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Zaats Animations Slapped Together








Get it? Because slapping is her base attack... no? Well okay.



Anyway, Zaat is what this update is all about.

Things are a little different to Shootys animations this time around. While Shooty had to have his animations completely reworked, Zaats original combat animations were essentially just speech bubbles (outside of her base slap attack anyway). Rather than reworking them from the ground up I thought it would be fun to have Zaat appear beside the speech bubbles with each skill having its own expressive little animation. She will also appear on the opposite side to Shooty, having each of them attack from opposite sides seems like a fun dynamic to me and I think will sell the whole teamwork angle.











I haven't had a chance to implement them in the engine as of yet (That's my weekend plan) but once they are that is all of the visual asset work for the game 100% completed. Very exciting!

Something else I have added to my "to-do list" for the game is adding collectable treasure into the game. I know through feedback people wish there was more money for buying ammo and other resources but I think finding some valuable treasure hidden away in the game's dungeons (and maybe elsewhere) will be a little more exciting. Likewise, once the combat is rebalanced (the next big section of work after the treasure are implemented) I will also be adding in healing items into the dungeons to help with status effects.

Anyway, that's all still to come, next up is getting these new animations into the game!

Thanks again for your support everyone and happy developing!