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DevBlog: The Combat System

  • manpaint
  • 02/29/2020 12:45 PM
  • 305 views

As you probably noticed, Dymunia doesn't use the default RPG Maker combat system. It is made fully in events. The basis of the combat system is similar to the one found in Pokémon games; it is element based. In Dymunia, the party can fight encounters (equivalent of trainer) found across all of the world. Pretty much every fight is technically the same thing but with different sprites and value. A character has 3 standing frames and 4 attack frames. Aside from certain quest encounters, the player can't die, he is defeated. The only consequence losing a fight has is a consumption of time. The elemental spells the player possess will be upgradable with Magic Scrolls found during the exploration of the world. It is also worth noting that there is no armor equipment in this game, only different weapons.