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Design Philosophy

  • manpaint
  • 02/16/2020 01:48 PM
  • 288 views


1. Exploration

To sums it up in one word: Freedom. Once the prologue is complete, the player is free to go wherever they want (like in Zelda: Breath of the Wild). They are free to explore most of the map from the go.

2. Quests

The eight quests of the game can be completed in any order in a multitude of way. The quest structure of the game is taken directly from the MMORPG RuneScape. This mean no pointless fetch quest that consist of killing 10 wolves. From saving a girl from a cult to defeating otherworldly beings, this game as a lot of experience to offer.

3. Choices

The game offers many choices to the player. Some being relatively minors and other shaping the fate of the world. Every companion has a hidden affinity value that is affected by the choices you make.

4. Graphics

The game consists of 3D renders that have been modified to get the unique look it has. It is an attempt to replicate Old School RuneScape's vibe while trying to mimic the style of the 3DS Pokémon games. I try to make each map as unique as possible to give each their own identity.