My first ever submitted game! Presenting Aladdin, a game that draws inspiration from console RPGs and Magic: The Gathering.
The game opens with a shadowy rogue and an oblivious Aladdin arriving at the entrance of an ominous cave. As Aladdin you enter the cave alone and eventually meet up with a fire djinn who explains that you've stumbled into the netherworld and need the djinn's help in order to escape. Along the way, the djinn asks you to help him find his Magic cards!
In this game you fight monsters by selecting cards (items) that dish out fire damage, an ability bestowed to you by a fire djinn with 9999 health. (In order to keep some challenge in the game, I've made it so the battle is over if Aladdin is knocked out.) Rather than using skills or attacks, damage is primarily dealt using cards that are dealt randomly. Cards can also grant other effects such an invulnerability.
There's no leveling/exp and no random battles. As a result the game is rather short, under two hours to be more specific. This being my first submitted RPG Maker project, I set out to make this a quirky little experience that shows off some hopefully new ideas. It is primarily meant to serve as an example of an item based battle system, with the odd puzzle sequence or two to help round things out.
The game opens with a shadowy rogue and an oblivious Aladdin arriving at the entrance of an ominous cave. As Aladdin you enter the cave alone and eventually meet up with a fire djinn who explains that you've stumbled into the netherworld and need the djinn's help in order to escape. Along the way, the djinn asks you to help him find his Magic cards!
In this game you fight monsters by selecting cards (items) that dish out fire damage, an ability bestowed to you by a fire djinn with 9999 health. (In order to keep some challenge in the game, I've made it so the battle is over if Aladdin is knocked out.) Rather than using skills or attacks, damage is primarily dealt using cards that are dealt randomly. Cards can also grant other effects such an invulnerability.
There's no leveling/exp and no random battles. As a result the game is rather short, under two hours to be more specific. This being my first submitted RPG Maker project, I set out to make this a quirky little experience that shows off some hopefully new ideas. It is primarily meant to serve as an example of an item based battle system, with the odd puzzle sequence or two to help round things out.
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- Completed
- zeello
- RPG Maker VX Ace
- Strategy Adventure RPG
- 03/01/2020 08:58 AM
- 06/02/2020 02:36 AM
- 03/01/2020
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