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A game-breaking bug has been found

Hello everyone. It has come to my attention that a game-breaking bug has been found involving the encryption of my game. Apparently, when MV automatically encrypts my files, the encrypted files cannot be read by the engine for some reason. This is very bad, making pretty much my entire game unplayable. However, there is a easy fix for this, but sadly it can not be added until the next major update due to me being in the middle of a major balancing overhaul. Until then, please stick to playing the earlier 0.4.1 version. The default download chosen has been changed to reflect this. Thank you for your patience.

-KrimsonKatt

Posts

Pages: 1
Did you happen to leave non-PNG image files in your project folder, particular any raw files? I don't know how MV handles it but I know VXA has this thing where if you leave, for instance, a .ase file (used for Aseprite) alongside the PNG version, VXA's interpreter will prioritize the .ase version for some reason and crash the game when trying to load it. And this only happens when the project is encrypted.

I don't know if MV's encryptor does the same thing but it might be worth checking to see if your image files are the wrong format.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
I am 100% sure that all my image files are PNGs. I wouldn't have any .ase files as I don't use Asesprite. I use Gimp or Pixlr X for editing, and for custom sprites I use https://www.pixilart.com/draw I rarely, if ever, use the "in-engine" files for saving in Gimp as I mainly use Pixlr X for convivence and that website saves your files automatically on the cloud. (though it sometimes deletes older ones if you don't have an account.) Plus, that's for VXA, not MV. They're similar on the surface, but a lot of things comparatively are very different, mainly coding stuff that I don't understand and how the game exports stuff. Plus, VXA doesn't have any built-in encryption while MV does. It's probably just faulty code or the plugins that I use's weird side-effects, including leftover code from plugins that I no longer use still in the .json or .js files. If I just release a new version without the encryption, which I'm currently working on, everything should be fine. The reason it's been a couple days is because right when the glitch was found I was in the middle of a complete balancing overhaul of my game, making releasing it in it's current state is not a very good idea until the balance changes are successfully implemented and stuff.
Pages: 1