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Episode 5 - The Show Must Go On

Hello everyone! Sorry todays update is a little later than usual, I wanted to make sure I had this section of the game fully completed before writing up this update and I also wanted to completely alter the layout of my studio space, something I still need to finish. ANYWAY, here is what was accomplished this week on development!

First up all of the enemy placements for the second part of Newfolk Castle are now in place. Its not a large area in terms of space but it is quite dense and I wanted to make sure there was enough combat in it to not feel empty but I also didn't want it to feel crowded. A very difficult balance to maintain. Seeing as this is the last area of the game this is not only the last time I will be doing placements for this Dungeon BUT also for the entire game! What a relief!

I also added in all of the appropriate treasure chests, healing stations and bookshelves with lore. The last leg of the dungeon has a few more chests to go in it so I cant say this part of the projects development is completely finished but damn if it isnt close!

NPC interactions have been added in, now you can have the second conversation with Captain Alpaca and help him out of trouble (assuming you saved him the first time of course) as well as reoccuring politician Mad Monkfish. Theres still quite a bit of NPC dialogue to go throughout the game, though most of its exclusive to time spent between episodes, that said theres still a fair bit of work remaining in that regard.

I had to make some changes to the way the dungeon maps work, some floors couldnt be walked on so I set them so they could, of course I forgot that some of those assets were also used as walls so I had to manually block out spaces you cant go. Not a big deal by any means but still something I figured I should mention.

So then whats next? Well once this update is live I will be moving onto finalising the tilesheets for the final part of the game. Once those maps are complete the game is fully mapped which will feel amazing, or I hope it will anyway. The maps I will be working on are the only ones that still contain the original 4 shades of green gameboy visuals so its going to be a big jump. Its also a snow covered area so im not entirely sure how I will handle the colors, it will be an interesting one either way.

Then tomorrow its on to editing this weeks devlog which I feel might end up being a little on the shorter side but its hard to entirely know for sure, I guess it all depends on how much I get recorded thisafternoon!

And thats it for this week! Thank you as always for checking in and I hope you choose to check in again next week! Peace out and have a good one!


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What a chunky update! Glad to see you chooing along. Keep it up.
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