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The world of Gaia and its people was nearly destroyed by the God of Death, and his minions. But thanks to the efforts of a savior, the legendary heroes, backed up by those who wished to live, the God of Death was banished to another dimension. Centuries pass since that time, and now a new threat has arisen, as the world is experiencing decay, could it be the God of Death's bane? Or could some new force be behind this?

You take control of Max, who dreams of making a name for himself and abandon his meager life in a rural village, which is on the brink of desertion. But little does he know that his journey for fame will end up changing the fate of Gaia.

This game is another remake of the old rm2k and rm2k3 game. But it's mostly a smaller scale project at the moment, and it's being remade properly and with many fixes to the plot among other things. The project is mostly to help me in practice making tiles for future projects.

But the project will also retcon some things that were present in the 2k3 version of the game. But will also try to have more character backstory involved for more of the party members instead of the few that were explored. Plus a more simplified battle system, but with elements being the focus as all games before it has been centered around.

Latest Blog

PVX Blog #1 - A remake of a remake!?

Ha ha ha, what sort of nonsense is this? I'm remaking a game I remade back in 2005. But that was over 15 or so years ago. Soooo... why not make the game with a more refreshed mindset? No more rips, and more originality. (Well, with P1's case it may be a bit tough, for a few things will definitely have to be changed for sure, haha!)

The game design is mostly mapped areas at the moment, and I have battle scene already made, but I haven't made battle animations, I do have some monsters made, and I'm not making it an OVERLY flashy battle system.

It's something I noticed over the years. Sure, the characters would have some super flashy skills, but over time they would get abandoned in part of some new fancier skill they could just spam, and the cycle would repeat until the end of the game, which would just end up making the battles stale.

So I definitely want to make less emphasis on super flashy skills and went back to a more basic mindset. BUT, I may have one fancy skill for each hero, like a EX Skill or something, but it'll be more one major skill for each hero and the rest will be the standard.

Characters will definitely get some more attention, some who barely had some will need to get some more spotlight shined on them, and flesh out the backstories on a lot of the characters. The character roster won't change from PR. So that will be good. Plus I'll be making some moderate tweaks in terms of how the game's progression will flow taking nods from both the previous versions.

On the note of no more rips, each of the tiles was made by me, so it also means when they're made, I immediately check the tiles and make sure they are done right so no tile errors, and I know some of you will be leering with thet expectation of THAT to arise eventually. But maybe one will slip... who knows. Ha ha.

It was thanks to Arcanion's development that helped me better my spriting skills in making tiles, so I thought I'd try making the entire P1 game making everything from scratch, from the sprites, tiles, and monsters.

Keep in mind though, this isn't a priority project, it's mostly something I'm doing as a side project while I'm waiting for other things to be finished on Arcanion and Phantasia 6's side.

Well, be sure to check up on this one every now and then. I may post a few screenshots every couple of months or so.
  • Production
  • J-Man
  • RPG Maker VX Ace
  • RPG
  • 02/21/2020 08:21 PM
  • 03/13/2020 09:25 PM
  • N/A
  • 3820
  • 7
  • 0


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ok i play all saga to do a remake again i dont know your logic man
p2 need more remake ps where you gona put dark path of p6
Be patient on that front.

P6 is still being worked on. And I'm working on a new P1 to test out my spriting and stuff, and depending on how well this game does, then P2 will be next.
Pages: 1