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Shooty and the Catfish: Fully Reloaded is part RPG, part Visual Novel, and all parts stupid.

Weird things are going on and it's up to our two hero Monster Hunters, Shooty and Zaat, to solve these unsolvable mysteries, only they aren't really heroes and they don't ever really solve anything... Spoilers...

Join them on a wild adventure inspired by some of the many games that were inspired by Earthbound.

Features:

- A colorful visual style full of even more colorful characters.

- A turn-based combat system with a heavy emphasis on resource management.

- An embarrassing number of pop culture references.

- An original EDM soundtrack by Jim Hort with additional secret tracks by Secret Agent Ape.

- Discover 5 completely optional bosses, hidden away deep in the game's dungeons, well most are hidden away, a couple are right out in the open...

- Return to the world of the 2016 minor cult hit Flatwoods.

A Game by Visitors From Dreams
Music by Jim Hort
Additional Music by Agent Ape: https://agentape.bandcamp.com/

Mac OSX version still in development.

Latest Blog

MISAO

Well, as some of you would well know, Shooty and the Catfish: Fully Reloaded somehow won a Misao! My first Misao actually.

Just a little post to say thank you to everyone who played it and voted for it!

I will have more information about my next game Stripe: The Last Tiger soon! Just wrapping up some freelance work that's gone on longer than I had hoped. -_-

Posts

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Cap_H
DIGITAL IDENTITY CRISIS
6625
Hype! I'm always interested in your next move and this one's more than interesting.
Extra hype for having Agent Ape on board!
author=Cap_H
Hype! I'm always interested in your next move and this one's more than interesting.
Extra hype for having Agent Ape on board!


Got those next gen ray traced graphics now! And yup, Ape did 5 tracks for the game!
SunflowerGames
The most beautiful user on RMN!
13323

*episodces -spelling error in description
author=kory_toombs
*episodces -spelling error in description


Yup, that sounds like something I would do ha ha. Kinda surprised theres only one typo.
You better not change that error!
author=zDS
You better not change that error!
I thought I had but I must not have hit save. Ah well, it gives it personality I suppose.
I just want to say that being able to save in the first second of the game was a huuuuuuuuuge plus for me.
author=calunio
I just want to say that being able to save in the first second of the game was a huuuuuuuuuge plus for me.


Im glad the game has atleast one thing going for it, lol.
This has been on my must play list since I loved the old demo ages ago. I'm desperately trying to finish my own game, so the wait of playing this is killing me.

*deletes my game progress just so I can play this*
author=PsiSteve
This has been on my must play list since I loved the old demo ages ago. I'm desperately trying to finish my own game, so the wait of playing this is killing me.

*deletes my game progress just so I can play this*


I can guarentee that it will take up 5 hours of your life that you will never get back, haha.
Hey, I just wanted to leave a little message saying how much I loved this game. I just beat it and had such a great time. The art style and enemies were top notch, colorful and extremely creative. The music fit every location with a somewhat disturbing? vibe. One major thing I took from this experience was how much I loved talking to EVERY npc when in a lot of games that gets tiresome. Not here, though. I laughed hard at so many rooms filled with goofy characters going crazy.

I checked every bookshelf hoping for a joke and was never disappointed. I fought every battle which never drug on, and always had an amusing attack name. No dungeon overstayed it's welcome and had good balance. My only complaint is I wanted more lol. I got hooked around the second chapter and couldn't put it down. I know I sound like I'm being overly nice, but I had a great time. I suck at reviews that's why I'm posting this little thing here. Anyway, I can't wait for your future stuff. Keep up the great work.

*is forever scared of opening trash cans now because of chickens*
author=PsiSteve
Hey, I just wanted to leave a little message saying how much I loved this game. I just beat it and had such a great time. The art style and enemies were top notch, colorful and extremely creative. The music fit every location with a somewhat disturbing? vibe. One major thing I took from this experience was how much I loved talking to EVERY npc when in a lot of games that gets tiresome. Not here, though. I laughed hard at so many rooms filled with goofy characters going crazy.


Well, thank you very much! I took as much time as possible to make the game as "me" as possible. It's kind of just a big goof really. As for NPCs that was more because I'm not a fan of the way a lot of NPCs in RPGs are just used for either lore dumps or worthless filler, I find it tends to make me not bother to interact with them. By making each one talking giggle-worthy nonsense I feel like I am at least incentivizing people to interact with the world.

author=PsiSteve
My only complaint is I wanted more lol. I got hooked around the second chapter and couldn't put it down. I know I sound like I'm being overly nice, but I had a great time. I suck at reviews that's why I'm posting this little thing here. Anyway, I can't wait for your future stuff. Keep up the great work.


While Shooty and the Catfish might be over I have other games planned in the same world so the story isn't really over yet. I'm just glad you had a good time, it's always nice getting feedback however it's delivered.

author=PsiSteve
*is forever scared of opening trash cans now because of chickens*


Literally Australia's version of a mimic. I get them in the yard sometimes ha ha.
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