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Background
The evil Grandma Witch has stolen your birthday money and bedtime books! Oh no! Better team up with your siblings and cousins to defeat her!

But what's this? They're been put under her evil spell??

Travel to their various lands and free them from the Grandma Witch's curse. Once you break the spell, your siblings and cousins will join you in your quest! When all six of you are together, it's time to take the battle to the Grandma Witch's space base!

But watch out! The Grandma Witch has many evil minions that she's spread across the world, including the evil twin monsters Dragon Uncle Tommy and Dragon Uncle Tony!

Game Features:
  • A platformer made in RPGMakerMV!

  • 8-bit soundtrack with plenty of nostalgia!

  • Easy difficulty, perfect for children!

  • Two endings! True ending if you find 5 books!


Special Notes
This was made for my nieces and nephew as a Christmas gift in 2019. They're all pretty little and my sisters don't let them play many games, so I wanted to make this easy for them to play.

Latest Blog

Completed! v1.0 is out!

It's all done!

I spent the weekend adding the dialogue and spiffing up a few bugs I found, so now the world can check it out officially.

Overall, I think it's pretty cute. It's easy, but each level has a new mechanic in it and everything is bright and fun.

In addition to making a gift for my family, this game was also a way for me to experiment with the TMJumpAction plugin and attempt to make a platformer with RpgmakerMV. It took some research, experimentation, and google-translate, but I can say that I made a platformer. There are a few idiosyncrasies in the plugin that I don't totally like, but overall I find it ingenious.

If you find that you also want to make a platformer with this plugin and need some tips, lemme know!
  • Completed
  • djbeardo
  • RPG Maker MV
  • Platformer
  • 01/05/2020 02:14 AM
  • 05/13/2020 03:00 AM
  • 02/01/2020
  • 15369
  • 2
  • 92

Posts

Pages: 1
I'll be blunt in saying the highly loose controls just kill this game in my opinion. After all, I'm constantly finding myself needing to move back and forth on the controls to prevent my character from slipping off the sides of platforms. Thankfully you don't take any fall damage, but that doesn't make the sloppy controls any more bearable. Since you'll be taking plenty of damage from accidentally ramming into enemies, falling on spikes, and so on.

It also would have been a good idea to go over the basic controls near the start of the game as well. Since, I didn't even realize I had access to a dash button while in mid-air until half way through a stage when I accidentally hit the button for it.

And, it would probably be a good idea to explain how to get to items behind the screens as well. Since, it's impossible to collect the books without that information. And, it's not like you can revisit stages in order to get them later.
author=thesacredlobo
I'll be blunt in saying the highly loose controls just kill this game in my opinion. After all, I'm constantly finding myself needing to move back and forth on the controls to prevent my character from slipping off the sides of platforms. Thankfully you don't take any fall damage, but that doesn't make the sloppy controls any more bearable. Since you'll be taking plenty of damage from accidentally ramming into enemies, falling on spikes, and so on.

It also would have been a good idea to go over the basic controls near the start of the game as well. Since, I didn't even realize I had access to a dash button while in mid-air until half way through a stage when I accidentally hit the button for it.

And, it would probably be a good idea to explain how to get to items behind the screens as well. Since, it's impossible to collect the books without that information. And, it's not like you can revisit stages in order to get them later.


Thanks for giving the game a download and trying it out!

I agree that the characters are a little slippy and floaty. You know, I could never really figure out how to fix that with the platformer plugin settings. I would encourage anyone who wants to give making a platformer with the TMJumpAction plugin a try to let me know if they can figure out how to make things less floaty and slippy.

Since Super Candyland Cousin Adventure is the only full game I've seen made with the plugin, I'm hoping people can download it and look under the hood and use it to make their own platformers even better.
In other news I finished up my Let's Play for this game. I sacrificed episodes I had originally planned for Suikoden III and V in order to push this series. Of course, this was more due to time constraints than anything else. Since, I've been trying to match my planned episode count for the month at the vary least. Of course, that means I've been working on 9 - 10 videos a day the last couple of days.

Thankfully things will be a bit easier tomorrow (today where I'm at considering it's after Midnight) is only six videos long.
author=thesacredlobo
In other news I finished up my Let's Play for this game. I sacrificed episodes I had originally planned for Suikoden III and V in order to push this series. Of course, this was more due to time constraints than anything else. Since, I've been trying to match my planned episode count for the month at the vary least. Of course, that means I've been working on 9 - 10 videos a day the last couple of days.

Thankfully things will be a bit easier tomorrow (today where I'm at considering it's after Midnight) is only six videos long.


Thanks for putting a video up! It's always fun watching someone play your game!
Pages: 1