• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Castlevania rises again. It is up to the famous vampire killer, Richter Belmont, to journey through the castle, defeating the 5 classic Dracula's servants: giant bat, Medusa, Mummy, Frankestein's monster and Death itself, while avoiding many traps and obstacles along the way!
---
This is the reworking of a complete classicvania using the briliant engine created by Obivanhelgen (now known as Siactro, creator of Macbat64 and Kiwi64).
It was once released as a one-level game, having Death as the boss at the end of the level, called "Castlevania Dracula X - Death's Dance".
Now, with his permission, some work was put into translating his code, originally in german, and after understanding how it all worked, a full Castlevania Experience on rpgmaker is completed.

Latest Blog

No blog entries have been posted yet.

Posts

Pages: 1
So, I tried out this game and I'm assuming it works a lot better when not crammed into newer 2k3 in order to play it on windows 10. I got a handful of bugs when I tried to play it that way.
While I must give you and everyone involved due props for making a castlevania game in 2k3, it does leave a lot to be desired, even in ways that can be improved upon within the engine's capabilities.

The jumping is hella floaty. the whipping is set to the same button as the menu, and it doesn't appear to be disabled. I tried to whip that statue with the glowy thing and it took looking into the game files to realize it was a save statue (honestly I probably should have known this, but usually save statues are in a special room or something and don't have a glowy thingie which looks like a possible hit-able candle thingie). Also, no enemies nor candles spawned. I did see a bottle of holy water somewhere, but it was out of reach for Richter. Falling into the water didn't allow for any jumping out, nor did it cause any loss for life. My run ended there, stuck in watery limbo.

I have no idea what features may have been plugin exclusive or obliterated by changes between new and old 2k3, but the method I attempted to get this game to run on windows 10 either didn't work out so well, or exposed flaws in the system that was put together.

Hopefully this can be fixed up a bit, because I see potential in this.
author=lavendersiren
So, I tried out this game and I'm assuming it works a lot better when not crammed into newer 2k3 in order to play it on windows 10. I got a handful of bugs when I tried to play it that way.
While I must give you and everyone involved due props for making a castlevania game in 2k3, it does leave a lot to be desired, even in ways that can be improved upon within the engine's capabilities. ...

Hopefully this can be fixed up a bit, because I see potential in this.


There's no plugins used in this game. And i've tested it in multiple systems, windows 10, 7, xp, and it worked perfectly, so i have no idea how you managed to spawn so many bugs.
Oh, and the bottle of holy water at the entrance is reachable. All you need to do is get used to how jump works.
Marrend
Guardian Gorgon of the Description Thread
18243
I gave this a play or two. Maybe three? I was able to reach the Holy Water, but not without issue. There's like, a two-tile platform that I swear the game only registers as one tile, and there's not really a lot of wiggle room from that point to get to the next platform, and from there, to the Holy Water. Like you say, it is possible! It's just a little annoying.

The lack of Item Crash seems a little out of place. Though, perhaps programming them would be a pain onto themselves. Particularly the screen-wide Item Crashes (Axe?, Cross, Holy Water).

I'm finding myself constantly dying in pretty much the same place as lavendersiren, though. Actually, I don't even get that far. I'm at the start of that screen, and I just cannot seem to cross the first jump across the water.

I may try again later when I have more time, but, I at least appreciate what work must have gone into the game to get it into this state. I suspect it could have used some more playtesting on the platforming mechanics, but, yeah, I can definitely see some promise here.
First, I appreciate all the work that went into this, I'm sure it took a lot of work to get mechanics working, but sadly, the game is terribly clunky. I managed to get to level 3 before giving up because many tiles that looked wide enough were actually too small, making me fall many, many times just trying to get closer to the edge. Another big issue is that your health doesn't get refilled after beating a level (Like classic Castlevania) making the game harder than it needs to be.

I also found some bugs, like dying and getting stuck in the middle of the air without getting a game over or that I couldn't pick or use sub-weapons for a while (I think that's because I threw two holy waters to the water section on the first level and they never "triggered" so they remained stuck in the air, thankfully it fixed itslef once I beat the boss)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6642
I got to level 2 on my phone, which is farther than I got on my PC. I don't like how my health didn't get refilled at the end of level 1, though.
Not getting the health refilled after a boss was a planned design choice, because i thought that the game was easy, as there's some chicken in candles that can be used to refill hp, but rethinking now, i'll be changing it and reuploading the game.
Pages: 1