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Nov 7th, 2022
Legends Of Illarion: Nostalgic Remaster Edition is now available for download. More details about the changes can be found in the download page.



Legends Of Illarion is an RM2K3 game based on stories from Illarion, an old online fantasy roleplaying game.

It features approximately 25+ hours of gameplay time, an epic scale story, a touch encounter system, tons of puzzles/skip puzzle functions, and a simple crafting system that allows you to create weapons/armour/items based on resources obtained after battle. It's an old school type of game, and I think you'll enjoy this game if you want to play a relatively competent and balanced full game with some fun adventure and creative ideas.




This is the prequel to Legends Of Illarion. You can play either game first, but I actually suggest maybe playing the prequel first, if you want experience the whole story in chronological order.







Credit for resources used for this game go to the following, including but not limited to:

Graphics and Audio:
Enterbrain (KADOKAWA), REFMAP, Illarion, Charas,
Phylomortis, GamingWorld, Square-Enix, Nintendo,
Sega, Sony Entertainment, Capcom, Quintet, Rare
Working Designs, Game Arts, Taito, Neverland,
tri-Ace, SNK, Namco, Altus, Konami, Hudson Soft,
Ubisoft, Nihon Falcom, Camelot Software Planning
Rhapsody, Red Rose of Pain, Tantrix and Issac,
OrochiWeapon2000, The Wayfarer Mage, Tantalus,
Tzar/Rubicant, Bonzai, Musha, Mokkan
Vira, The Werewolf, Dorschen, Snailrush, Felix,
Warxe PB, Trueform Darkside, byrdbrayn, copoff,
Mrk Bobby, Neosiris
BloodFire War, Chaos Heros, Arutema, FFL2, 3rocks,
Hate Spheee, ChurruminoS, The RPG Daiou, Milos,
Fire-Link, Darkdevil 033, hukt own fonikz
The Brave, unknown, Lasse Kongo, Nazerth, Taco,
and various artists, resources, and websites.

Facesets created from Charas and editing by Hisui


Legends Of Illarion and Legends Of Illarion 2 are non-profit / non-commercial games created for personal use only. I do not own any of the resources (including graphics and audio) used in these games or their trailers unless otherwise specified. All rights and resources belong to their respective owners and no copyright infringement is intended.




Latest Blog

Thanks for 10,000 downloads!

Wow! 10,000 downloads! Is this game really that old now? Where has all the time gone..... Also, the last time I checked, this game is now the 75th most downloaded complete game on RMN, which is pretty amazing all things considered! Anyways a big thank you to everyone who downloaded this game during all these years, and thank you to everyone whose support made it possible for me to make this game and the prequel as well!

Sometimes people ask me if I will ever make a sequel to this game, but honestly I never had much ideas for how that would go. It's more likely that I might make some short stories about certain characters that take place in the past, just like the prequel.

Speaking of which, here is a short game I made for Seasons of RMN event! It's called Frozen Slumber, which takes place after LOI2 but before LOI1, so it's kind of a... mid-quel? It's not much, but it'll have to do for now! Enjoy!

And once again, thank you everyone!!!
  • Completed
  • Dyluck
  • RPG Maker 2003
  • Puzzle RPG
  • 05/17/2009 09:01 PM
  • 08/24/2023 12:29 PM
  • 05/18/2009
  • 391131
  • 98
  • 13778

Posts

Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
author=Maximax
Programming issuePearl Fox can't be given the harpstring, because the page has a strange condition : "The item Divine Lance must be held. I guess it's an error...
I edited on my own copy so that I can get the top grade !


Oops... harpstring used to be a real item but it got replaced by Divine Lance, and harpstring became just a switch, but I never deleted the "add item/remove item" codes. When I finally deleted it in the latest release, I somehow forgot to uncheck that condition on the page =(
Programming issue
Pearl Fox can't be given the harpstring, because the page has a strange condition : "The item Divine Lance must be held. I guess it's an error...
I edited on my own copy so that I can get the top grade !

Typos :
  • Kharou McFair: "A Night Of Enchanment!"
  • Necrophius Fungus before running :"Tell your friends to ask for Necophius Fungus"
  • Sabrina, on the beach :"But I am an elf. I wll linger on
  • Adano Eles, before Dyluck boss fight :"to pick up the lastest equipment"
  • When Alara is kidnapped, you wrote : "Sun Long?
    What does it say?" instead of Sun Long:
  • On the map where Cherga is hurt, Damien says :"she came once, about thrity years ago."
  • In the border tower, Hagen von Rabenfeld: "I am the captian of this guard force"
  • Just next to the latter, Bailey Thunnigan: "Perhaps I could become a guard captian"
Hello !
The concert is about to start !
Nothing special in the pyramid, everything was ok. Sun is somewhat weak, like the other knights. What's more she can't lower agility. You might want to do something for her...
Maybe you could add more monsters that are really resilient to all types of magic, even immune. This way, like Dyluck said, the party would have to rely on physical techniques.

Typos :
  • Fjalara, in front of Irmorom's altar :"I hear the altar was brough here from the ruins of an acient temple"

  • Sephiroth, in Varshikar, is named "Willaim" three times and says "villian" twice

  • In the database, the cactus monster is named "Cactaur"

  • I found in the pyramid (map0270) a "Baldurain's bow". If it's a reference to Baldur's gate, it should be "Baldurian's".

  • Roke, confronting Tal Rash :"We're here to destory the Black Crystal"
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
I can't believe I never saw any of these @@"
Ha ha ! You've got a point !

Typos :

  • Dival, entering GR with Roke & Korwin :"Oh greetings, instrcutor Astral."
  • Sirius Fellfuss :"A special welcome to the cadets of the Magic Aacademy"
  • Lennier, the halfling :"I'm calcuating our rations"
I can't believe I never saw that one...
  • Shara Gumblin, NW corner outside of the GR keep : "a variety of villians"
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Roke and Korwin are noobs. That's why they have to start going to school =)
author=Dyluck
Roke's throwing items and Korwin's arrows count as skills too =)

Yes, sure ! But you know what I mean : the other characters have ten or more skills by level 20. :P
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Good eye on those shelf feet. I just realized that it should be Greenbriar, with ia instead of ai... I always thought it was supposed to sound like "bear"... oops...

Roke's throwing items and Korwin's arrows counts as skills too =)
Hmmm ok maybe I'll increase their starting levels a bit too.
Haha ! You're right ! I hadn't even noticed !

Mapping issues :
  • In the ranger guild, some cupboards don't have feet (messed with the plants, I think)

  • In Greenbrair, one square can't be reached from up or bottom, but only from left...(039_030)

By the way, is "Greenbrair" a typo for Green Briar ?

  • In the forest before blue sprinter, one square of cliff isn't finished (010_039)


I've had the same feeling in this scenario as I had with Cosma, Shi, Caranthir : monsters aren't that easy, but they don't give much XP. And the new characters seem really weak. Come on ! They don't even have a single skill at lvl 20 !
I know they'll get both skills and magic soon enough. But this part is really frustrating nonetheless.

Typos :

  • Astral, after the fight with Lord Dark sunrise :"would-be villians.
  • Dyluck, before the fight with Sir Cristal Star :"where do you villians come up with these dumb names
  • Mordan, in the cafet :"geogrphical surroundings"
  • Carduel Ellis, in front of lecture room B :"The lecutre halls...
  • Meeting with Dyluck, Korwin says "archer extrodinaire!" => extraordinaire

Programming issue :
Roke's skill Double Knockout has the type "Magic", instead of "Ranger". So he can't use it. I'm not sure it's very useful anyway, but it's weird to have a skill you can't use...
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Wait... I just realized there's like 3 dwarves in that room named Thorfin... LOL
How could I let that happen!!??
I think it's new... I don't remember seeing anything like this. In the lion shield and chain coif recipe, it's definitly new.

In the dwarven mine, I think the monsters don't give enough xp : 1st, I've just left Dyluck who was around lvl 33 to find Cosma & cie around lvl 20. 2nd, the monsters in the shrine of Moshran would give around 1.000 px per combat, and now, it's more like 600... It's a bit frustrating !
What's more, Shi Long is quite useless in the caves (and in the swamp), since ennemies don't really fear wind, ice nor water...

Programming issues :
  • The injured dwarf named Thorfin (the 1st from the left) isn't programmed to have a fixed sprite ; so he turns (awkwardly) toward the hero when he speaks with him.
  • I tried to jump while an ennemy was on the square I would have landed on. Since the hero event couldn't move and all the other events were stopped, I had to reset with F12. Maybe you could prevent the monster from going on this square (with a fixed move pattern, or being motionless...)
  • The chest in the Swamp (before the frogs) in 074_002 is already open. Its "open" page is triggered by the wrong switch : 0875HalflingLager instead of 0876Cabbage1

Typos :
  • Shi to Caranthir : "you sound rather depreseed"
  • then "in fulfiling your responsibilities"
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Hmm yeah I get what you mean with the palm trees, but visually, there's so much space between the tree lines so I felt like it kinda should be passable.

Btw, do you happen to remember if the empty bottle typo was always there, or a new thing?
Saved Sabrina. Passed the guards puzzle very quickly : getting better !

Mapping issue in the desert : the palmtree squares with both the upper part of a tree and the lower part of another one are passable

EDIT : actually, it looks like you didn't use this square. So the "inner" palmtrees don't have a trunk...


Typos :

  • Ruul Tolfud by the cottage :"The only way to cure dehyration"
  • Talisien Birdd in Callaron :"If you're looking for useful accesories, or
    just trying to find a souveneir"
  • Kale Orton in the tavern :"I would be pretty embarassed"
  • I'm really sorry to say that you wrote "$Empty Bottle" instead of $xEmpty Bottle when one tries to brew a potion without the necessary items
  • Dyluck, freeing Sabrina, says "You have face your fate" => you have to face (I think)
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Hmmm... level ups at the end of each chapter. That's not a bad idea! I think I just might do that eventually. Thanks!
On the other hand, it's pleasant to have different characters at different level...

Well, you can check it at the end of each chapter... Like saving Dyluck's level in a variable, substracting Damien's level. If the difference is greater than 5, then Damien gets + variable-5 level. Or something like that... For each character of course ! Haha !
This way the gap between the main team and the others would never exceed 5 levels... You can adjust this of course ; it would make getting Zhambra's emblem far easier !
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
I admit... I got lazy with Sirani's temple =D

Maybe I should just get rid of the green lights puzzle instead? I wanted to add something to do besides walking around a big map fighting monsters. I should probably make that map smaller too.

I want to give exp to the reserve party too, but I wish there was a default setting for that like in RMVX ACE =(
You can only drop Topaz and Diamond from bosses indeed, until Cherga's temple, where wyverns and demons drop some. Ruby, Smaragd and so on are droped by various monsters in Chapter 3, so you can stock up on them. I never got stuck in the crafting system, except for my first time : I had sold every piece of outdated equipment and hadn't found the dwarf who sells it again... Whatever...

I was really disapointed to loot only some coal from Ashkatuul's body... A topaz / diamond drop would be a better reward !

The new temple of Moshran is good : the first room was a bit too big, with too many paths. The level design is better now. I haven't appreciated however the new traps before the boss (with the pink lights that take you backwards). A bit redundant after the same puzzle with green lights, maybe ?

I forgot last time to mention the temple of Sirani looks a bit bland : I think it deserves a bigger map, maybe with gardens, flowers, birds, fountains and so on. Brighter lights and colours...

The XP reward in the temple of Moshran is really big : the characters I chose are now lvl 29-30. I guess the others are really left behind...

Typos :
  • Thoer, interrupting on Jhereg & Sabrina : "assasinate"
  • Shi Long, walking to battle : "my old master at the monastery use to always tell me"
    => always used to tell me (I think)
  • Drakhen before the fight : "I care not for your obsucre desires for retribution and the insignificant lives sacraficed for the greater goal."
  • "these pitiful sentiment" +s
  • Damien, after the fight :"I know your ritual requries the rare occurance of certain star constellation alignments. => occurrence
  • Memorial hill, Dyluck to Shi :"to hone our magic skills togther"
  • When Xaveria is leaving, Echnaton's name is spelled "Echanton"
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Yes, the town he's talking about is Troll's Bane. I know it's vaguely defined, but Troll's Bane is a big central town with lots of people, so it's implied that almost everyone visits there sometimes, including Sean and Galadria, so they "know" some random townspeople there.

I guess in theory, the temple is not that hard to find and enter for regular people, but for Video Game reasons, it's a dungeon =) Maybe next time I'll say that the "illusions" in the forest is only an occasional or seasonal problem.

I'm not 100% sure, but I think some of the gem resources like topaz and diamond only come from bosses, so if you used them to craft multiple copies, you might never find enough gems to finish crafting, so that's why I disabled crafting multiple copies.
Ok ! I've passed those damn forest spirits !
Something is a bit awkward in Sean's story : Galadria seems to know him (since she can explain him why nobody can stand him and all) but he doesn't seem to belong to the temple and the new scene you added let me think that the people there don't know him either. He keeps complaining about "those town people", but there's no town around. Is it Troll's Bane ? And what's with this temple in the middle of a forest where no one should be able to enter ? All of this is pretty strange...

Typos :
  • Xaveria to Galadria :"he screams for us to end us life" => his, I guess...
  • Lion Shield recipe says "$1 Bluestone" instead of 1 $xBluestone
  • Chain Coif recipe says "1 $1Amethyst" instead of 1 $xAmethyst

Got 1 topaz at last ! Speaking of which, the new crafting system is easier to use (not having to select the crafting level), but I suppose I won't be able to craft several Magic Carpets, Belts of Strength and Bracers of Friendship like I used to... Well... perhaps it's better that way... I'll tell you later...

On my way to the big battle !
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Yeah, and the Knight skills are all kinda similar too, so I probably should think of something a little different for some of them.