• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Progress Report #4: Gameplay Showcase Video!

  • OldPat
  • 09/13/2020 04:05 PM
  • 346 views



- Progress Report #4: Gameplay Showcase Video! -


Hey, everyone!

How are things going for y'all?

Karma Flow 2 is making some very huge steps forward!
Lots of cool features have been implemented, some important optimization has been done and Dyhalto's been making characters and animations like there's no tomorrow! There's plenty to see and play here.

I'm currently working on the "meaty" part of the experience, the story missions. If everything goes well we'll be on schedule for a polished and ready-to-play release by next year. Fingers crossed!

I've decided to partecipate to some kind of contest that required me to record a WIP video showcasing the game.

For that purpose, I've prepared a 13-minutes long presentation video for Karma Flow 2. This video shows some cutscenes and an entire mission of the game, with all the changes that has been made thus far.




In this gameplay segment, Flo has to eliminate "Devil Stare". She knows the target is gonna be somewhere around San Gerbrandt's Church. All of the acquired info can be seen on the map, unlike KF1 where all the info were stored into submenus. Should make for quicker intel gathering. Unfortunately, killing him near the church isn't an easy task, so Flo decides to tail him all the way to Central Park's Casino.

After eliminating the target, Flo tries to escape the hot zone, only to be discovered and chased by the Karma Patrol.

Lemme know what you think about this, once you get the chance to watch the video. :)

Oh yeah and the new logo... we'll talk about it soon! Don't wanna flood this blog post with too many information.^^

See ya on the next update!



Thank you! :)

- Pat



Posts

Pages: 1
That hotwiring animation is pretty nice.

I'm also kind of glad you decided to remove the mini-map. It made things a bit too easy.
OldPat
OrudoPatto, kisama!
4948
author=Sidewinder
That hotwiring animation is pretty nice.

I'm also kind of glad you decided to remove the mini-map. It made things a bit too easy.

The mini-map, for now, is still available if the player wants to activate it from the menu screen. Still pending, don't know if it'll make it into the final game or not^^'

And yeah, the animations Dy made are top-notch!
Pages: 1