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Ever since the surprise invasion by Barnia in September of 1995 Porovia has been fighting a losing fight against a very determined foe. After more than a year of fighting, South Porovia is entirely in the hands of the Barnian aggressors, but the Porovian High Command has set a plan in motion that will tip the balance of the war in their favor. With a reformed Air Force, regrouped ground forces and their southern fleet on the brink of destruction, Porovia starts her Counterattack in January of 1997, during high summer. The Summer offensive has begun.

Play as a commander in the Porovian Army tasked with various missions during the eponymous Summer Offensive and take back the southern territories from the invaders in this tactical RPG!


This game was made for the Seasons of RMN 3 event.

Latest Blog

Moving Forward!

Hello Ozzy here! I've been working on and off on Summer Offensive for the last week and I've managed to make a major breakthrough! The range of units is now drawn dynamically based on whether they can move to a spot or not. This was a major pain to get done but after much patience, (inner)screamig and overthinking, I managed to make it happen.

Here's a gif showcasing the dynamically drawn range on the test mission available in the demo:


As you can see, it still needs some tweaking in regards to the timing at when to delete the range among other things.
Next item on the schedule is to get the enemy troops to move and attack adequately and then, and then working on an overhaul to the turn based battle system together with Delsin, because Delsin's quite better at that than I am. You can also expect to see a major facelift to the gamepage at some point in the (hopefully) near future.

Stay tuned for more updates on Summer Offensive and have a nice day!

Posts

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The original DEMO version for the Seasons of RMN III event was bugged and we've uploaded a fixed version. The DEMO is still a far cry from the finished product, but Delsin and I are gonna keep working on it to make the game we had envisioned for the event.
This is a pretty neat concept but, unfortunately, it isn't playable yet. Enemies don't move during their turns and the "Players Turn" message spawns twice during my own turn. Hopefully, there will be an updated version soon.
author=Tw0Face
This is a pretty neat concept but, unfortunately, it isn't playable yet. Enemies don't move during their turns and the "Players Turn" message spawns twice during my own turn. Hopefully, there will be an updated version soon.


Delsin and I are working on a more updated version with all the proper features implemented on at least 1 to 2 maps for now.
author=OzzyTheOne
Delsin and I are working on a more updated version with all the proper features implemented on at least 1 to 2 maps for now.


Nice to know. Looking forward to when it's done. :)
Marrend
Guardian Gorgon of the Description Thread
17654
I don't know what features you had planned, but, if this is GTBS, I can only wish you the best of luck. I hated working with/against that system for the two games I made with it.
author=Marrend
I don't know what features you had planned, but, if this is GTBS, I can only wish you the best of luck. I hated working with/against that system for the two games I made with it.


Actually, the troop movement system is an entirely homebrew system wth the exception of it having TheoAllen's Pathfinding script for the enemy movements.
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