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Shootys Animations Reloaded



Hello everyone! God, it feels good to be able to bring you an actual update this week! Things might still not be as consistent as they were before the apocalypse started but I am 100% back to work on Shooty and the Catfish and I even have some work to show off!

Before I get to that though you might have noticed the video I have linked above, as I have been mentioning on Twitter I have started working on hi-fi videos, at the moment they have largely been covering unboxings but I am also working on some videos that are breaking down the use of active speakers for... well for doing what I do at my work desk, game development, game playing, watching movies and video editing... the works really. So I will be sharing these videos here as well.

Now that that's out of the way, let's talk development!

While my free time is still super limited due to the hours I am putting into these videos for work I decided to start setting small achievable goals. Thankfully with all that really remains of development left to be done being animations, combat balancing, audio design and the fully animated cutscenes that should be pretty achievable now I have a sort of plan of attack for them.

This week I spent my free time working on attack animations for Shooty specifically. The game originally used a series of first-person animations that were inspired by games like Duke Nukem and Doom, but I never really felt like they worked as well as I would have liked, especially once the game was moved to widescreen.

Knife


Pistol


Shotgun


Magnum


To better accommodate the change to widescreen I took some inspiration from Lisa: The Painful RPG and decided to inject a bit more of the parties personally into the attack animations, and so a new set of animations were born.

Knife


Pistol


Shotgun


Magnum


I also managed to get animations done for Shootys remaining skills that had not yet been put into the game, so not only have I caught up with where I was progression wise but I have also now exceeded it.

Rifle


Rocket Launcher


These animations still need to be added into the game engine properly (the template they were made with has been tested so I know they work) and the sound effects need to be reworked but this is a huge step forward for the project. Zaat will be getting the same makeover next week so keep your eyes peeled for more next week!

And that's it for this week! I will have a devlog covering this topic in more detail on Monday. I think as far as the devlog's go, from this point on, at least for a while instead of being weekly they will instead just cover each individual element of development as its done (Shootys animations, Zaats animations, rebalancing skills, reworking the audio, etc, etc).

I leave you now with a bunch of gifs and I will update this Patreon again as soon as Zaats animations are done!

Have a great week everyone, happy game deving and stay safe!