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Progress Report

Game Balancing, update 29/2/2020

For the sake of the players, most enemies has been nerfed because of the report of the significant difficulty when playing. The following has been reduced to a certain degree: the enemy chance to put negative effects on players, enemy overall defense, opponent's probability to cast deadly skill.

chain command mini games input speed was too fast, so in this update the speed is reduced as well. Each chain command will require 3/4 seconds rather than 1/4 seconds to finish.

there was a little problem integrating Yanfly auto dash options with Moghunter menu system, so this feature will be added in future updates

in addition to some new updates, the title screen has been changed with a new image and the title bgm has also been updated with a collab between me and ceiis/cyanistic here https://flat.io/score/5e427ea11406301917bd2401

some areas has been added, some of them is not finished yet. Thank you for all of your feedback, can't wait to see this game finished.

Progress Report

Green Slime nerfed, update 31/1/2020

One of the enemy in Eternal Dream, specifically Green Slime of Istaria Forest, has been nerfed due to afflicting poison most of the time and being too much of an annoyance to the players



This is the status before the nerf


and this is the status after the nerf


in conclusion, the poison effect upon normal damage has been reduced by 50%, from 60% to 10%

For anyone who are currently testing the game, let me know if there's anything needed to be changed, or if you find any bugs. I'd love to hear what you think of the game
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