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Episode 1 - Fixing The Trophy Room



Hello Patrons. Only a small update for you this week as I have been doing a few more hours at work than I would normally.

Despite that, I managed to get some important work done. As you can see in the image above the trophy room (you get trophies by defeating optional bosses) for the game is now complete and now functions correctly across all 5 episodes, this took a little more testing than I had first expected but it all worked out in the end. The same eventing was used for the nexus which has also been added to the game (something that was found in the original Game Boy demo but was removed in the standalone Episode 1 & 2 releases).

I also updated the intro and outro sequences for Episodes 1 and 2 to work in the widescreen format the game has since moved too. This meant moving around quite a few events and transfers as well as adjusting all of the text in those sequences to make use of the additional space awarded to them thanks to the extra screen real estate.

Really that's it for this week, this afternoon I am hoping to knock out the intro and outro for Episode 3 and next week I will be moving onto Episodes 4 and 5.

Until then have a great weekend and I will see you all when this week's devlog hits on Sunday!