Karma Flow 2 is making some very huge steps forward!
Lots of cool features have been implemented, some important optimization has been done and Dyhalto's been making characters and animations like there's no tomorrow! There's plenty to see and play here.
I'm currently working on the "meaty" part of the experience, the story missions. If everything goes well we'll be on schedule for a polished and ready-to-play release by next year. Fingers crossed!
I've decided to partecipate to some kind of contest that required me to record a WIP video showcasing the game.
For that purpose, I've prepared a 13-minutes long presentation video for Karma Flow 2. This video shows some cutscenes and an entire mission of the game, with all the changes that has been made thus far.
In this gameplay segment, Flo has to eliminate "Devil Stare". She knows the target is gonna be somewhere around San Gerbrandt's Church. All of the acquired info can be seen on the map, unlike KF1 where all the info were stored into submenus. Should make for quicker intel gathering. Unfortunately, killing him near the church isn't an easy task, so Flo decides to tail him all the way to Central Park's Casino.
After eliminating the target, Flo tries to escape the hot zone, only to be discovered and chased by the Karma Patrol.
Lemme know what you think about this, once you get the chance to watch the video. :)
Oh yeah and the new logo... we'll talk about it soon! Don't wanna flood this blog post with too many information.^^