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Japanese Translation Incoming

Hello!
Progress on my next game "Beetle Ninja" continues steadily, and it's coming together pretty well I think, but that isn't the focus of this article, so I'll shut up about it for now.
I'm writing to inform you that there is a Japanese translation of Where the Moon Goes At Night being worked on by a friend of mine, SourisJP (who also tests Beetle Ninja sometimes). It is an honor! It is strange, but there seems to be a following for the game in Japan among english-speakers, but I hope that this translation will help let more Japanese players enjoy the game.
This version will be contain all the extra content present in the English version of the game, including the "Insane Mode", and extra endings.
These aren't in the other versions because they were created long before I decided to make these changes to the English version (although, admittedly I have no excuse for the French version's inferiority, so I probably could have changed that myself, but oh well).

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Awesome, glad to hear that. I can kind of understand why it may be popular in Japan, I can see some influences in the design of the game itself. I still need to finish playing it and watch YouTube videos. Good luck with your next game. Hope you’re doing well. ^^
author=rpghorrorfan
Awesome, glad to hear that. I can kind of understand why it may be popular in Japan, I can see some influences in the design of the game itself. I still need to finish playing it and watch YouTube videos. Good luck with your next game. Hope you’re doing well. ^^

Well, to be honest the game is generally kinda a response to the more self-referential tone I often find in most American-made RPGMaker games, which I personally tend to have a bit of a distaste towards (and it seems Japanese RPGMaker projects are typically made in a manner similar to this: using primarily only structural advancements rather than aesthetic ones in original properties).
Where the Moon Goes At Night, retrospectively, isn't exactly a game I'm totally proud of, however I think that motivates me more to make Beetle Ninja a much better game, and as such early feedback generally seems to be far better than with Where the Moon Goes At Night (so perhaps the vertical slices I have tested are either just the game's strongest bits, or the game's turning out good? Who can say at this point lol).
I must also point out that the majority of YouTube content surrounding the game, at least that I've seen, totally ignores the majority of the game's secret content, and much of it is from the 1.0 English release which lacks in a lot of content and bugfixes.
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