Today I tell what my initial plan for the story of Dymunia was. It was about two magic students, Stelyvan and Elysys who uncover the evil scheme of a magic teacher that was attempting to perform a ritual or something. The game was set to end with a confrontation with the gods in a flying castle for some reason. From the little I planned in the prototype; the beginning of the game mostly revolved around interacting with other magic students. I remember planning to have a framing mechanic where you could frame random students for murder for no good reason. I quickly realized that this story was kind of boring and put it to rest until the completion of Black Ritual, another game of mine. I think the actual story is way better and more flesh out than this questionable scenario I imagined back then.