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Where The Moon Goes At Night is a hobby project of mine which released on November 8th, 2019.

Disclaimer: When playing the game, strategic use of abilities and items is key to progression, spamming attack and your high damage special move doesn't really help you all that much, especially in Hard mode.

BEFORE ASKING TROUBLESHOOTING PROBLEMS: Most issues reported to me are a consequence of improper download, thus redownloading the game is recommended above all else. If the issue persists, please contact me privately.

Inspired by the RPGMaker classic Space Funeral, the Japanese-exclusive Giftpia, and the cult classic Earthbound (Mother 2), I set out to create a more "classical RPGMaker" feel ala OFF or Ao Oni that I feel is has been more or less lost in recent times.

I sought to innovate on the RPGMaker gameplay in Where The Moon Goes At Night, and included an array of features I haven't seen in many RPGs:

>Stat growth isn't very heavily impacted by leveling up, instead players will have to search the game's environments to seek out ways of increasing specific stats.

>Players are able to set the game's difficulty level (ranging from easy to insane) in the beginning, a feature I've seldom seen in RPGMaker games. Unlike conventional difficulty levels, the difficulty settings in Where The Moon Goes At Night moreso impact the protagonist, Shiba's abilities (for example, Hard mode removes his highest damaging special attack) and the amount of HP restoration items present in the game's world.

>When the player is at low HP during battles, the screen and music will fade, reminding players to choose their next move very carefully.

>A number of secret bosses appear, which reward exploration via a larger amount of stat growth than normal.

The game features completely original artwork drawn by myself, which apparently is a bit rare for RPG Maker games as far as I know, and three unique endings.

Aesthetically, the game adopts an "early 2000's" feel, with textboxes and status effect symbols being formatted after early message boards like 4chan.
Battle effects range in art style as to give the game a more surreal feeling, though physical attacks appear more realistic, while status moves are crude black and white drawings, and recovery moves appear similar to medical diagrams.

The overall art direction is most often compared to the Mother series, mostly the second game, Earthbound, and while I feel as if this comparison is fairly justified, aesthetic direction was also influenced by Giftpia and the Mario and Luigi GBA games, especially concerning the lighter parts of outlines on characters, and the prominent use of purple for outlines.


Plot-wise, this is the story of a twenty-something year old salaryman named "Shiba" who falls asleep one morning while taking the early train to work, and ends up stuck on the mysterious Tatentai Island, a once thriving small city, on which a mysterious event caused bloodthirsty monsters to appear.

The game takes approximately an hour and half to complete, although due to the game's more open-ended nature and difficulty options, it's impossible to point to a definitive amount of "play time" that would be universal among players; the experience will most likely vary depending on the player.

If you'd like to make a donation, you can do so here: https://ko-fi.com/16bitking

Thank you for your attention, and I hope you enjoy!
-Bit

Latest Blog

Japanese Translation and Beetle Ninja Teaser

I'll get all the Beetle Ninja stuff out of the way first because I just dropped a teaser trailer for the game at https://www.newgrounds.com/portal/view/757804. Check it out if that interests you!
With that out of the way, I'm pleased to announce that the Japanese translation of Beetle Ninja by SourisJP will be made available later today!
  • Completed
  • 16bitking
  • RPG Maker 2003
  • Action Adventure RPG
  • 11/10/2019 03:54 PM
  • 06/15/2020 11:14 PM
  • 11/08/2019
  • 27183
  • 17
  • 666

Posts

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JosephSeraph
奇跡なゲイパワー♡
7246
I wuve thiss!!! Gonna give it a play.... Sometime! Maybe this year! Maybe not! But this definitely looks amazing. Before PewDiePie plays it and it dethrones Pom, hey mom first comment!

The characters look so neat, and so does the perspective and environment <3 super stoked.

go forth. this looks awesome.
I mean, it prolly's just gone up, buuut .. if you could add a direct link to the download to the site, that'd be great! Reviews can be added then.
author=Kylaila
I mean, it prolly's just gone up, buuut .. if you could add a direct link to the download to the site, that'd be great! Reviews can be added then.

Added. Thank you for reminding me!

author=Faye
go forth. this looks awesome.

author=JosephSeraph
I wuve thiss!!! Gonna give it a play.... Sometime! Maybe this year! Maybe not! But this definitely looks amazing. Before PewDiePie plays it and it dethrones Pom, hey mom first comment!

The characters look so neat, and so does the perspective and environment <3 super stoked.


Thank you! I'm really glad you like it!
I played through it and recorded it! Took about an hour and a half or so. You can see the footage here: https://www.youtube.com/playlist?list=PLw8fVE94NZ5oVVCAYVRCeB4RCZllWuW3j

Pretty fascinating game, totally nonsensical but still gave itself a sense of direction. I don't think the gameplay was too developed but to be honest it's not the first thing I acknowledge when I play an RM2k3 game.
I'm loving the aesthetic and with inspirations like Earthbound and Space Funeral, you're off a good start.

I was hoping the art in-game would be clay models but the pixel looks great too!
Oh! I remember seeing this on Starmen some time ago. Congrats on finally completing it!
Nice to see you here!
The demo was really good, I'll play the full version as soon as I can! :D
I remember hearing whispers of this game and am excited to try it. Congratulations on finishing -- I think that is absolutely commendable.
author=Sgt M
Oh! I remember seeing this on Starmen some time ago. Congrats on finally completing it!
author=evolvgames
I remember hearing whispers of this game and am excited to try it. Congratulations on finishing -- I think that is absolutely commendable.

I'm glad that people have been familiarized with the game before it's release! That's really cool IMO, I hope you guys share the game around too! lol!
Cap_H
DIGITAL IDENTITY CRISIS
6578
Now, these are some pretty graphics.
So far I am liking it very much. The different difficulty levels are something you rarely find in these games (playing on normal and seems not too difficult. And I like this way). Graphics are very nice, and story is...well, strange. I ti finish it soon so I could make a review.
author=Cap_H
Now, these are some pretty graphics.
author=TheRpgmakerAddict
So far I am liking it very much. The different difficulty levels are something you rarely find in these games (playing on normal and seems not too difficult. And I like this way). Graphics are very nice, and story is...well, strange. I ti finish it soon so I could make a review.

I'm glad you like the graphics of the game! It certainly seems to be one of the most popular aspects of the game lol.
author=16bitking
I'm glad you like the graphics of the game! It certainly seems to be one of the most popular aspects of the game lol.


To tell the truth I liked other things too. For example the sounds (especially the use to "replace" the travelling scenes) and the music (especially during Toragu fights).
Played on normal, I found the game quite easy but it's a good thing! Good job!
author=TheRpgmakerAddict
author=16bitking
I'm glad you like the graphics of the game! It certainly seems to be one of the most popular aspects of the game lol.
To tell the truth I liked other things too. For example the sounds (especially the use to "replace" the travelling scenes) and the music (especially during Toragu fights).
Played on normal, I found the game quite easy but it's a good thing! Good job!

Lol, one thing I regret a little is pandering too much with the normal difficulty and making it a little too easy!
It's been balanced a lot more towards a casual audience, especially considering that a lot of the game's audience seemed to be less familiar with RPGMaker games outside of Yume Nikki or LISA... but, I suppose the hard difficulty is sort of there to supplement the more easy difficulty present in normal mode.
Thank you for the praise!
I love the asthetic of this game. Downloaded instantly.
The premise is cool too!
Wow, I can’t believe I never got around to trying out this game until now! I’ve only just started playing, but I really like it so far. I have a soft spot for games made in rm2k3, and you’ve definitely achieved that surreal and humorous niche of some of those older classic games. Your sprite-work and designs are really well done and unique! I looked at your profile saying you have experience as an artist, it definitely shows! I can’t wait to play the rest in a few sittings! And this is amazing for a first game, you have some real potential as a developer!
author=rpghorrorfan
Wow, I can’t believe I never got around to trying out this game until now! I’ve only just started playing, but I really like it so far. I have a soft spot for games made in rm2k3, and you’ve definitely achieved that surreal and humorous niche of some of those older classic games. Your sprite-work and designs are really well done and unique! I looked at your profile saying you have experience as an artist, it definitely shows! I can’t wait to play the rest in a few sittings! And this is amazing for a first game, you have some real potential as a developer!

Thanks a lot mate! This means a lot to me!
In truth, due to changes in the software I used for making art assets in Where the Moon Goes At Night, RPGMaker 2003 development (especially in terms of artwork) is a load more difficult nowadays, but I'd love to make more games, especially in the same engine!
kory_toombs
I had to stop bragging about winning the 2019 RMN Stanley Cup Playoff Pool.
13371

Where the moon goes at night?
Wouldn't it still be visible in the sky at night?
Congrats on the feature! :)
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