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Announcement

DEMO Now Available!




-DEMO Now Available! -


Hey, everyone!

Karma Flow 2 - Tears of a Ghost Demo is now available for download!
Just the DRM-Free version, for now, while we wait for Steam to approve the Steam version (which will also feature achievements and leaderboards).


Steam page here: https://store.steampowered.com/app/1709190/Karma_Flow_2__Tears_of_a_Ghost/


Here's the DEMO announcement trailer.


The demo will contain two episodes from the game. The first episode will serve as an introduction to both the story and the gameplay mechanics (it's a tutorial mission, basically), while the second episode will feature a much more "open" level that player can tackle anyway they want using *some* of the new gameplay features of Karma Flow 2.

It will also contain two boss fights. One of the main criticism for Karma Flow - The Prototype was that its boss fights were very "contained" and "scripted". This time around, though, boss fights will stay true to the game's "spirit" and you'll be able to tackle them in a moltitude of different ways.

Wow... it has been, what, 5-6 years since the last proper release of a Karma Flow game (the first one)? Time flies, hehe... ehm...

I hope you'll like it and that you'll enjoy it. :)



Thank you! :)

- Pat

Announcement

DEMO Announcement Trailer! / Coming in January!




-DEMO Announcement Trailer! / Coming in January! -


Hey, everyone!


First of all, happy new year! :)
Hope your Christmas and New Years Eve celebrations went well!

Second... we're almost ready, finally!
There's gonna be a demo release for Karma Flow 2 - Tears of a Ghost very soon! This month actually.

This demo is an improved version of a build that I've brought to an expo, a "comicon", in Torino last December. I'm going to put some pictures and talk about it somewhere else (maybe in a blog for The Lady Puppet?). It was quite the experience. :)

ANYWHO,
The demo will contain two episodes from the game. The first episode will serve as an introduction to both the story and the gameplay mechanics (it's a tutorial mission, basically), while the second episode will feature a much more "open" level that player can tackle anyway they want using *some* of the new gameplay features of Karma Flow 2.

It will also contain two boss fights. One of the main criticism for Karma Flow - The Prototype was that its boss fights were very "contained" and "scripted". This time around, though, boss fights will stay true to the game's "spirit" and you'll be able to tackle them in a moltitude of different ways.

Wow... it has been, what, 5-6 years since the last proper release of a Karma Flow game (the first one)? Time flies, hehe... ehm...

Here's the DEMO announcement trailer.


It will show some of the stuff you're gonna see in the demo that's gonna be released soon.

It also features the game's main theme "Like a Ghost", composed by Jasson Prestiliano and performed by Lea Trisna. I hope you'll like that one too. I think they did a wonderful job and really captured the atmosphere and the mood I was going for with Tears of a Ghost. :)


Remember to wishlist the game on Steam:
https://store.steampowered.com/app/1709190/Karma_Flow_2__Tears_of_a_Ghost/

The demo will also support Steam achievements and leaderboards.
So if you wanna brag with your friends about catching the highest possible score on one of the demo's episodes well... there you have it!


I hope you'll like it and that you'll enjoy it. :)



Thank you! :)

- Pat


Progress Report

Progress Report #6: Steam Page // Working on a demo




- Progress Report #6: Steam Page // Working on a demo -


Hey, everyone!

How are you all doing?

Since the release of the Demo version of The Lady Puppet, I've been kinda unproductive for a series of real life reasons. I'm now trying to get back in the groove. My aim now is to release a demo version of Karma Flow 2 - Tears of a Ghost, since I kinda want to shift away from creepy puppets for a bit and I want to get back to creepy masked assassins instead.

The demo version I'm planning to release shortly will feature the first three missions of the game. It will serve as some sort of prologue to Karma Flow 2 and will introduce the story and the main characters, as well as showcasing the new gameplay engine I've been working on for years now.

I hope it will be of interest to you all.

In the meantime, I've recorded the demo's intro section. Everything is work in progress and it's bound to change by the time either the demo or the full game will be released:



Also, Karma Flow 2 has now its own Steam page. Remember to wishlist the game if you're interested in it and lemme know what you think about the page and all. Alas, advertising isn't exactly my field, and I'm afraid the page isn't doing a good job at "selling" the game to the public.


WISHLIST!
>> https://store.steampowered.com/app/1709190/Karma_Flow_2__Tears_of_a_Ghost/ <<


So yeah, mission objective for me now is to release a working demo as soon as possible and hopefully get more people interested in this game that's taking me a loooot of time to complete because of how massive it's turning out to be.

After the demo is completed, I'll move back to The Lady Puppet and finish it before 2021 ends. So that 2022 can be KF2 year instead.

Now for some new screenshots!



See ya soon for more info!!



Thank you! :)

- Pat

Announcement

Progress Report #5: Original Soundtrack! / Progress thus far!




- Progress Report #5: Original Soundtrack! / Progress thus far! -


Hey, everyone!

How are you all doing?

I'm pushing forward with the game's development. Things in my life kinda slowed down lately due to Covid and all that. Y'all can surely relate, we're on the same boat, more or less. This allowed me to completely put my focus on Karma Flow 2. And I've got great news about that!

First of all, the most important bit of news.

Karma Flow 2 will feature a completely Original Soundtrack!
No more rips and no more having to scout for royalty-free stuff.

Karma Flow will now feature a completely original, personal and well-crafted soundtrack composed by Jasson Prestiliano with vocals by Lea Trisna, both are part of the group known as JPSoundworks (YT Channel here: https://www.youtube.com/channel/UC4TZ7ga-9oEnuEoCTt8aFWA ).

I'm sure their talent will allow the game to have a much stronger personality!
As a little appetizer, I'm going to post two tracks from the soundtrack.

The first one is the instrumental version of "Like a Ghost", the game's main theme. The full version, with vocals, is ready but I wanna "reveal" it together with a cool video. :]




The second one is the main theme of "Machinegun Kingdom", Marty Rivers' criminal business which will help Flo & co. by refurnishing them with new weapons and equipments. This song will serve as background track for MK's funny commercials too!



I hope you'll like them just as much as I do. :)



Talking about my end of things, I'm working a lot towards improving the overall gameplay. I'm also refining the tutorial mission so that is informative enough, lets you experiment, and doesn't drag on too much. I'm sure it'll be a much better "welcome" mission than the one from Karma Flow 1.




Things are getting kinda rough on the performance and technical issue angle. I'm sure they're all stuff I'll fix eventually, but it may take a while. The game already received a major performance boost during the last week of development, and I'm working now through some very ugly issues regarding how the game saves the player's progress and loads them.



It will all get fixed, trust me on that.

Also SPOILER ALERT!



Nah it's no spoiler.

Or is it... ?

(As always, props to Dyhalto for the amazing job he's doing, pixel arting all of the game's characters. You're gonna see some very amazing stuff made by him! The guy deserves lots of medals.

Actually also a cake, it was his birthday yesterday!)

Hope I got you just a lil' bit excited and/or interested in what we're doing.

See ya soon for more info!!



Thank you! :)

- Pat

Progress Report

Progress Report #4: Gameplay Showcase Video!




- Progress Report #4: Gameplay Showcase Video! -


Hey, everyone!

How are things going for y'all?

Karma Flow 2 is making some very huge steps forward!
Lots of cool features have been implemented, some important optimization has been done and Dyhalto's been making characters and animations like there's no tomorrow! There's plenty to see and play here.

I'm currently working on the "meaty" part of the experience, the story missions. If everything goes well we'll be on schedule for a polished and ready-to-play release by next year. Fingers crossed!

I've decided to partecipate to some kind of contest that required me to record a WIP video showcasing the game.

For that purpose, I've prepared a 13-minutes long presentation video for Karma Flow 2. This video shows some cutscenes and an entire mission of the game, with all the changes that has been made thus far.




In this gameplay segment, Flo has to eliminate "Devil Stare". She knows the target is gonna be somewhere around San Gerbrandt's Church. All of the acquired info can be seen on the map, unlike KF1 where all the info were stored into submenus. Should make for quicker intel gathering. Unfortunately, killing him near the church isn't an easy task, so Flo decides to tail him all the way to Central Park's Casino.

After eliminating the target, Flo tries to escape the hot zone, only to be discovered and chased by the Karma Patrol.

Lemme know what you think about this, once you get the chance to watch the video. :)

Oh yeah and the new logo... we'll talk about it soon! Don't wanna flood this blog post with too many information.^^

See ya on the next update!



Thank you! :)

- Pat



Progress Report

Progress Report #3: Dyhalto's on board! / Gameplay and story progress!




- Progress Report #3: Dyhalto's on board! / Gameplay and story progress! -


Hey, everyone!

How are things going for y'all?

Coming to you with some announcements and some progress report.
I've just recently promoted Tears of a Ghost to official sequel of the saga, but there's one more little surprise.

You may have noticed how cool Karma Flow's charas are looking lately.
Well, there's one person to thank for that!

The one and only, DYHALTO!

Round of applause!



Dyhalto joined in as pixel artist, and as you can see he really boosted the overall quality quite a bit! :)

Thanks, Dy!

As for me, I've worked on both the gameplay of the game and the early sections of the game's story. Here's a very little preview of the intro scene (STORY SPOILERS FROM THE FIRST GAME AHEAD):




And I've implemented some new neat gameplay mechanics into the game and fixed tons of other ones.
(You may have also noticed I changed Tears of a Ghost's gamepage a lil' bit).

First of all, keys are now completely rebindable and there're lots of customization options on that front. Whether you play with an Xbox360 controller or a keyboard, you can rebind keys however you see fit!
You can also activate a minimap or some sort of "awareness arrows" that will help you spot nearby enemies that are off-screen and can't be seen if not with your binoculars.
I've fixed the jumping mechanics and now Flo can really jump wherever she wants!
Also, I've worked on alternative killing methods. You can, for instance, activate the engine of a car and make it crash against the enemy.
There's a lock-on mechanic that will allow you to lock-on targets like enemies or objects so that you can shoot at them and hit them without having to stand on the "same line" (as long as there are no obstacles around).
Some new gadgets and items have been implemented. You can now throw rocks in order to distract the enemies, for instance.
Last but not least, the game now features footsteps sound and 8-directional movements. Footsteps can be heard with your binoculars too, as your Ultrasight binoculars are made to hear sounds from afar.

There would be tons of other things to say but I'll leave it at that and throw some videos at you showcasing some of the gameplay features I just mentioned:







And that's all there is to it for now!
Me and Dy are going to carry on with this.
If you're interested follow the game and let us know what you think!




Thank you! :)

- Pat



Announcement

KARMA FLOW 5th Anniversary / This is the official sequel!




- KARMA FLOW 5th Anniversary / This is the official sequel! -


Hey, everyone!

How are things going for you all?
Today is an important day, at least for me.

Karma Flow turns five years old.

It all began in 2015, when I've decided to partecipate to an italian Short Game Contest with Karma Flow - The Prototype. Good times. Me and my pals making games together and flooding the contest's topic with pictures and information about our projects. We were really passionate about what we were doing and we couldn't wait to share our creations with the world!

Karma Flow - The Prototype ended up winning, with a score of 8 out of 10. I remember jumping out of my chair when I've read the result, scaring my uncle. Hehe.

I owe a lot to this game. It made me grow as a developer and it made me realize that making games is an immense passion of mine, one that always gives me lots of satisfaction and that still makes me dream as if I am still a young teenager. It allowed me to meet lots of interesting people, to find new friends and to experience lots of amazing stuff. I owe all of this to Karma Flow.

I owe it to this game me kicking myself in the butt and, for the first time, translating a work of mine in English and sharing it with you. Finally, a project I was proud of. And this allowed me to find RMN, a new home of mine, where I can share my creativity and have the chance to talk with lots of interesting people.

Thank you for supporting the game!
I swear that one day, you'll see the ending to this one.

Oh and on other news, you might've noticed it already...
Karma Flow 2 - Steel Skin has been cancelled.

There's a reason, of course.


Full size here: https://patrickleo.art/projects/489q8Y?album_id=1050173


Karma Flow - Tears of a Ghost is now the official sequel for Karma Flow - The Prototype.

There are various reasons as to why this is the best course of action. Steel Skin was a product made of "rough edges", given that is kind of an old story. Tears of a Ghost, though, possesses important story moments and a much more solid narrative. Since this spin-off was proving to be one big project to carry on, and an important one at that, I've decided to make this the official sequel, Karma Flow 2.

You'll see why when the time's right. Of course, the most important story bits of Steel Skin will still be present in this game. They actually... make much more sense here!

You'll see.

More news to come soon.

HAPPY ANNIVERSARY, FLO!



Thank you!

- Pat



Progress Report

Progress Report #2: Need a player's opinion!




- Progress Report #2: Need a player's opinion! -


Hey, everyone!

How are things going for you all?
I'm making constant progress on the game! As of lately, I've worked on portraits and charas.


And talking about characters...


I wanted to write this blog mostly to ask you for an opinion regarding the style of the characters for the game.


I have two options right here. If you were to pick one what would it be, based on your taste or on what you think goes better with Karma Flow?


Version 1:



Version 2:



I'm leaning towards Version 2, but I would like to know from you as well!




Thank you!

- Pat



Progress Report

Progress Report #1: Story finalized / Portraits / Studying the structure




- Progress Report #1: Story finalized / Portraits / Studying the structure -


Hey, everyone!

Some update on what has been made for Karma Flow: Tears of a Ghost.

The story has been finalized completely, together with the concept for the game's missions and "peculiar" gameplay segments, like boss battles. On paper, the game is complete.

As for the "meaty" part of development, the actual game, we're still far off... but not that much. As you've seen from the alpha, the core gameplay structure is basically complete. It will need lots of tweakings and fixing, but we're there. I still gotta work on graphics and maps in order to start prototyping all of the game's story and gameplay segments. That will probably be the hardest, and longest, part of development.

I've also been meaning to change some stuff in how Karma Flow is usually structured, in order to better enhance its concept. The original KF was splitted into different missions, but I was thinking about splitting it further into "going outs". Something that would allow the player to better plan their assassination tactics without being punished for the game's trial and error. Basically, the chance to get back to HQ mid-mission and let a day pass. This will allow to pull some "hit and retreat" kinda tactics that will allow to better scout and prep yourself for the kill. I'll talk about it more once the feature I have in mind has been properly tested.

Lately, I've been working on graphics, the game's portraits in particular, testing what coloring style would better suit something like Karma Flow.


Full size here: https://patrickleo.art/projects/N5Al6g?album_id=1050177

This I just posted is the final result of some random colouring exercises.




The in-game result being this:




Baby steps!^^

I was also considering some changes for the game's HUD:


All of its elements look way better placed now.

Next up, I'll try to focus on the pixel art side of graphics.



And then I'll set up the story segments.
I can't wait to show you what's cooking for this episode!

Having said that... better get back to work!



Thank you!

- Pat



Announcement

Back to production! / Gameplay feedback / What to do next




- Tears of a Ghost is back in production! -


Hey, everyone!

Tears of a Ghost returned in production mode!

Is this game completed then?
Well... no.

Originally, the game was conceived as another short, but polished, experience much like the first Karma Flow. Few missions but with a complete story. Since I couldn't release the whole package in time, I instead dropped an alpha of the first mission for the thrid Seasons Event of RMN.

After that, my enthusiasm for the project dropped a bit so I decided that I would've finish the alpha and then stop at the first mission.

But now I think it would be stupid to stop. I know this game will be the shit once finished, so I will carry on with it. And this story needs to be told without cutting anything away, Karma Flow doesn't deserve that from me.

So Tears of a Ghost is back in production. First thing I'm gonna do is finishing the Seasons Event demo, making it polished and complete, and then I'll proceed with the full game. I have plenty of time to carry on with that now, given the quarantine for the Coronavirus situation and all.


Please look forward to the full game!


As for who already played the game, any thoughts? What do you think about the gameplay? Let me know!




Thank you!

- Pat



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