• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Synopsis

Your name is Mizuki.

You have fallen into the sewers.

You find your favorite guitar!

You feel different. You are a magical girl now.

There are monsters everywhere.

It gets harder to breathe the further you go...

You must escape.

Features
Short Surreal adventure-spooky game!
Light puzzle solving!
Fight monsters with a magical guitar!
Rogue-like!
Sewer slimes...
Cute graphics!
Mysterious atmosphere!
Land sharks!!
30 mins - 1 hour!
Three endings!

Devs

Created by Team Shibu!

Lead dev: moca
Artist: Mitty

*soundtrack in the works by Vivian Garacci (discord: viv#5222)

Latest Blog

acai cOrner v1.1 available to download!


(Art by Mitty)

Hey everyone! acai cOrner v1.1 has been released. Here are the new changes:

- Custom OST by Vivian Garacci added
- Nerf in difficulty
- Run button added
- New item added
- More text added
- Other misc. things tweaked

Please enjoy!
  • Completed
  • moca
  • RPG Maker 2003
  • Adventure
  • 12/23/2019 10:40 PM
  • 05/15/2020 08:54 PM
  • 12/31/2019
  • 10098
  • 12
  • 410

Posts

Pages: 1
Very interesting.
But short game? Please, i gonna love a long game ^^
Saw this on twitter! Looks super cosy and pretty; looking forward to it!
I wonder if the name of this game is related to açaí, a brazilian fruit that is also purple!
Cap_H
DIGITAL IDENTITY CRISIS
6528
Hey,
This looks nice! But beware of overusing surreal, poetic, weird or dreamy might be enough sometimes.
Oh, so it really is açaí.
But typical brazilian folk would be offended by things like "açaí lemonade". XD
Cute game. I've played a bit, gonna give it some more love later.
author=calunio
Oh, so it really is açaí.
But typical brazilian folk would be offended by things like "açaí lemonade". XD
Cute game. I've played a bit, gonna give it some more love later.


Haha,yeah, I didn't want to bother with all the special characters, I hope that the Brazilian folks can forgive me. Thank you for trying out the game, lemme know what you think of the full thing!
So I played it further, and I think I got the game a bit better. So you basically need to escape a large maze-y timed dungeon, and the longer you take, the harder battles get. It's an interesting concept. I died a couple of times, and I'm not sure how far along I was.
I just started playing this earlier today (I meant to get around to playing it before, but life’s been catching up with me!) Anyway, obviously, the pixel graphics and sprites are beautiful; I love the pink and purple palette you’ve used and overall trippy aesthetic of some of the backgrounds. The gameplay took a bit of getting used to, with memorising the layout of the sewers. But I overall found the whole concept really interesting! It took a few game overs to get an ending
(I got the one where you don’t pick up the guitar, enemies don’t spawn and you get a doppelgänger of sorts?)
But I’ve almost managed to complete the game normally, it gets quite difficult with the enemies getting quicker and having more health, and the time limit (again, memorising and speed run strats).

I was just wondering if there is a way to save in this game, considering the Snore option on the title screen? I thought it was probably left out intentionally, since when you know what you’re doing the game is fairly quick to play through (or I’m too dumb to find it). The gameplay style really reminds me of Ghost Suburb, by any chance did you have any inspiration from that? And the
four areas where you obtain the card keys
gave me some Yume Nikki vibes.

It’s nice to see another game from you! After playing Momoka, I was interested to see more surreal horror and cutesy stuff.
author=rpghorrorfan
I just started playing this earlier today (I meant to get around to playing it before, but life’s been catching up with me!) Anyway, obviously, the pixel graphics and sprites are beautiful; I love the pink and purple palette you’ve used and overall trippy aesthetic of some of the backgrounds. The gameplay took a bit of getting used to, with memorising the layout of the sewers. But I overall found the whole concept really interesting! It took a few game overs to get an ending
(I got the one where you don’t pick up the guitar, enemies don’t spawn and you get a doppelgänger of sorts?)
But I’ve almost managed to complete the game normally, it gets quite difficult with the enemies getting quicker and having more health, and the time limit (again, memorising and speed run strats).

I was just wondering if there is a way to save in this game, considering the Snore option on the title screen? I thought it was probably left out intentionally, since when you know what you’re doing the game is fairly quick to play through (or I’m too dumb to find it). The gameplay style really reminds me of Ghost Suburb, by any chance did you have any inspiration from that? And the
four areas where you obtain the card keys
gave me some Yume Nikki vibes.

It’s nice to see another game from you! After playing Momoka, I was interested to see more surreal horror and cutesy stuff.


I'm glad you're enjoying the aesthetic of the game! There is no save option, there just isn't a way to remove the load option in RPG Maker 2003 (without hacking, but I didn't want to do that) so I just renamed it to 'Snore'.

I'm glad that you noticed the Ghost Suburb 0 influences! You are correct, I was heavily inspired by the gameplay of Ghost Suburb 0, I am such a big fan of that game. I was inspired by Yume Nikki as well, but to come up with the different worlds, my friend directed me to a random Homestuck planet generator haha.

Thank you, I hope you look foward to my future projects!
Pages: 1