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A game by Jason Kumori and Joseph Newton.

Warning! This games themes includes...
Abuse
Body Mutilation
And Disturbing Imagery.

All the mentioned topics above are only implied in the game's context through symbolism and some minor dialogue so it never get's too graphic. But if your sensitive to these topics I highly suggest that you turn back now.


Before we get into the main meat and potatoes of this project, I'd like to give y'all a short history lesson on the development of this game.

In the distant year of 2019 I started development on a squeal to my game Planet Stuck 2, this new game was appropriately named Planet Stuck 3. After 5 months of rigorous non-stop work I finished the expansive 10 hour game.

All was good in the world, until a shocking realization hit me like a truck. It was apparent that I had sacrificed quality for a tight development deadline the game was insanely unpolished and buggy. The mechanics and story though poorly executed were not all that bad.

So after that I was at a crucial fork in the road, I could one: Take another 5 months to fix a sub pare game or two: Start from scratch and make something better in a smaller amount of time. I obviously choose the latter.

Flesh Harvest is a psychological horror game that has an emphasis on religion. The gameplay mainly centers around exploring the messed up imagination and harsh reality of the main protagonist "Casey Rêverie."
"Casey's only way of coping with life is by activating his imagination using the power of inspiration to go to a world called Phantism."


Your goal is to uncover the 4 main tools to aid in your escape from the cult. Don't think it'll be easy though, the biggest road block you'll have to face are the effects of the mind destroying drug "Bardol."

Bardol soon manifests in Casey's imagination seeking to destroy everything and paint Casey out to be the villain of his own made up world. Bardol's influence only grows stronger with the consumption of flesh, so his master plan is to gain Casey's trust and fool him into killing everyone in Phantism.
"Bardol couldn't do this himself due to his weak prowess."

The inhabitants soon learn of Casey's blind trust of Bardol and decide to dethrone him, making him into a peasant once again.
Now it's up to Casey "under the guidance of Bardol" to take back all 3 of the main kingdoms working his way back up to king harvesting flesh and recruiting all 8 of his prior servants along the way.

On the left is Casey's Phantism form. On the right is his real world form.

Flesh Harvest is an adventure exploration game that has an emphasis on puzzle solving. The game has you constantly going between Casey's colorful imagination and the grim cult building to solve several mind boggling puzzles.

Each of the 8 servants you recruit in Phantism are fully playable with there own special field techniques that can be used on the many vast locations that you will visit.

The game has an exciting fast paced action time battle system were you have to time your attacks by playing a mini-game. Your team in battle allows for multiple customization choices allowing you to build a team of 4 "Counting Casey" using any of the obtained 8 characters.

Casey can be molded into whatever you want him to be due to his vast skill-set. Casey can only have 10 skills, but you can choose any 10 out of the 40 that he can obtain. To get more skills for Casey, you have to bring Bardol flesh. You can get this from killing enemies.

But wait there's more!


You can fully customize your characters stats by using Karma points. These are obtained by doing good deeds for the denizens of Phantism.


Casey's field technique "Glass Of Four" lets him change into different forms to solve puzzles.

The music of Flesh Harvest has had the utmost care put into it by the amazing Joseph Newton. The soundtrack of the game is insanely varied tackling many different styles of music.
Here's a song from the game!

What's a game without the cast! Let's have a look at some of the profiles!


Name: Casey Rêverie
Age: 9
Bio: Casey is a cold calculated individual who was recently indoctrinated into the cult by a mysterious family member. The only escape he has from his sad life is his imagination. In Phantism, Casey uses his Glass Of Four to change his form.
Special Skill: He can do math.
Type: Versatile


Name: Annie Terry
Age: 8
Bio: An optimistic girl who lives in the cult with Casey. Soon after displaying an act of kindness, she takes a liking to him and want's to aid in his escape.
Special Skill: Being a Pollyanna.

Name: Clover Rêverie
Age: 6
Bio: Clover is a memory of Casey's little sister manifested within Phantism.
She is a cheerful little girl who is really into gardening. She joins Casey on his magnificent quest to reclaim the kingdoms. Her field technique is singing to lure in characters.
Special Skill: Can eat flowers. Just like a cow.
Type: Defensive

Name: Brutus Crush
Age: 27
Bio: Brutus is a tough vigilante from Venteux City in Phantism. He holds a grudge against Bardol though it's not known why.
Special Skill: Can rip phone books.


Name: Bardol
Age: ??
Bio: He is an eerily happy figure that guides Casey throughout his journey.
Not much is known about him from the beginning but as the game progresses his true intentions unravel.
Special Skill: Telepathy.
Type: Balanced

Name: Oliver
Age: Oi mate bug off try'n to make me feel old eh?
Bio: None of your business mate!
Special Skill: Not letting you see his bio or age.

Name: ???
Age: ???
Bio: ???

Well that just about does it! The game will be getting a demo before the end of February 2020. If you'd like to support this project leave a comment or play the game's demo when it comes out. I'll also be starting a development blog on this site that'll be updated at the end of every month entailing new information about the game and showing some behind the scenes commentary on the development of Flesh Harvest.

Latest Blog

1/31/2020 The Demo Is Just Around The Corner

G-Day everyone!

I know it's kind of early to be posting a development blog today due to the page being approved recently. So we will mainly be focusing on some more info surrounding the demo and some other general things about the game that the public profile didn't bother to talk about.

But before we get into this, I'd like to thank you all of you for all the reception and comments that you've posted on this page! I never thought this game would be seen by 812 people in such a short amount of time. It's also came to my attention that this game has got on the buzzing games page "Which I'm not too sure if an algorithm does it, or the site manually does it." but that's really amazing!

Information

So, let's tackle some info regarding the games length. The demo will be around 2 hours, while the final game will be 9 to 12 hours long. The game has a lot of optional side quests, mini-games and bosses you can tackle so your time may vary.

Speaking of side quests lets take a look at some of the things you can do for fun in the game.

Postcards:
You can find these by searching in hidden places around the various worlds.
They can be used on the menu to see art work of the place you found it. But they serve more of a purpose than just some dinky little collectible. They usually have a message written by a character disclosing information on a hidden location.


The postcard found in the Abyssal Grounds.

I'm hoping that in the final version we can have the postcards drawn by multiple different people who would like to contribute.

Karma Quests:
These are favors you can do for NPCS to gain Karma Points which can be used to level up your individual stats. This can range from the simple task of delivering mail to the assassination of certain characters.

Character Interactions:
In this game, every NPC has a unique and diverse reaction to anything your little demented mind throws at them. Do you wan't to water an NPC like a flower? do you want to stab and NPC with the scissors effect? It's all up to you! Each NPC also has a unique reaction depending on the character you talk to them as.

Progression
Now lets switch our focus to on how the game progresses. After chapter 2 the game gets an over world which is a manifestation of Casey's house. In this over world you can teleport to an area by checking a window your goal is to close all of them in each room by by defeating the boss Casey created to guard the special moments in his life. For each area completed you gain the memory in the house that relates to a certain character.

Each room in the house acts as a stage of sorts for the character that gives some insight into who that character is.

You can play any of the first 2 windows in any order you'd like but there's a major window that you can only go into after beating the first 2 minor ones.

The game get's more and more deliberately creepy and messed up as it goes on due to the influence of Bardol that grows stronger as the game progresses. Eventually Casey's depressing thoughts get mixed in with his colorful world of fun, crossing the line between fantasy and reality.

Well that's about it for this post if you'd like to ask a question about the game please post it in the comments I'll answer them in the next update.

Peace!

Posts

Pages: 1
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
5830
Wow I love your background kumori.
Frogge
"nothing can beat the power of gay"?
12384
Now this is the kind of weird shit I love to see people make in rpg maker
Cap_H
DIGITAL IDENTITY CRISIS
6428
You got me hooked. Guy being controlled by a personification of a drug, while being controlled by a cult sounds really interesting.
Wow is it just Me or does the Casey with the beanie have super pinch-able cheeks
Pages: 1