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Announcement

Japanese Translation and Beetle Ninja Teaser

I'll get all the Beetle Ninja stuff out of the way first because I just dropped a teaser trailer for the game at https://www.newgrounds.com/portal/view/757804. Check it out if that interests you!
With that out of the way, I'm pleased to announce that the Japanese translation of Beetle Ninja by SourisJP will be made available later today!

Miscellaneous

Japanese Translation Incoming

Hello!
Progress on my next game "Beetle Ninja" continues steadily, and it's coming together pretty well I think, but that isn't the focus of this article, so I'll shut up about it for now.
I'm writing to inform you that there is a Japanese translation of Where the Moon Goes At Night being worked on by a friend of mine, SourisJP (who also tests Beetle Ninja sometimes). It is an honor! It is strange, but there seems to be a following for the game in Japan among english-speakers, but I hope that this translation will help let more Japanese players enjoy the game.
This version will be contain all the extra content present in the English version of the game, including the "Insane Mode", and extra endings.
These aren't in the other versions because they were created long before I decided to make these changes to the English version (although, admittedly I have no excuse for the French version's inferiority, so I probably could have changed that myself, but oh well).

Miscellaneous

"Post-Mortem" and Where the Moon Goes At Night's been out for half a year!

It feels really strange to say that Where the Moon Goes At Night has been around for half a year now, and it's even stranger to think about the overwhelming positive reception the game's received.
I suppose now's as good a time as any to re-evaluate a lot of my decisions with this project, considering that I personally have grown to be sort of against popular opinion when it comes to how I perceive this game retrospectively:
To be honest, even though I still really enjoy the surrealism and some of the plot, I kinda dislike most of the travel aspects after the rooftop meeting with Master Niko. I personally think the moon is fun though, and I'll still defend my choice for using Megalovania as the theme for the fight against Toragu.
That said though, I'm still always proud to see people discussing the game, although to be honest I think it'll probably be forgotten by everyone at some point sooner or later, so I sort of relish the opportunity to enjoy the game's "success" while it still lasts lol.
The characters and the setting are still compelling to me, and I do fully intend to revisit them at some point in the future. Perhaps I might dig up my old sequel plans or something at some point, who knows?
Anyhow, I hope you look forward to Beetle Ninja! Although I've deleted the RMN page recently (because quite frankly a lot of what's been posted is extremely outdated and it isn't really up to my quality standards), and a new demo is coming at some point in the future.

Announcement

Where the Moon Goes At Night as a featured game!

I say this a lot on this page, but I feel like a broken record whenever I talk about how thankful I am that all of you've been playing through Where the Moon Goes At Night. It's outstanding: I read almost all comments I can find and it seems that reception is typically quite positive, some people even claiming that the game's quality is on the same level as Space Funeral or OFF. That's outstanding to hear, and although it makes developing Beetle Ninja (my upcoming second game) a little bit stressful, I still think it's a major accomplishment.
As of writing this post, Where the Moon Goes At Night has a little over 13K page views, and a little over 1K downloads (this only counts for download pages, if I were to include websites like Spriter's Resource or Starmen.net, the number of views would easily be far greater). Where the Moon Goes At Night has quickly become by far my farthest reaching work, and I must admit it makes me a little nervous about living up to it with my follow up project, "Beetle Ninja", however I'm very glad that there's still a (fairly large) crowd for classical-styled RPGMaker games.
I hope to see you for the livestream!
-Bit

Miscellaneous

Misao Results and "Where the Moon Goes At Night 2"

Hello again all!
The Misao results are in, and Where the Moon Goes at Night seems to have done alright, taking the runner-up for "Trippiest Game", and Liberty's choice for "The Kentona Award for Outstanding Achievement in the Field of Excellence".
As nice of news as this may be, unfortunately I have to "stick to my guns" so to speak when it comes to this: I promised a sequel to Where the Moon Goes At Night should the game win any Misao awards or should the game be a runner up to Theia: The Crimson Eclipse. The game's runner up position was not, in fact to Theia: The Crimson Eclipse, and thus Where the Moon Goes At Night will not receive a sequel in any form, at minimum not one created by myself.
I would say congratulations to the "winners", but really this year was more or less completely dominated by "Theia: The Crimson Eclipse", so I'd only really be thanking one person lol.

Announcement

"Insane Mode" and Misao Awards

I'm pleased to announce that "Where the Moon Goes At Night" has been nominated for five Misao Awards! What an honor it is to be compared to so many other great games form this year!
EDIT: I know this has come up several times, especially in regards to the "Eye Candy" award, so I think it's worth addressing here. The game's promotional art was created by a friend of mine, Cobysoft Co well after the game had been finished. We agreed that the aesthetic direction for the promotional art should look different to the in-game artwork to sort of hearken back to older video game promotional material, primarily using the box art for the first two Pikmin games as inspiration. As such, the in-game artwork and the promotional artwork vary in terms of style deliberately.

As a sort of "Thank you" to the RPGMaker.net community, I've added in a new difficulty option, "Insane Mode", which acts as a more difficult version of Hard Mode and has a unique ending.
Cheers!

Announcement

Translations and Misao Awards

I know I'm starting to sound a bit like a broken record recently, but wow. I'm really excited to see that Where The Moon Goes At Night is being featured as a "Gem" right now by rpgmaker.net! I say this a lot, but I honestly expected the game to go completely under the radar so seeing something like this is amazing.
Anyhow, there's a few topics I'd like to discuss in this update: the game's translations and the upcoming Misao awards.
I can confirm that the game's French translation will be coming very soon, at the latest by the end of next week. As far as I last heard, the Spanish translation will also be coming soon although I'm not 100% certain on when this will happen.
The Misao awards are also coming up, and I hope that you'll consider nominating Where The Moon Goes At Night! I know a lot of people have asked me about a sequel, and thus I think a nice opportunity has presented itself: if Where The Moon Goes At Night receives any Misao award, I'll assemble a team and begin working on a sequel.
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