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Notice: This version is no longer supported by the developer, as a new definitive version, Chronicles: Meteorfall is currently in development. As of now the game is completely broken and unbeatable, so please wait for the definitive version to release sometime in 2022 to start or continue playing. If you so choose, you can choose to play this version which is basiclly just a 15 hour demo for the definitive version. Just keep in mind that it's beyond broken and impossible to finish Thank you for your patience.

Trigger Warning: This game contains minor swearing, heavy innuendo, LGBT themes, implied sex, (fade to black) and some optional horror elements. You have been warned.

Synopsis

In the world of Zutara, there was once a great city known as Arcadia, where dragons and humans lived in peace. However, this all changed when a great blood-red meteor fell from the sky, the Crimson Meteor. The meteor wiped out Arcadia along with most of life on the planet, not only leaving few survivors, but also spreading feral beasts known as terrors across the land. This cataclysmic event was known as the Crimson Calamity, and would be remembered for all of time.

Nearly 1000 years later, the world had mostly recovered from the Meteor's impact, though terrors still walk the earth, destroying anything in their path. To handle the threat of the terrors, many groups of brave adventurers have banded together to fight the growing Terror menace and protect the many towns and cities that dot the landscape. The most prestigious of these groups are the Ferngulf Holy Knights, a group that a young man named Koros is working to join.

Koros lives in Ari Village, a small town located on the outer edge of Ferngulf, and lives a peaceful life working at his father's blacksmith shop and doing missions for the Knights in order to join their group. However, during Koros' final exam before he could join the knight's order, Koros stumbles across a mysterious spirit being who calls himself "Kairos," the "seraphim of time."

Kairos forcibly fuses with Koros, causing him to become a Dragonkin, beings who were once dragons but decided to take a human-like form in order to avoid a deadly plague, but can transform into their original dragon state for a limited time. Losing control of his newfound powers, Koros accidentally kills his spiteful uncle in self-defense, and for doing so is banished from his village.

With nowhere else to go, Koros follows Kairos' advice to seek out Archsage Amadeus, leader of the Church of Nargi, in order to learn of his grand destiny. Upon meeting with the Archsage, Koros learns that a noble from east Ferngulf named Baron Ozma seeks to re-create the legendary blade Ars Solaris in order to summon the Crimson Meteor once again. For what reason, that is unknown. To do this, he sent out his 4 female warriors, his "oracles," to collect the 4 shards of the Ars Solaris. Once gathered, the four shards will combine, re-creating the Ars Solaris, the legendary blade that was sealed long ago.

On his journey, Koros meets many new allies, like Tayo the enigmatic bandit-turned-priest, Zenith, the duchess of a town of monsters, and Stacy, a ditzy summoner's apprentice who is a Wingli, a race of winged humanoids who live high above the clouds. With these 3 new allies and the various powers they find along the way, will Koros able to stop Baron Ozma's diabolical plot and save the world? Or is there another foe working in the shadows? Find out in Meteo Chronicles, the first game in the Chronicles of Chronicles series and the first game in the Meteo Trilogy!

Playable Characters


Koros Satori
Age: 19
Gender: Male (?)
Race: Human -> Dragonkin
Element: Fire
Alignment: Chaotic Good
Recommended Class: Vanguard, Thief, Wizard
Description: Koros has lived in Ari all of his life, longing to explore the world. He does odd jobs for the prestigious Ferngulf Pyro Knights in the hope of joining their ranks, such as fetching supplies or clearing out bandits. Due to his training, he is skilled in swordplay and has won many local tournaments. However, one day while on a mission to recover a bandit's stolen treasure, Koros comes across a mysterious being who calls himself "Kairos," the "One who rules over time." A god of sorts. Kairos unwillingly makes Koros his vessel in order to grant him enough power to stop a approaching calamity that could end the world. After an encounter with Koros' hateful uncle, Koros is banished from Ari and forced to wander the world. On his travels, he learns of his destiny as the "Spawn of Valfa," one of the many incarnations of the seraphim Valfa and the one destined to save the world from darkness. So, Koros sets out with an unlikely team of heroes to find a way to stop this "crimson calamity" and save the world.
Secretly loves to crossdress and is a bit insecure about his identity, but mostly
keeps in hidden.


Tayo Mooncrusher
Age: 24
Gender: Male
Race: Human
Element: Light / Earth
Alignment: Lawful Good
Recommended Class: Wizard, Priest, Brawler, Sorceror
Description: An enigmatic member of the Eternian Monks who meets Koros while on an expedition to purify Banna Woods from the terrors infesting it. After seeing a vision of the world's end, he sets out to find the spawn of valfa so he can help him save the world. Is very wise beyond his years, but he is often very mysterious and seems to be carrying many dark secrets within him...


Zenith Von Zerithia
Age: 20
Gender: Female
Race: Alfr (Cait Tribe)
Element: Water / Ice
Alignment: Chaotic Good
Recommended Class: Warrior, Brawler, Wizard
Description: A young alfr woman of the cait tribe and the Duchess of Zerithia, a city of reformed monsters, also called terrors. Zenith's mother was abandoned by her parents, but grew a close bond with a group of monsters and helped them reform using her purification powers to cure them of their madness. With these new friends she formed Zerithia, a city of monsters. Just like her late mother, Zenith wishes for a world where monsters and humans can live in peace. Is kind but a bit rowdy and ill-tempered for a ruler. Hates being called a princess.


Stacy Ninato
Age: 17
Gender: Female
Race: Wingli
Element: Wind
Alignment: Neutral Good
Recommended Class: Basara, Ranger, Wizard, Priest
Description: A wingli girl who lives in a city high in the sky. Long ago, a group of humans discovered "The Angel's Tear," a mystic object which mutated them into winged humanoids with strong magickal powers. Discriminated against, they used their magick to lift landmasses into the sky to live on, never to be seen again. Stacy always wanted to explore the surface, and is shocked when the first surface dwellers to visit her home of Aetheria in 1000 years come to rescue her from some terrors. After the heroes stop a conspiracy threatening to destroy order in Aetheria, city of the wingly, the King of Aetheria Azul allows Stacy to travel with the surface dwellers on their quest to stop the crimson calamity. She was once the apprentice of the legendary summoner Sensayu, but she accidentally lost all of Sensayu's summons while he was on a trip. After searching a bit for them and then returning, Stacy found Sensayu dead, but after motivation from Koros, she now seeks to re-gather the 12 summons she lost in honor of her late master.


Jeht Von Gunglaive
Age: 19
Gender: Male
Race: Human
Element: Thunder / Dark
Alignment: Chaotic Good
Recommended Classes: Mercenary, Thief, Ranger, Sorcerer
Description: A mechanic and former noble of Morda Vael who's father along with himself were put on house arrest for discovering the truth about Morda Vael's mysterious prophet Trello. After our heroes help Jeht escape with his father staying behind to avoid suspicion, he joins our heroes on their quest to stop the crimson calamity. Has a massive crush on Tayo and is gay.


Important People


Baron Ozma II
Gender: Male
Age: 45
Race: Human
Element: Dark / Earth
Alignment: Lawful Evil
Description: A power-hungry warlord from the border states of Ferngulf who in the last decade begun plans to conquer both Ferngulf and Morda Vael using an ancient weapon known as the Ars Solaris. To do this, he awakens the 4 elemental oracles, powerful female mages that are tasked with gathering the 4 shards of the Ars Solaris by Baron Ozma, sealed awa
y long ago through mysterious means, though some say it was the witch queen Chili who was responsible. Ozma seeks to bring order to a world he deems as "weak," as he believes that only a world where only the strong survive can last forever. Thus it is believed he seeks to use the Meteor's power to purge the weak so only the strong could survive.


The Oracles of Goroto
(from left to right, Garnet Leafshade, Nadia Riverheart, Aria Whisperwind, and Azari Firedancer)
Gender: All Female
Age: All unknown
Race: All Alfr (Garnet: Earth Tribe, Nadia: Water Tribe, Aria: Wind Tribe, Azari: Fire Tribe)
Element: Earth, (Garnet) Water, (Nadia) Wind, (Aria) Fire. (Azari)
Alignment: Lawful Evil
Description: Four great alfr sorceresses who played a large role in the calamity 1000 years ago, but no one knows for sure what took place exactly as most records of their existence were scrubbed from history. Something happened during the calamity that caused them to become scions, summoned creatures that must obey whoever summoned them without objection. Ozma discovered their Animus (condensed magickal energy that gifts specific spells to it's user) during his teenage years, and the oracles have served him faithfully throughout the years as his personal servants, advisers, and even girlfriends. Garnet is the brash, energetic one. Nadia is the vain, pouty one. Aria is the calm, smart one. and Azari is the angry, tsudere-like one. Though it is said in the lost texts that their personalities were different 1000 years ago. I wonder what changed?

ThiefMaster
Gender: Male
Age: Unknown
Race: Human? Celestial?
Element: Dark
Alignment: "Chaotic Neutral" (really chaotic evil, but let him have his fun)
Description: An annoying thief who keeps coming back to life and annoying our heroes with his edgy one-liners. He claims that he is a "higher being" and speaks of strange things such as "Stats," "Saving," "EXP," and many other strange, otherworldly terms. Is he actually a divine celestial who has blessed us lower beings with his presence, or is he just simply insane? Who knows!


Lord Trello, Prophet of Morda Vael
Gender: Unknown, probably male based on voice.
Age: Unknown
Race: Unknown
Element: Dark
Alignment: Chaotic Evil
Description: A mysterious person who is known as the "prophet" of Morda Vael, praised for their ability to seemingly be able to know the future. No one knows where this prophet came from, and adding to their mystique they always hide both their body and face inside their massive suit of armor, leaving it unclear of their age, race, or even gender. They were the one who started the Babel Project, and was the person both Tayo and Sage Amadeus saw in their vision of the end of the world, who summoned forth a great blood-red meteor, the crimson calamity.


Lady Battlewinner
Gender: Female (?)
Age: Unknown
Race: Unknown
Element: Dark
Alignment: Neutral Evil
Description: A mysterious warrior who appeared seemingly out of thin air around the time the prophet Trello also appeared. She quickly rose through the ranks of the Morda Vael military with her immense strength, and in only 5 years was a high ranking general who had her own elite squadron of warriors known as the Ebony Order, who also served as Trello's secret police who quietly silenced anyone who was vocal about opposing Trello. Lacks the ability to have empathy or any emotion beyond mild amusement or anger. Some speculate she is an android due to how inhumanly strong she is, but tests show that she is of flesh and blood so no one knows for sure...


Kairos
Gender: Male
Age: Over 1000 years old
Race: Seraphim
Element: Light / Dark
Alignment: Lawful Neutral
Description: A mysterious being who calls himself the "god of time." He is one of the 12 seraphim, ancient god-like dragons that are said to have created the world many eons ago. He serves as the seraphim of time, but for some reason he has willingly taken on a symbiotic existence where he must bond with a humanoid to grant them his power. He did this seemingly to prevent the end of the world via the Crimson Calamity, but he seems to have other motives involving something he calls "the true history"...


Archbishop Amadeus
Gender: Male
Age: At least 1700
Race: Human
Element: Thunder/Light
Alignment: Lawful Good
Description: A wise sage and current archbishop of the Church of Nargi, the prominent religion of Ferngulf that worships the Seraphim. Is decently youthful in spite of being over 1700 years old due to rare anti-aging magick. Had a son named Aaron who was temped with the power of demons and turned to darkness, which Amadeus greatly regrets doing little to nothing about before his son's obsession could spiral out of control. Helps Koros and his allies quite a bit through his wisdom and guidence.


King Azul Von Aetheria
Gender: Male
Age: Ageless
Race: Wingly
Element: Wind
Alignment: Neutral Good
Description: The king of Aetheria and the first to come into contact with the angel's tear, grating an ageless body, though it would do little use as he was already an old man. Has ruled over Aetheria for almost 1000 years as it's benevolent king, and possess many magitek devices of incredible power and usefulness. However, upon arriving at Aetheria the group finds the king to be acting quite strangely. I wonder what's up?


Koros's family (from left to right, Mom, Dad, and Krom)
Ages: 42, (Mom) 44, (Dad) 41. (Krom)
Genders: Male, (Dad, Krom) Female (Mom)
Race: All human
Element: All Non-Elemental
Alignments: True Neutral, (Mom, Dad) Chaotic Neutral. (Krom)
Description: Koros' family, who are very supportive of Koros' dream to become a knight. Koros' mom stays at home while Koros' dad works at the blacksmith shop with his brother Krom, who he has a close bond with. Krom heavily dislikes Koros and believes him to be possessed by a demon due to an incident 6 months ago. After the events in Ari Caverns, Koros accidentally mortally wounds his uncle Krom, leaving the people of Ari to believe he really is possessed by a demon, banishing him. After Koros proves his worth by saving the town when a giant monster attacks, they realize their mistakes and welcome Koros and his new allies with open arms.


Anna
Gender: Female
Age: Unknown
Race: Human?
Element: Fire
Alignment: Chaotic Good
Description: A mysterious saleswomen who loves money and seems to be everywhere at once, having many identical clones running shops all around Zutara and even in other worlds! Some believe the existence of Anna and her "cousins" is one big conspiracy, or that there is some sort of higher being dictating all of this, but whatever the cause, an Anna is always a welcome sight when you need to stock up on items before a tough battle.


Features
-Explore a vast world with some non-linear elements!
-A class change system that allows any character to fit any role!
-Nearly 15 main story quests!
-Over 35 side quests, including over 10 EX quests that expand upon the world and it's characters!
-Special skills unique to each character!
-Two bonus dungeons to explore, each including multiple optional superbosses!
-A gripping story full of twists and turns!
-10 different towns to journey to, each with their own story to tell!
-Over 10 dungeons to explore, not including the 2 massive bonus dungeons!
-55 epic songs to listen to, including both MV/VX Ace DLC songs, RTP, and high-quality rips!
-Featuring high quality community-made content from Yanfly, HimeWorks, Galv, FallenAngelOlivia, and AKsprites!
-5 party members!
-10 different classes to mix, match, and switch between on the fly!
-Subclasses and Summons!
-Over 360 unique skills to learn and master!
-Over 70 items to find and collect!
-Over 190 weapons to use to battle all sorts of enemies!
-Over 180 armors to use to defend against enemy attacks and various statuses!
-Over 130 unique enemies to fight!
-Nearly 60 bosses to do battle with, each with their own strategies!
-Over 70 status effects, both positive and negative, to keep you on your toes!
-And more!

Extra Notes
The complete game was released on March 10th, 2021. A updated re-release called "Meteo Chronicles R" is currently in development and is planned to contain all content that was cut from the original release, including 2 alternate story routes, 20 additional bosses, 3 new dungeons, 6 new areas, an updated class system, interconnected areas instead of a world map, better teleportation, EX Phantom boss refights, secret randomized events, a day/night cycle, NG+ bonuses, limit breaks, secret archfiend bosses, and more! Meteo Chronicles R is expected to release sometime in 2022. Two sequels are also in the works. The sequel to Meteo Chronicles, Zero Gear Chronicles, is expected to release in 2023. The third and final game in the meteo trilogy, Ebony Chronicles, is expected to release in 2024. I hope you enjoy playing Meteo Chronicles!

Latest Blog

New Update!

Hello everyone. A new update has been added for Meteo Chronicles, hopefully fixing the last few game-breaking bugs this game possesses in order to make it fully playable from start to finish. Here are all the new features, changes, and bugfixes added in the new version.

New Features
-Added in an optional dream world where you can refight all bosses including missable ones to grind for rare drops and complete the bestiary if you missed anything. (like the encounters in Zerithia pre-Zenith and the hidden fight with Arte.)
-Added an updated soundtrack so all songs are now all HD quality. (previously the game used some 16-bit/32-bit songs, which have been replaced with high quality remixes for the most part in order to create auditory consistency with the RTP songs.)

Changes
-Removed internal quest initiations for faster loading.
-Added in notifications whenever something changes in the world or a new quest opens up.

Bugfixes
-Fixed spelling and grammar errors.
-Fixed bug where the screen would fade to black after the ending cutscene of Chapter 6 and would not ever fade back in.
-Fixed a game-bug involving self switches that cause you to become unable to interact with the blacksmith so you could activate the Ars Solaris cutscene.
-Fixed a bug in the final scion fight so that the countdown to their ultimate attack would actually appear.
-All songs now loop properly in engine, not just the RTP ones.
-Fixed bug where the battle music would not go back to normal after the fight with (spoilers) in Stacy's dream sequence.
-Fixed bug where the battle music would not go back to normal after fighting ThiefMaster27 in the final dungeon.
-Fixed bug where the NPC near Ari could still be interacted with after he disappears.
  • Cancelled
  • KrimsonKatt
  • RPG Maker MV
  • RPG
  • 04/11/2020 02:21 AM
  • 07/16/2022 08:52 AM
  • 03/10/2021
  • 74358
  • 10
  • 233

Posts

Still getting these failure to load pop-ups about some ogg file.
The latest version constantly gives me an error that Tower of Fates.ogg is not found after a battle. Makes it very hard to play.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Okay, fixed it as of 1.4.3. Apparently it was an issue with one of the plugins. Now that's it's fixed, you should be able to play the game properly without the annoying pop-ups. Also fixed up the game page to clear up lore inconsistencies and make the page overall a lot prettier. I never realized how outdated this game page really was, lol. So much conflicting lore and straight up false information. Luckily it's fixed now, so hopefully my game gives off a better first impression now.
how can i get the colored keys from the colored towers in castle naughtmare? i don't think bruteforcing is an option since you can't see anything and the game doesn't mark any danger places after you sent back to the entrance...
EDIT: nvm, i think i get it. not sure how to reach the treasure chests though. is it a decoy?

EDIT2: i encountered another softlock. you can't do anything after you enter tower of babel. that's where the final boss is, right?
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Some of the chests in Castle Naughtmare are decoys, yes. They're literally impossible to get to and contain nothing. They're just there to try to get you to go the wrong way for the puzzle.

Yes, the final boss is in the Tower of Bebel. What is your issue? Where are you stuck? I need more details in order to help you. Can you send screenshots? What floor are you on? Can you please give more detail past "you can't do anything after entering the final dungeon?" Thanks.
it's exactly as i said.
here's my screen when i go to the dungeon: https://imgur.com/a/SBTVT2M
it's the first floor. moving around doesn't help.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Okay, got it. Must be a transfer issue or something. I'll fix it right away.

Edit: Fixed it.
got into another softlock... the barrier in the northeast area in the first floor doesn't disappear after i defeated all enemies...

i think i'll just stop playing here. i'm too tired with battling the enemies and dealing with the repetitive floor anyway. you might need to playtest the game again.

image: https://imgur.com/a/J0sUixq
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Yeah, I definitely do need to playtest this game more, but that basically means playing the entire game all over again from the beginning and going all the way though which would take like 15 hours. Maybe I can make a cheat to skip right to the end? IDK, that might work so I can playtest the final dungeon without having to play the rest of the game.
well, if you just want to take a quick look (and make sure that the game can be completed), doing the final dungeon for now is fine. but there are also a lot of battler and music errors, along with black screens from the teleporters in frozen cavern and skull dungeon that needs to be fixed too (and many more). playing it from the beginning would be the best to tackle all bugs and balance the game if needed.
unity
You're magical to me.
12540
Thorough game testing is one of the keys to making a good game. You can find and improve so much just by playing the game and taking notes, not just of the bugs, but also lots of other little things like difficulty balance and making sure passibility is working as intended (meaning you can't stand on walls or tables, etc). Trying to do things out of order or otherwise break the game can lead to even more bug fixes and improvements.

15 hours to test it all may seem like a lot, but you're asking your players to spend 15 hours playing your game. If your players can't even see all the content because of game-crashing bugs and other errors, they can't experience the characters and world you spent all this time putting together.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
I get that. I should probably fix the game then and play though the entire thing. Problem is is that I'm working on a 2.0 patch right now, so if I fix the stuff in the old MV version I'll have to playtest the entire game again for the new version to find all the bugs. I just need a quick fix, as if I fix the glitches in the MV version I'll have to fix them in the MZ version all over again. I really don't want to do that. Maybe I can just port over the maps after fixing the bugs in the MV version? Maybe that will work? IDK. I just really want to get the 2.0 MZ out but I keep having to go back to MV to fix things.
unity
You're magical to me.
12540
author=KrimsonKatt
I get that. I should probably fix the game then and play though the entire thing. Problem is is that I'm working on a 2.0 patch right now, so if I fix the stuff in the old MV version I'll have to playtest the entire game again for the new version to find all the bugs. I just need a quick fix, as if I fix the glitches in the MV version I'll have to fix them in the MZ version all over again. I really don't want to do that. Maybe I can just port over the maps after fixing the bugs in the MV version? Maybe that will work? IDK. I just really want to get the 2.0 MZ out but I keep having to go back to MV to fix things.


So you're making a definitive version for RPG Maker MZ? In that case, you have some options. If you don't want to support the MV version anymore, you can put a notice, maybe above the trigger warning, announcing that you are retiring this version and that the MZ version is coming soon, and please wait for that one.

That may upset some people who are in the middle of the MV version, but it may be for the best overall, as it's better to have one version with all the fixes and you might not have the time to make two complete versions. Just make sure you thoroughly test the MZ version before you release it so people don't run into problems so much.

Alternatively you could bugfix both versions, but that might be too big of a headache.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Okay, I'll do that right now.