Dymunia now enters the production stage! I spent last few months planning various elements of the game to facilitate the production stage. Here's what I did:
-Conceptualized the seven quests
-Reworked the user interface.
-Made the combat progression system.
-Making various character models.
-Asking the community's opinion on some minor graphical stuff via Discord polls.
-Optimized the game to run a bit smoother.
-Trimmed the game file size (estimated to be below 500 mb in the final product).
-Other minor adjustments.
I will soon have new material to show, including new characters, maps screenshots and story details.