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Episode 5 - We Are Slowly Getting There



Hello everyone! I trust that you are all keeping well. Its been a very busy week with me getting used to my new work schedule but the weather has been kind so I have been super productive on my off days, so lets get into what I managed to get done this week (and briefly what I will be working on once this post goes live).

First of all the first of the three segments of Newfolk Castle (the final dungeon/episode) are now complete (outside of enemy balancing). All new graphics, item placements, enemy sprites and battlers and of course the optional boss fight pictured below with Heart and Soul of Soma Spirits has now been included. It wont be the last fight in the game (well I guess it will be if you leave it until the post game) but it is planned to be the most challenging.



This week also saw the complete rehauling of the second section of Newfolk Castle (as you can see below). There has been a lot of changes to the games narrative since it was originally mapped (not to mention the shift to a whole new art style) so it needed a pretty major rehaul, and despite being a smaller series of maps its quite dense so the updates took a lot longer than some of the revisions of other larger maps. I still have quite a bit of work to do to this section of Newfolk Castle such as fixing up all of the transfer events which were broken when I adjust the maps to fit the games change in aspect ratio. It also needs to have all of its items, healing stations and stores added in. Lastly it needs to have its own set of unique enemies and a boss designed for it which is what I plan on doing once this post is live, this part of the development will be covered in the next devlog so be sure to tune in!



Lastly as mentioned in a couple of other media channels I am changing the way my rewards work, so from now on if your in the $5 tier you will get access to a monthly updated folder that contains all of my working files for not just this project, but any future planned projects as well. Once Shooty and the Catfish is finished I plan on making a little freebie game in GB Studio before coming back to RPGM MV to make what im going to consider my RPG Maker Swansong as after that game (which is currently in the planning stages and I will be keeping close to my chest until development starts) I will be moving to Game Maker Studio. I figured with all of these engines im looking at working with the source files to my work so they can be reverse engineered would of more value to my Patrons than little demos ever could be.

Anyway, thats it for this week! Look out for the new Devlog this Sunday (itll be out on time for Patrons this time I promise!) and have a great weekend everybody!

Posts

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Cap_H
DIGITAL IDENTITY CRISIS
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That sounds like a good patreon tier to have. Congrats on progress! I'm still looking forward to this. I'm sure this will end up being not only pretty but also a fun game with interesting episodic structure.
author=Cap_H
That sounds like a good patreon tier to have. Congrats on progress! I'm still looking forward to this. I'm sure this will end up being not only pretty but also a fun game with interesting episodic structure.


Heres hoping the tier attracts people, some people have called me crazy for doing it ha ha.

As for the game, I honestly feel like itll be a weird mess but sometimes thats not a bad thing.
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