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In a post-apocalyptic future, monsters abound, loud music is law, and chaos reigns. Four anti-heroines are tasked with returning order to a devastated world and restoring the five harmonies. But first, they must go through the Gods which protect them...

EVOLV Games presents HARMONIC ODYSSEY, an experience that's one part RPG, one part heavy metal choose your own adventure story, and eleven parts badass! Coming soon for mobile, web, Windows, Mac!



What makes Harmonic Odyssey different from other visual novels?
Aside from the usual fare -- immersive storyline, compelling characters, and a chance to mess with nearly all of it, Harmonic Odyssey has classic RPG and JRPG elements as well. Quests, shops, and a combat system are all here, and the world offers plenty of room for free-roaming. Be warned, though: These systems are not immune to the choices you make, and even inconsequential decisions can lead to more challenging (and possibly more rewarding?) gameplay.

Where can I get the demo on release day, and what will be the price?
You can download a copy on our homepage. Harmonic Odyssey will be totally free, but a donation of $2.00 or more will get you the demo (for multiple platforms) as well as a special Development Pack, which includes a PDF art concept and design book, exclusive wallpapers, and more... Plus, our thanks for helping our studio to create even more games!

Demo releasing December 12, 2019

Full game releasing 2021

Latest Blog

Five Ways to Get Storytelling Inspiration

As engine building has been winding down, I started the beginnings of a marketing push for Harmonic Odyssey. I got back into forums and have generally been having a lot of fun with this part of game design and community involvement.

I also like to visit advice columns on Discord and elsewhere, to both get and give recommendations for the many facets of game design and development. A question that comes up time and again is how to get ideas for a story.



One big lie that is told about writers and creatives in general, is that they've always got ideas at the ready and can come up with things on the fly, else why consider yourself a writer at all? It's ridiculous to think that writing is an all-or-nothing thing. A muse is nice, but unreliable and fleeting (and I believe, if left unchecked, can chain the writer to a single area of a much bigger project).

Here are five ways that have worked for me when it comes to getting story ideas:

#1: Get away from your game. Simple enough -- take a break from your project. Go do anything else for a time (especially some of the other items on this list). My family and I recently picked up Hollow Knight for the Switch, and just messing around on something someone else made, when the inspiration to write another line of dialogue is failing me, has allowed the creative side of my brain some breathing room. You'd be surprised how often you'll get stuck on something, walk away for a few minutes, and come back with an idea for tackling it.

#2: Use your good ideas right away. Sometimes we'll come up with a great idea, but we'll stash it away for "down the line" in the story. Truth is, a lot of good ideas you have for later, could be equally or more effective, at the point in the game you're currently trying to come up with a story for. Alternatively, you might want to go ahead and work on parts of the story you know are good, and in doing so, you might inadvertently spark a new idea for earlier or later in the tale. Too, both are great ways of carving out the tone of your work, and that might do a lot to help you determine the overall direction you want to take things.

#3: Get out of your current space. Going outside, to someone else's house, or changing your surroundings in any way is a great method for kicking yourself out of a lackluster creative zone. Oftentimes, the ideas in our head are tied to the things going on outside of it. If you are tired of looking at the same four walls, perhaps you are unconsciously zoning out due to a lack of variety in your day-to-day. Put simply, it's hard to think of new things when we're used to the same old stuff, and that includes our environment, routines, and schedules.

#4: People-watch. Go find some people and observe them from a distance. Making up stories is something that comes easier with practice, and one easy way of getting that practice is to just sit in a spot where other humans gather. I write this during the time of COVID-19, however, so there is an assumption you can find people gathering anywhere at all while maintaining safe distance, yourself. In the midst of an epidemic, your mileage may vary!

#5: Re-read or re-watch one of your favorite stories. If you bothered to make your own story, there must have been others that inspired it. Taking a time-out to remember why you fell in love with something -- a book, a movie, a game, is one of the best ways to recall why you're making something in the first place. Do some "research" and make observations on the feelings that story evokes. Ask yourself how you can re-create some of those same feelings in your project.

Work on Harmonic Odyssey continues this week, as I have just finished the system that will serve as a stage-select screen for the next three areas in the game. More on those next time and in the weeks to come!
  • Production
  • evolvgames
  • RPG Maker MV
  • RPG Visual Novel
  • 11/07/2019 12:13 PM
  • 07/31/2020 10:47 AM
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Posts

Pages: 1
Wow, just wow!
Sooo looking forward to this one!

...
Sparkles is a woman? O_o
author=BluePhoenix
Wow, just wow!
Sooo looking forward to this one!

...
Sparkles is a woman? O_o


Thank you, Phoenix of blue flames!

Hope you enjoy the demo and the game's full release in the coming days and months!

And yes... we have it under fairly reliable authority that Sparkles is, in fact, female, and identifies as such.

And we are much too afraid of her to ask the lady herself!
Ooh, this looks really interesting! Love the art.
Definitely going to check it out when it releases!
author=Bart_Sol
Ooh, this looks really interesting! Love the art.
Definitely going to check it out when it releases!

Thank you for your kind words, Bart of the Sun! We hope both you and your most excellent beard enjoy the time spent playing!
Pages: 1