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Trigger Warning: This game contains minor swearing, heavy innuendo, LGBT themes, implied sex, (fade to black) and some optional horror elements. You have been warned.


In the world of Zutara, there was once a great city known as Arcadia, where dragons and humans lived in peace. However, this all changed when a great blood-red meteor fell from the sky, the Crimson Meteor. The meteor wiped out Arcadia along with most of life on the planet, not only leaving few survivors, but also spreading feral beasts known as terrors across the land. This cataclysmic event was known as the Crimson Calamity, and would be remembered for all of time.

Nearly 1000 years later, the world had mostly recovered from the Meteor's impact, though Terrors still walk the earth, destroying anything in their path. To handle the threat of the terrors, many groups of brave adventurers have banded together to fight the growing Terror menace and protect the many towns and cities that dot the landscape. The most prestigious of these groups are the Ferngulf Holy Knights, a group that a young man named Koros is working to join.

Koros lives in Ari Village, a small town located on the outer edge of Ferngulf, and lives a peaceful life working at his father's blacksmith shop and doing missions for the Knights in order to join their group. However, during Koros' final mission, Koros stumbles across a mysterious spirit being who calls himself "Kairos," the "first dragon of time."

Kairos forcibly fuses with Koros, causing him to become a Dragonkin, beings who were once dragons but decided to take a human-like form in order to avoid a deadly plague, but can transform into their original dragon state for a limited time. Losing control of his newfound powers, Koros accidentally kills his spiteful uncle in self-defense, and for doing so is banished from his village.

With nowhere else to go, Koros follows Kairos' advice to seek out Archsage Amadeus, leader of the Church of Nargi, in order to learn of his grand destiny. Upon meeting with the Archsage, Koros learns that a noble from east Ferngulf named Baron Ozma seeks to re-create the legendary blade Ars Solaris in order to summon the Crimson Meteor once again. For what reason, that is unknown. To do this, he sent out his 4 elven generals to collect the 4 shards of the Ars Solaris. Once gathered, the four shards will combine, re-creating the Ars Solaris, the legendary blade that was sealed long ago.

On his journey, Koros meets many new allies, like Tayo the enigmatic bandit-turned-priest, Zenith, the duchess of a town of monsters, and Stacy, a ditzy summoner's apprentice who is a Wingli, a race of winged humanoids who live high in the sky in floating cities. With these 3 new allies and the various powers they find along the way, will Koros able to stop Baron Ozma's diabolical plot and save the world? Or is there another foe working behind the scenes? Find out in Meteo Chronicles, the first game in the Chronicles of Chronicles series!

Playable Characters

Koros Satori
Age: 19
Gender: Male
Race: Human/Dragon Vessel
Element: Fire
Recommended Class: Mercenary, Thief, Wizard
Description: Koros has lived in Ari all of his life, longing to explore the world. He does odd jobs for the prestigious Ferngulf Pyro Knights in hope of joining their ranks, such as fetching supplies or clearing out bandits. Due to his training, he is skilled in swordplay and has won many local tournaments. However, one day while on a mission to recover a bandit's stolen treasure, Koros comes across a mysterious being who calls himself "Kairos," the "One who rules over time." A god of sorts. Kairos unwillingly makes Koros his vessel in order to grant him enough power to stop a approaching calamity that could end the world. After an encounter with Koros' hateful uncle, Koros is banished from Ari and forced to wander the world. On his travels, he learns of his destiny as the "Branded," one of the many incarnations of the dragon god Valfa and the one destined to save the world from darkness. So, Koros sets out with an unlikely team of heroes to find a way to stop this "crimson calamity" and save the world.

Tayo Mooncrusher
Age: 26
Gender: Male
Race: Human
Element: Light / Earth
Recommended Classes: Warrior, Brawler, Priest
Description: An enigmatic member of the Eternian Monks who meets Koros while on an expedition to purify Banna Woods from the terrors infesting it. After seeing a vision of the world's end, he sets out to find the branded so he can help him save the world. Is very wise beyond his years, but he is often very mysterious, and seems to be carrying some very dark secrets...

Zenith Von Zerithia
Age: 20
Gender: Female
Race: Cait Sithe
Element: Water / Ice
Recommended Classes: Basara, Warrior, Wizard
Description: A young Cait Sithe woman and the Duchess of Zerithia, a city of reformed monsters, also called terrors. Zenith's mother was abandoned by her parents, but grew a close bond with a group of monsters and helped them reform using her purification powers to cure them of their madness. With these new friends she formed Zerithia, a city of monsters. Just like her late mother, Zenith wishes for a world where monsters and humans can live in peace. Is kind but a bit rowdy and ill-tempered for a ruler. Hates being called a princess.

Stacy Ninato
Age: 17
Gender: Female
Race: Wingli
Element: Wind
Recommended Classes: Basara, Wizard, Priest, Sorcerer
Description: A wingli girl who lives in a city high in the sky. Long ago, a group of humans discovered "The Angel's Tear," which mutated them into winged humanoids with strong magickal powers. Discriminated against, they used their magick to lift landmasses into the sky to live on, never to be seen again. Stacy always wanted to explore the surface, and is shocked when the first surface dwellers to visit her home of Aetheria in 1000 years come to rescue her from some terrors. After the heroes stop a conspiracy threatening to destroy the order in Aetheria, the King of Aetheria Azul allows Stacy to travel with the surface dwellers on their quest to stop the crimson calamity. She was once the apprentice of the legendary summoner Sensayu, but she accidentally lost all of Sensayu's summons while he was on a trip. After searching a bit for them a returning, Stacy found Sensayu dead, but after motivation from Koros, she now seeks to re-gather the 12 summons she lost in honor of her late master.

Jeht Von Gunglaive
Age: 19
Gender: Male
Race: Human
Element: Thunder / Dark
Recommended Classes: Mercenary, Thief, Sorcerer
Description: A mechanic and former noble of Morda Vael who's father along with himself were put on house arrest for discovering the truth about Morda Vael's mysterious prophet Trello. After our heroes help Jeht and his father Gerald escape, he joins our heroes on their quest to stop the crimson calamity. Has a massive crush on Tayo and is gay.

Important People

Name: Baron Ozma II
Gender: Male
Age: 45
Race: Human
Element: Dark / Earth
Alignment: Lawful Evil
Description: A power-hungry warlord from Morda Vael who in the last decade or so bought a large sum of land from both Morda Vael and Ferngulf and plans to conquer both kingdoms using an ancient weapon known as the Ars Solaris. To do this, he awakens the 4 elemental oracles, powerful female mages that are tasked with gathering the 4 shards of the Ars Solaris, sealed away long ago by the hero Rose during the second war. He seeks to bring order to a world he deems as "weak," as he believes that only a world where only the strong survive can last forever.

Name: Lord Trello, Prophet of Morda Vael
Gender: Unknown, probably male based on voice.
Age: Unknown
Race: Unknown
Element: Dark
Alignment: Neutral Evil
Description: A mysterious person who is known as the "prophet" of Morda Vael, praised for their ability to seemingly be able to know the future. No one knows where this prophet came from, and adding to their mystique they always hide both their body and face inside their massive suit of armor, leaving it unclear of their age, race, or even gender. They were the one who started the Babel Project, and was the person both Tayo and Sage Amadeus saw in their vision of the end of the world, who summoned forth a great blood-red meteor, the crimson calamity.

Name: Kairos
Gender: Male
Age: Over 1000 years old
Race: First Dragon
Element: Light / Dark
Alignment: Lawful Neutral
Description: A mysterious being who calls himself the "god of time." He is one of the 12 first dragons, ancient god-like dragons that are said to have created the world many eons ago. He serves as the First Dragon of time, but for some reason he has willingly taken on a symbiotic existence where he must bond with a humanoid to grant them his power. He did this seemingly to prevent the end of the world via the Crimson Calamity, but he seems to have other motives involving something he calls "the true history"...

Names: Garnet, Nadia, Aria, and Azari
Gender: All Female
Age: All unknown
Race: Gnome/Earth Elf, (Garnet) Undine/Water Elf, (Nadia) Sylph/Wind Elf, (Aria) and Salamander/Fire Elf. (Azari)
Element: Earth, (Garnet) Water, (Nadia) Wind, (Aria) Fire. (Azari)
Alignment: Unknown
Description: Four great elfin mages once known as the "Oracles of Gortoto" who served the fell dragon Mordrake during the Second War. As punishment, they were turned into Aeons, or summons, by the remaining first dragons, forced to serve whoever summoned them without objection. Ozma discovered their Animus (condensed magickal energy that gifts magick to it's users. Can also grant summons.) during his teenage years, and the oracles have served him faithfully throughout the years as his personal servants, advisers, and girlfriends. Garnet is the brash, energetic one, Nadia is the vain, pouty one, Aria is the calm, smart one, and Azari is the angry, tsudere-like one. Ozma must be one lucky guy!

Name: ThiefMaster24
Gender: Male
Age: Unknown
Race: Human? Celestial?
Element: Dark
Alignment: "Chaotic Neutral" (really chaotic evil, but let him have his fun)
Description: An annoying thief who keeps coming back to life and annoying our heroes with his edgy one-liners. He claims that he is a "higher being" and speaks of strange things such as "Stats," "Saving," "EXP," and many other strange, otherworldly terms. Is he actually a divine celestial who has blessed us lower beings with his presence, or is he just simply insane? Who knows!

Names: Ellis Satori, (Koros' Mom) Gustav Satori, (Koros' Dad) Krom Satori, (Uncle Krom)
Ages: 42, (Mom) 44, (Dad) 41. (Krom)
Genders: Male, (Dad, Krom) Female (Mom)
Race: All human.
Element: All Non-Elemental
Alignments: True Neutral, (Mom, Dad) Chaotic Neutral. (Krom)
Description: Koros' family, who are very supportive of Koros' dream to become a knight. Koros' mom stays at home while Koros' dad works at the blacksmith shop with his brother Krom, who he has a close bond with. Krom heavily dislikes Koros and believes him to be possessed by a demon due to an incident 6 months ago. After the events in Ari Caverns, Koros accidentally mortally wounds his uncle Krom, leaving the people of Ari to believe he really is possessed by a demon, banishing him. After Koros proves his worth by saving the world, they realize their mistakes and welcome Koros and his new allies with open arms.

Name: Anna
Gender: Female
Age: Unknown
Race: Human?
Element: Fire
Alignment: Chaotic Good
Description: A mysterious saleswomen who loves money and seems to be everywhere at once, having many identical clones running shops all around Zutara and even in other worlds! Some believe the existence of Anna and her "cousins" is one big conspiracy, or that there is some sort of higher being dictating all of this, but whatever the cause, an Anna is always a welcome sight when you need to stock up on items before a tough battle!

Name: Gary, aka A.H.P.M. #34342 (Automated Helpful Party Member)
Gender: Programmed male
Age: programmed 16
Race: AI NPC Program
Element: Thunder
Alignment: Chaotic Evil (By accident)
Description: An incredibly incompetent NPC who runs around in dungeons, activating traps and causing people to die. He only has one line of dialogue being "I will save my family!" and is the bane of black-haired anime protagonists everywhere.

-Explore a vast world with some non-linear elements!
-A class change system that allows any character to fit any role!
-Nearly 15 main story quests!
-Over 35 sidequests, including over 10 EX quests that expand upon the world and it's characters!
-Special skills unique to each character!
-Four entire bonus dungeons to explore, each including multiple optional superbosses!
-A gripping story full of twists and turns!
-10 different towns to journey to, each with their own story to tell!
-Over 10 dungeons to explore, not including the 4 massive bonus dungeons!
-55 epic songs to listen to, including both MV/VX Ace DLC songs, RTP, and high-quality rips!
-Featuring high-quality community made content from Yanfly, HimeWorks, Galv, FallenAngelOlivia, and AKsprites!
-5 unique party members!
-10 different classes to mix, match, and switch between on the fly!
-Subclasses and Summons!
-Over 360 unique skills to learn and master!
-Over 70 items to find and collect!
-Over 190 weapons to use to battle all sorts of enemies!
-Over 180 armors to use to defend against enemy attacks and various statuses!
-Over 130 unique enemies to fight!
-Nearly 60 bosses to do battle with, each with their own strategies!
-Over 70 status effects, both positive and negative, to keep you on your toes!
-Additional DLC adding additional story and side content!
-And more!

The complete game was released on March 10th, 2021. Four DLC expansions are planned, titled the "Evil Expansion""Maniax Expansion," "Golden Expansion," and "Outrealm Expansion"respectively. Each DLC will be $1 and will be avalible on Itch.io.

Latest Blog

Major Update + Announcement

Hello everyone! Just today, I have release a MASSIVE update for Meteo Chronicles. It fixes a large majority of the glitches that were plaguing the previous version, including game-breaking ones. Nearly all of them have been fixed, and I've also improved the UI tremendously from the older versions. Here is everything that has changed / been fixed.

-The battle with Amadeus VS Baron Ozma no longer occurs, as it caused many issues in eventing.
-You can now no longer switch out characters in battle.
-The guards in the Magitek Gardens now react to changes in the environment.
-The names of certain areas have been changed.
-The battle system has been slightly altered.
-You can now have all 5 party members on the field at once. (will be added soon)
-The battle UI has changed.
-Scan and Scan Strike now reveal enemy weaknesses actively rather than opening a text box telling you what the weaknesses are.

-The game no longer crashes during the scene right before the final dungeon.
-Fixed location names so that they no longer come up as "unknown."
-Fixed heal to be multi-target instead of single target.
-Fixed Valflame to be multi-target instead of single target.
-Changed the name of the "Monk Asterisk" to the "Brawler Asterisk" to better match the class in question.
-When asking Flora about the monster locations, the monsters listed are fixed to be the correct names. "Manticore" has been changed to "Chimera" and "Sky Diver" has been changed to "Sky Raider."
-In the cutscene where ThiefMaster26 steals the Ars Solaris, his name has been corrected to be "ThiefMaster26" instead of "ThiefMaster25."
-In the Ferngulf Senate cutscene, Mallory's graphics have been fixed, as they were completely different character and face sprites during the first and second parts.
-Senator Logi's dialogue where he says "Hmph. Suit yourself" has been fixed to feature his proper face instead of Senator Malory's.
-After completing Ari Caverns, during the cutscene in Koros' house Koros' mom used to roam the
house as usual, despite also being in Koros' room during this cutscene. This cause there were two of them, which has been fixed.
-After the events of Ari Caverns when attempting to return to Ari Village there were two Officer Karls. This has been fixed.
-The collision of certain objects in Ozma Keep and Castle Naughtmare have been fixed.
-Some spelling and grammar errors fixed.
-Evidence #1, #2 and #3, Secret Evidence and Proof of the Duplicate can no longer be used as normal items.
-Teleport can no longer be used anywhere. It is now limited in certain sections.
-The inventory of the shady merchant in Banna has been fixed.
-You can no longer wish for "Great Prosperity" or "Forbidden Magick" at the Zerithia wishing well multiple times.
-The greeting Imp at the entrance of Zerithia now changes dialogue after Zenith is recruited.
-Certain mimics in the Magitek Gardens no longer spawn as werewolves.
-The golden trap chest in the Magitek Gardens can no longer be triggered twice if you talk to Gary first.
-An NPC in West Graape no longer incorrectly mentions West Graape, instead correctly namely East Graape instead.
-The cutscene is once again centered during the cutscene where you obtain the Ars Solaris from Amon.
-The cutscene where you obtain the Ars Solaris can no longer be repeated infinetntially.
-Defeating all three Oni now grants the Nightmare Bat as intended.
-In Ozma Keep during the Dinner Roulette minigame you can now interact with the cake.
-During Koros' nightmare in Ozma Keep there is no longer an extra Koros sleeping on the bed.
-In Ozma Keep after completing the nightmare the character that was chosen's sleeping sprite now properly goes away even after completion.
-Fixed Sensayu's face sprite during the battle with him during Stacy's nightmare.
-"You've chosen neither side" dialogue in Ozma Keep (Garden of Azure and Vermillion) no longer appears after choosing one of the switches if the player takes too much time to click through all the dialogue.
-The prisoner in cell 1 in Ozma Keep (Prison) now properly disapears after their defeat and the stone tablet's text does now change.
-In Ozma Keep, (Prison) Cell 4 is mistakenly labeled as cell 3. This has been corrected.
-In Ozma Keep (Prison) the prisoner in Cell 4's sprite no longer turns invisible if the player defeats the prisoner 1 first.
-After giving the old man his cane and receiving the White Necklace when talking to the old man again he no longer thinks his cane is still missing.
-In Ozma Keep while only 6 Small Keys are required to reach the boss, 7 Small Keys could actually be earned in this dungeon. All 7 Small Keys are now required to reach the boss.
-In Ozma Keep the "This is our final battle" scene could be triggered three times in total, one for each of the three triggers. This has been corrected.
-The accessory shop in Paar no longer contains two Dubious Incenses.
-In the azure tower and in the ivory tower on Castle Naughtmare the barriers on floor 2 of both towers no longer teleport you to the end of the floor.
-The accessory shop in Uran no longer contains two Grand Ribbons.
-After completing the Shadow Koros sidequest, the castle's back room became inaccessible. This has been fixed.
-In Mapple the closing sprite and dialogue of the female relic vendor was the same as one of the male weapon/armor vendors. This has been fixed.

I also have a very special announcement. Just like Crypt Challenge DX before it, Meteo Chronicles is also being remastered for RPG Maker MZ! This will include all bonus content that was cut from Meteo Chronicles including a 3rd bonus dungeon, 2 additional ending routes, new game+ exclusive content, the outrealm isles being fully explorable, a new secret boss fight, a re-done battle system, a heavily improved class system, and more. It will be called Meteo Chronicles Definitive Edition and will likely launch by the end of Winter 2023. Stay tuned!
  • Completed
  • KrimsonKatt
  • RPG Maker MV
  • RPG
  • 04/11/2020 02:21 AM
  • 06/08/2021 12:38 AM
  • 03/10/2021
  • 26299
  • 8
  • 943


May justice flow like a river and equality like an unfailing stream
Thanks for the feedback. I'll update the game accordingly. Finding glitches within my game is super time-consuming and takes forever, and I've already played though the beginning of my game 30+ times and I don't want to keep doing it. So I'm basically having the the community bug test for me lol.

@BlackAssassin7 I think that's the reason why the glitches aren't fixed. Because you keep transferring your save file to later versions and since some things are already pre-loaded, including glitches, they will not be fixed even if you updated the game. Also, about your questions. If you collect the secret evidence in the Magitek Gardens, you will not have to collect the other three pieces of evidence as they will no longer be of any use.

However, they are required for a 100% item log, so keep that in mind. To pass the barriers in Magitek Gardens, you must defeat a certain number of Slaughternaughts or Murder Golems to progress past the barriers. I don't think you ever mentioned the slab in Ari Caverns before, but I'll go and fix that right away. The golden chest in Aetheria Castle holds an ultimate weapon for Stacy, which can only be opened once you reach Lv.80 with her. Therefore, you are able to interact with the chest as many times as you like until you are the appropriate level. I'll check out that chest again anyways. Thanks.

Also, sorry about audio files and other things missing. That's mainly due to me using "remove all unused files" when exporting. Since some of those files are used in plugins and not the database, it does not carry over those files for some reason.

Finally, the rocks in the cave to the north of East Graape will not disappear until you have completed Chapter 8 and entered the endgame. This is to prevent players from going into the bonus dungeon Frozen Crypt before they're supposed to.

@Marrend No, it is not possible to skip chapter 1 and 2 by leaving Ari Caverns after obtaining the raft. The guards in Banna will not let you pass unless you have reached all the story flags required, even after you've obtained the raft.

@Quackadoos I'm glad you enjoyed my game as much as you did. It's strange that subclasses don't work as of now. I'll try looking into it. And yes, I'm using these current versions to have people playtest the game for me as I despise playtesting myself with a passion and I can't exactly get my friends and family to help because 1: I have no friends 2: My brother is the only one that even plays videogames or RPGs for that matter 3: Covid, in general, and 4: my family won't exactly approve of my game content. (IE, the implied sex scene, Jeht, the East Graape sidequest, Koros' arc, ect)

I marked the game as complete because the game is complete from a development standpoint, but not from a bug-testing standpoint. I also wanted to finally get the game out and meet my release date since I've already delayed the game like 7 times. The game was originally supposed to release September 2020. It instead released Febuary 2021. The game was already finished and fully playable as shown with your comment, so why should I delay it again because it's glitchy as all heck? I was also getting tired of working on the game project endlessly and wanted to begin something new, so I released it as is and plan to have other people's feedback help me in bugtesting as I'm too lazy to do it myself and it just isn't fun at all. Sorry about that.

Thanks for all of your comments and support. I'll be sure to put your feedback to use and fix the remaining glitches that still plague this game. Sorry I was a day late in responding to all this traffic. The site was ultra-glitched due to April Fools with some dumb prank where RMN was apparently "merging with MySpace" and all the links didn't work. Stay safe everyone!
The golden chest in Aetheria Castle holds an ultimate weapon for Stacy, which can only be opened once you reach Lv.80 with her.

Sorry, I forgot to specify. I meant the golden chest where you receive the secret evidence, not the one reserved for Stacy once she reaches level 80.

Finally, the rocks in the cave to the north of East Graape will not disappear until you have completed Chapter 8 and entered the endgame. This is to prevent players from going into the bonus dungeon Frozen Crypt before they're supposed to.

Shouldn't East Graape be inaccessible as well then since that quest is received from there? Also, when speaking to the guy at the entrance, the event played like as if I had Stacy in my party even though I hadn't even met her yet and that was on my first playthrough so I had not imported any savefiles back then. (Sorry I forgot to mention it earlier.)

Btw, I understand your dislike towards play-testing since it gets way too tedious and nerve-straining at one point. I don't like reviewing my own product way too many times either.
There are too many bugs in this game. The 3 animus you buy I still cannot learn, the boulders in the cave re East Grappe quest do not move and a scene after the sword is taken gets locked. I have yet to find Jeht. Plus images are not being included in folders when new fixes are uploaded.
I will try this game again when it more stable.
May justice flow like a river and equality like an unfailing stream
I am working on it. I've already fixed the three animus glitch in 1.0.6. You still aren't able to learn the skills even after updating because an event played in the background every time you exited the shop to see if you bought the animus. If you did, it would mark that animus as obtained, play a short cutscene, and then activate a switch that would allow you to learn the new skills. There was a glitch in the eventing where the event would play for random items other than the animus you just obtained, causing problems. Since you cann no longer access the shop after buying all three, the activation event cannot play even after updating your save and you are locked out of some major game content later on that requires all 12 scions.

For the other glitches, I'm in the process of fixing the sword stolen scene, and once again, the boulders in East Graape will not open up until the end of chapter 8. It is not a glitch for the boulders to be there, and the quest is available to start early on order to remind you to head back there later once the game says that new areas have opened up. Finally, I'll look at the dialogue again at the beginning of the East Graape quest again to change it if Stacy and/or Zenith are not in the party yet. I am also working on adding collision to certain tiles late-game in Ozma Keep and Castle Naughtmare. Thanks for informing me of these glitches. I will go and fix them right away.

@Mimella You get Jeht in Chapter 7 after defeating Baron Ozma right after someone important leaves the party. Chapter 5 is the longest chapter in the game with it basically being 4 chapters in 1. (Chapter 5, 5-1, 5-2, and 5-3) Chapter 6 is where you defeat Baron Ozma, Chapter 7 is the chapter where Jeht is introduced, Chapter 8 is where you try to rescue someone important, and after that is the endgame where you gain access to the bonus dungeons such as the cave north of East Graape (Frozen Crypt) and can take on the final dungeon and bosses. Just to let you know.
Looks like I'll have to start a new game to avoid the bugs then since I have appearently missed my chance to learn the skills from those animus things.

Edit: Okay, I started a new game and made it to the point where Ars Solaris gets stolen. The problem is, the game still gets frozen after the thief character steals the said weapon and enters Ozma's castle due to his path being blocked by something. All other parts about the Animus stuff work fine on the other hand. Also, some more bugs I want to report:

1) I still cannot select a sub-class despite acquiring the Second Seal at the fire dungeon because it's grayed out.
2) The Warp skill for priest is also grayed out in the skills menu after learning it. It is supposed to be used out of combat to teleport the party out of the dungeon they are in.
3) Not necessarily a bug but the Imp Greeter at Zerithia tells the party not to shop from the stores even after Zenith joins the party. Shopping however is possible without having to fight the shopkeepers like before rescuing Zenith.
4) The Dust Devil does not disappear after beating him in Ari Caverns, making it possible to fight him over and over again and obtain infinite amount of Ignite Powders, which becomes useless once used.
5) During the Ars Solaris repaired cutscene in West Graape, the characters are way off the screen (they are to the far right). Wouldn't it be possible to pan the screen to the right a bit?
6) The shady merchant appears at West Graape after repairing the Ars Solaris, even if I have not purchased all three Animi from him in Aetheria.

One more thing I've been wondering. The Archsage in Banna says that I need to find dragongems which are supposedly dropped by elemental drakes but so far, none of the drakes I have encountered dropped any. Is it a very rare drop or is it also a bug?
I think I have a fix for the subclass issue. I think the characters probably don't have any subclasses set in their notetags, which is why it appears greyed out. This actually might be why there's two sets of each class in the class menus (one of which you can't interact with), because that threw me for a loop when I saw it. I'm guessing one is supposed to be the subclass but it's not quite set up right.

For the Thief cutscene in the castle, it might be best to set the Thief event to 'Through' just in case he's getting stuck on something. Or, a tip I picked up recently, whenever you go into a cutscene set the player to 'Through'. That way if they're invisible on the map they won't interfere with other events. Just remember to turn 'Through' off at the end else we'll be whizzing through walls.
May justice flow like a river and equality like an unfailing stream
I've already fixed the thief glitch thing. It was a move routes issue, and It's fixed now in the latest update. About the other glitch with the subclasses, I'm pretty sure it was caused because when you obtain the second seal you unlock all those other classes which before you didn't there. It's weird how the game doesn't separate the classes from main and sub, and I have no idea how to fix that as I'm pretty sure messing with Yanfly's code or even making an add-on would be against his TOS.
I've already fixed the thief glitch thing. It was a move routes issue, and It's fixed now in the latest update. About the other glitch with the subclasses, I'm pretty sure it was caused because when you obtain the second seal you unlock all those other classes which before you didn't there. It's weird how the game doesn't separate the classes from main and sub, and I have no idea how to fix that as I'm pretty sure messing with Yanfly's code or even making an add-on would be against his TOS.

The reason why the scene freezes is because the thief's path is blocked by the player character's sprite, which is there but invisible. Since the two scenes (one in the forest where Ars Solaris gets stolen) and the other one in Ozma's castle) are connected, the player character is standing on the exact same coordinates and prevents the thief character from passing through. As mentioned above, set the player character's sprite to "through" during the event so the thief can pass through him and the event will play out normally. I presume you fixed the move routes issue but forgot to remove the player character's sprite from the thief's path.
OK, I've got it. I put the plugins in a blank project and set it up with the job asterisks and second seal items. I didn't edit the plugin parameters at all except to set subclass show to false.
If you set the default unlocked classes in Class Change Core to whichever your initial classes are and remove the notetags in the actor database it will work just fine. Once the subclass option is then shown (by getting the second seal) all classes are available as subclasses. You actually don't need a second set of classes to act as subclasses.
When it comes to the asterisk part, you can use the plugin command 'UnlockClassAll ID' to unlock the class for all party members. This includes the subclass option as well.
I hope that was helpful and followable.
Frankly I'm looking forward to using the subclasses in future updates for more powar!
May justice flow like a river and equality like an unfailing stream
Thanks for the tips! I'll definitely credit both of you in the credits now for all your help in bugfixing. I'll be working on the fixes right away. Thank you so much!
Uhmm... There's something wrong with the resolution. The screen looks way too zoomed in that I can't even see the new game/load etc. options on the start menu and the attack/skills/defend options during a battle. And additionally, this popped up during the cutscene right before Amadeus engages Ozma.
May justice flow like a river and equality like an unfailing stream
I'm in the process of fixing that right now. Apparently I accidentally deleted Yanfly Core Engine from the plugin list which caused the entire game to become unplayable. Oops! Exporting the files right now. The fix should be out in 15 minutes or so.'

Edit: Fixed!
Two tiny issues.
1. The resolution is a bit higher than it was originally and unfortunately everything's a bit small on the screen.
2. Koros knows all the most powerful spells in the game and has the classes Archsage to Magitek Hero learned. Ah, I see the problem, you've not removed the actor notetags after removing the spare classes so it's adding the npc classes to Koros and possibly everyone else.
May justice flow like a river and equality like an unfailing stream
@blackassassin7 I don't know what the problem is. I've gone through that cutscene countless times and can't find anything wrong with it, especially anything having to do with equipment slots. Maybe it has to do with the skill slots for Astos? I'm not sure how to fix this issue...
@blackassassin7 I don't know what the problem is. I've gone through that cutscene countless times and can't find anything wrong with it, especially anything having to do with equipment slots. Maybe it has to do with the skill slots for Astos? I'm not sure how to fix this issue...

I think you accidentally deleting the Yanfly Core Engine plug-in messed things up. There has to be an issue with Amadeus' skill set.
Check what his class is set to. I have a feeling he may be set to a Class ID that no longer exists since you removed those extra classes. That would be why the game can't work out his equip slots.
When i try to play it it says: failed to load img/system/MadeWithMV.png
When i try to play it it says: failed to load img/system/MadeWithMV.png

Download one of the betas and copy-paste the img files to the one in the latest version.
Well, the battle does start but crashes again after Amadeus starts to use a certain skill. The error is the same as the one above. Also, Amadeus uses Koros' sprite and battle image and the resolution is still high, making everything look too small.