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The Heroes of Yore were valiant warriors who fought evil for many years. One day, an evil surfaced onto the world of Gaea that was so great, the Heroes of Yore could not defeat it. Knowing this during their battle with the fiend, they sacrificed themselves and stored the last of their power in Crystals so that their children, children's children and so on, would attain their power - if only a fraction of it.

The story begins with descendants of these Heroes of Yore on their travels in search for their long lost heritage. Coincidentally, a new threat emerges that could see Gaea completely destroyed forever...

Tales of Legends is a generic, classic styled JRPG similar to those with class systems ie early Dragon Quest and Final Fantasy games, sporting a very generic story, semi-large world map, many weapons and equipment, unique accessories, collectable medallions for trading, randomized (and non randomized) chests and Crystals, Key Items that allow the player to change class.

A project using completely RTP graphics.

Classes

-Freelancer - No special traits but can equip everything
-Warrior - Wide variety of equippable weapons/armor and combat abilities
-Mage - Cast magic spells
-Cleric - Cast heal/support spells
-Thief - Steal items/HP and boost parties Agility/Evasion
-Monk - High physical damage class with self buff abilities
-Knight - Classic tank class that covers for allies
-Dark Knight - Abilities that consume HP to deal big damage
-Shinobi - Specializes in status inflicting abilities and high Agility
-Summoner - Deal big, high cost elemental damage to all enemies
-Spellblade - Uses physical elemental damage abilities
2 new classic classes added, Troubadour and Berserker. Buff allies stats with Melodies as Troubadour. Go berserk as a Berserker.

As the player progresses, they will be able to purchase accessories that allow party members to use a second class' abilities, to let the player mix and match abilities.

Latest Blog

Major Gameplay Update to Classes

Changing classes will no longer save level. To counter balance this, the player can now find level up items, "Level Boost", in chests or as rewards for side quests.

My reasoning for this change is to give a sense of growth when starting a new class as well as rewarding those who stick to a class whilst making the transition to a new class a bit more bearable with the level up item (it also gives grind-aholics some grinding to do if they so wish).

Another (not so original) idea that may/may not be implemented are passive abilities that are class specific upon level up. Warriors will gain 10% HP/5% ATK permanent buff at certain level thresholds, Mages, 5% M.ATK etc etc. This will be to coincide with the removal of level save when class changing.

Meanwhile, some other minor tweaks have been made....

-Dungeon map aesthetics have been altered to be more consistent with other indoor areas (house inners showing the outer walls)
-Warrior skill "Lionheart" changed to "Braveheart" and now buffs ATK by 50% whilst decreasing DEF by 50% for 2 turns.
-Warrior skill "Provoke" has been added (details still to be determined)
-Monk ability "Retaliate" has been added (increases target rate and counter rate to max whilst decreasing ATK by 50% for one turn)
-Monk base ATK reduced slightly (too stronk)
  • Production
  • ten_blue_egyptians
  • RPG Maker MV
  • RPG
  • 05/11/2020 09:26 AM
  • 11/01/2020 03:55 AM
  • 12/25/2020
  • 36988
  • 11
  • 407

Posts

Pages: first 12 next last
author=Reizon23
Class Suggestion: Druid - Focuses on healing and nature mainly.
Sorry for the late reply. I had made the character image templates but couldn't really figure out some spells without deviating from the already classic spells in the game. I had an idea to be able to talk to animals but not via a class. I'm still open to implementing a Druid class.
Class Suggestion: Druid - Focuses on healing and nature mainly.
^Those bugs should be fixed (more that were caught after demo release). Still looking into the missing files problem though... Sorry I couldn't do anything about your save file too.
Handing over the 5 Wolf Pelts to Brandt's wife in Serrah: "Handed over the ii(1303)s"

Failt to load: audio/se/Sound4.ogg; bgm/Scene8.ogg
Data/map103.json
img/characters/Fairies.png

Pushing the Fairy first to the right and then to the pond doesn't work, only "!" and turning around.
And after I finally cornered her, she turn is something ugly and the starting battle is won without a fight.
That was all I could do... because now I am stuck on that map and the prior map is blocked again.

(I have another save, so I could still return to the optional boss)
author=ten_blue_egyptians
How to do that? Would i need a previoys version of the game?

isn't it possible just to move my party back to the other continent in front of Serrahs?
If you can't do it, I will use a bit older file and repeat what I have done. I wish I hadn't saved...
How to do that? Would i need a previoys version of the game?
But can you please fix my save file first? I still need to hunt Dire Wolves.
author=Firefly84
I was able to steal the Bronze Sword + 2 Bonemeals from the Skeleton Generals when they were in the group with the Undead Mage. From all other groups the stealing was as you said.
Edit: seems to really depend on luck, as I was able to do this with a jellyfish, too.

My thief is carrying a longbow and dual wields it with a knife (the one with the 30% evasion).

Before you bring out the full version, I can beta test for you and then make a full report with screenshot.
I write a guide and then I can actualizise it parallel to testing.

Thats odd about stealing, will check it out.

I think this was a bug I had fixed a while ago along with a few others, like resting in serrahs/teleporting to ecrin/upstairs not reachable (there were a few other noticeable ones I had caught after releasing the demo, its appreciated you found them nonetheless)

That would be awesome! I'll be sure to PM you about getting the full game once complete (hopefully with not so many bugs). Would gladly put your username in the credits for playtesting.

author=Firefly84
Failed to load: data/map090.json; map092.json; map110.json; map136.json; map097.json; map104.json; map095.json; map094.json; map096.json; map099.json (there are invisible cupboards etc); map101.json, map105.json; map100.json (same as map99); map098.json (again invisible equipment; and the woman is everytime the same); map093.json
Edit: currently trying to find them in another download.
More missing files: img/characters/Young Man 5.png; woman 3.png; men 3.png; Priestesses.png; Soldiers.png;
audio/bgm/town3.ogg; bgs/Rain2.ogg

Apropo Map 136: you can enter the cave from behind.
Nothings happens when trying to enter the tower to the south of Ecrin.

That seems to be all for this demo as you can't enter Mt. Gharig.
I found 12 Medallions.

3 in Ecrin
1 in Ecrin Castle
1 in Northern Ruins
1 in Encampment (are you meant to enter the well there?)
2 in Alamoore
1 in Orc Cave
1 in Cave of Despair
2 in Serrahs


Edit: My thief can't equip the Arbalest. (And you can repeat that battle indefinitly. The Wielder's Glove can be stolen from the Darklord)
Edit2: My thief learnt Luck +5% and Luck +10% at level 25.
Edit 3: You can't go upstairs in Serrahs' inn.

Edit 4: I couldn't find the maps110 and 136 and what you need for those locations.
Edit 5: Sleeping in Serrahs and waking up in Ecrin. But now I am stuck because I can't use the Bell to call the canoe and saved.
https://www.dropbox.com/s/oxqi6jay62d0x9p/file3.rpgsave?dl=0


I'll be sure to go through these today as well. Arbalest was an oversight that i just saw now (was a weapon type not useable by any class) so that one is fixed.

Did the thief learn both those passives at lvl 25? I will check those as well.

Appreciate the very extensive playtesting! I see you found the secret boss too lol. was just a lil something for those who finished the demo and explored.
Failed to load: data/map090.json; map092.json; map110.json; map136.json; map097.json; map104.json; map095.json; map094.json; map096.json; map099.json (there are invisible cupboards etc); map101.json, map105.json; map100.json (same as map99); map098.json (again invisible equipment; and the woman is everytime the same); map093.json
Edit: currently trying to find them in another download.
More missing files: img/characters/Young Man 5.png; woman 3.png; men 3.png; Priestesses.png; Soldiers.png;
audio/bgm/town3.ogg; bgs/Rain2.ogg

Apropo Map 136: you can enter the cave from behind.
Nothings happens when trying to enter the tower to the south of Ecrin.

That seems to be all for this demo as you can't enter Mt. Gharig.
I found 12 Medallions.

3 in Ecrin
1 in Ecrin Castle
1 in Northern Ruins
1 in Encampment (are you meant to enter the well there?)
2 in Alamoore
1 in Orc Cave
1 in Cave of Despair
2 in Serrahs


Edit: My thief can't equip the Arbalest. (And you can repeat that battle indefinitly. The Wielder's Glove can be stolen from the Darklord)
Edit2: My thief learnt Luck +5% and Luck +10% at level 25.
Edit 3: You can't go upstairs in Serrahs' inn.

Edit 4: I couldn't find the maps110 and 136 and what you need for those locations.
Edit 5: Sleeping in Serrahs and waking up in Ecrin. But now I am stuck because I can't use the Bell to call the canoe and saved.
https://www.dropbox.com/s/oxqi6jay62d0x9p/file3.rpgsave?dl=0
author=ten_blue_egyptians
skeleton generals can drop 2 bonemeals. its not common but some enemies yield more than 2 of an item. the drop chances of its items are fairly high too.

fixed the tiles :)

good catch on the orcs axe, i should be using the database name but had changed the name of giants axe to pickaxe. thanks for that.

hmm, bows should not be able to dual wield. i have them set to seal off shields. will take a look. may i ask what class the character is and if they changed equipment in or out of battle? and changed dialogue to evil looking knight to stop confusion.

thank you again for finding bugs! goes to show even when you playtest for hours, theres bound to be some missed bugs. greatly appreciated.

I was able to steal the Bronze Sword + 2 Bonemeals from the Skeleton Generals when they were in the group with the Undead Mage. From all other groups the stealing was as you said.
Edit: seems to really depend on luck, as I was able to do this with a jellyfish, too.

My thief is carrying a longbow and dual wields it with a knife (the one with the 30% evasion).

Before you bring out the full version, I can beta test for you and then make a full report with screenshot.
I write a guide and then I can actualizise it parallel to testing.
skeleton generals can drop 2 bonemeals. its not common but some enemies yield more than 2 of an item. the drop chances of its items are fairly high too.

fixed the tiles :)

good catch on the orcs axe, i should be using the database name but had changed the name of giants axe to pickaxe. thanks for that.

hmm, bows should not be able to dual wield. i have them set to seal off shields. will take a look. may i ask what class the character is and if they changed equipment in or out of battle? and changed dialogue to evil looking knight to stop confusion.

thank you again for finding bugs! goes to show even when you playtest for hours, theres bound to be some missed bugs. greatly appreciated.
Bug? I managed to steal all 3 items from the Skeleton General in one turn, twice in a row. From the other monsters I can only get one at a time. Seems only to happen when 2 Skeleton General + Undead Mage.

And at the platform where you fought the Minotaur (Cave of Despair) there are 2 darker tiles where you can walk over the limits.

And somehow now my Mage could cast spells with Amnesia.

The Demon Knight mutates to the Evil Knight during the Orc-Cave Arc and the Orc's Pickaxe to the Giant's Pickaxe at the boulders in the Damp Cavern.

Have you tried to dual wield a Bow with another weapon? In this game possible but in reality not.
Hmm, it shouldnt. amnesia only seals knight, warrior, thief, monk, dark knight, shinobi and troubadour abilities. maybe some kind of bug? will look further into it.

Yes, you can still get the treasure after doing a certain dungeon. its not missable :)

Yea, i changed the names of them but didnt catch it till after i released final demo. i changed any related dialogue after releasing demo. whoops!

You dont actually kill the orcs but maybe i will change it to reflect that (have a little cutscene that shows them coming to their senses and walking off after defeating them).

also, training with the knight boosts your levels. i forget how much exp is given but itll raise level 1 classes to level 5.


author=ten_blue_egyptians
amnesia is silence for non magic users (warrior, rhief etc)

ive updated the status screens to show the correct weapon/armor types that class can use. thank you for your feedback.
Amnesia works for the mage.

As I have done the Cave of Despair much too early, have I now blocked the way to the treasure at the pond behind the kid in Alamoore?

You write that you can steal Crawler Silk from the Crawlers, but it is Silk Web.

Is there a way to finish the Orc Cave without killing the Orcs (like the other orc asks me)?
amnesia is silence for non magic users (warrior, rhief etc)

ive updated the status screens to show the correct weapon/armor types that class can use. thank you for your feedback.
More bugs: Amnesia doesn't work on Clerics (not that I am relived to still can heal).
The status windows shows you can equip all weapons/armour instead that of the class.
Thanks for playing! in the last demo, all early game crystals are available to try out from the start. This isnt the case in the actual game.

Yea, i figured anyone who cared enough wouldve got the fog file from a previous download. i meant to put a lil note on the page but forgot. apologies.

iirc, drop rate was 2%? since the last demo, ive increased steal rates a tad.
Major Bug: Have the Warrior, Mage, Cleric, Thief and Knight Crystals from the beginning. (I don't think it is good to have them right from the start).

Missing files: Tales of Legends Demo\www\img\parallaxes\smog.png (pr as the scripted rpgmvp). Needed in the Northern Ruins, basement 1 (from the central stairs)


Little glitch: please read the description of the Bronze Knuckle.
And very, very often the Apostroph in abbrevetions are missing.

Edit: What is the effect of the one-time training with the knight?
Edit2: For missing files I copy a similar file and rename it. So I can avoid game breaker.
Edit3: What is the steal chance for the Longsword from the Undead Knight? I have been trying for app. 1 hour but only failed. (I only attacked with the Knight and the Bronze Axe until it was defeated).
New demo with updates and additions

-Minor balancing changes
-Shorter demo (ends after Orcs Cave)
-6 Crystals available from the start
-Music/SFX update

Demo is more of a showcase of added features rather than additions to questline.
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