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In the ancient days, magic was a myth, a story told to frighten children and fleece fools out of their hard earned silver. Not all stories stay myths forever, though, and the world changed when a new moon appeared in the sky, bringing with it a very real power... and a very real cataclysm. From the ruins of the old orders arose new ones, who struggled against one another until a balance was found. Eventually, peace replaced war, and magic found a place in society outside the dark corners of the land.

Moonsong begins alongside great events which will undoubtedly change the world once more. Take control of a band of outcasts as they struggle to understand their role in the conflict and the scope of the perils which face them. From humble beginnings in the back country of a mighty kingdom, they will embark on an adventure that will take them all across the land- and through no shortage of danger- as they attempt to counter the growing darkness.


I started this project many years ago (perhaps a decade?), but it sat on a shelf for a very long time. Last fall I decided it was time to pick it up and dust it off, and in doing so I found the kernel of a promising project. Unfortunately, I'd done less work than I'd thought, but with my shearing scissors in hand a LOT of elbow grease I've gotten it up to a playable state: certainly worthy of a demo release. I've trimmed out the things that I could never finish, culled the story, and reined in my lofty, impossible ambitions to put together a short, atmospheric quest that I hope you'll all enjoy.

Key features include:
- Choose 3 of 6 characters to form your party.
- Each of the 6 can choose to change class later in the game, offering numerous combinations to suit your playstyle.
- 6 unique skilltrees (one for each character) which let you spend ability points earned from monsters however you like, letting you customize your party.
- A linear story with lots of exploration, with ample treasures to reward perceptive players.
- An interconnected world where every step is shown off in high-detail maps.
- A mix of custom, edited and ripped graphics that all work together to form a cohesive aesthetic.

I hope you'll all enjoy this project from yesteryear: it took a lot of work to revive it, but I think, in the end, you'll agree it was worth it.

Latest Blog

Moonsong v1.3 update is here!

The third update is here! And it's a doozy. The end of the game has been completely rebalanced to increase difficulty and the mid game has been changed to be more challenging, as well. A new type of equipment has also been added!

There will be small save inconsistencies with earlier versions, but only because the light armour characters (Siegfried, Amelia and Elle) can no longer equip shields. Saves should load fine, but shields will need to be unequipped to update correctly. Khalid can equip both shields and the new book-type item which replaced shields for magic-focused characters, so he'll be fine either way.

One major thing of note: please uninstall the old Moonsong.fon font after downloading the update and then reinstall the one included in 1.3's folder. The font must be deleted before installing the new version, otherwise it won't update correctly (a restart might fix this, but this is a Windows bug so I have no control over this). The new version of the font fixes certain unicode characters and adds Spanish text support. If this is your first time installing the game, simply right clicking on the Moonsong.fon file found in the main directory of the game and selecting "install" will fix the font in game!

Anyway, please let me know if you have any problems with old save games other than the shield thing!

Change list:

  • Fixed font to show NoĆ«mi's name correctly.

  • Added unicode support for Spanish text.

  • Rebalanced mid- and late-game monsters to have more HP and deal more damage. This change is especially noticeable in the desert and snow areas. (thanks to everyone!)

  • Changed some resistances for late-game monsters to make monster groups harder to eliminate with a single poweful attack.

  • Removed shields from the light armour characters.

  • Added a new off-hand slot item for Amelia, Khalid, Elle and Siegfried: the book. Books act like shields, but offer less defense. Instead, they increase intelligence and give a small attack boost.

  • Added new merchants in all cities in the game to sell the new books.

  • Magic gear (light armour, books and staves) can now be found for sale in all towns at new merchants denoted by a moon icon on their vendor sign (except Ebora, where it is sold by the quartermaster).

  • Updated one of the NPCs in Ebora to give you your first book for free if you find her.

  • Added a small number of extra equipment pieces for balance.

  • Fixed a difficult to trigger but serious pathfinding issue in Karnev. (thanks to grayshadow)

  • Changed the contents of a small number of chests.

  • Changed font to be brighter and more readable.

  • Finally added a custom icon (it's simple, but it's something!).


If you notice any issues with this new update, feel free to let me know! Any feedback on the updated balancing would be especially helpful.

Tags

Posts

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Looks great. Romancing Saga 3 chars? Fire emblem facesets? I want to play this!
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18309
I don't have anything worthwhile to say but honestly, when do I ever, just enjoy me screaming because this looks great please

aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Looks awesome! This game has that classic RM2K3 feel that just screams "play me!"
author=TheRpgmakerAddict
Looks great. Romancing Saga 3 chars? Fire emblem facesets? I want to play this!


Soon! Very soon, hopefully. It needs a lot of polishing, but it's currently playable... although I absolutely just got killed by an overpowered boss in my nth playthrough, so maybe not quite.

author=Frogge
I don't have anything worthwhile to say but honestly, when do I ever, just enjoy me screaming because this looks great please

aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Screaming is an acceptable currency.

author=dethmetal
Looks awesome! This game has that classic RM2K3 feel that just screams "play me!"


Haha, the classic feel might come from the fact that I believe I started this way back in 2010 originally before it was relegated to a long hiatus. I hope to resuscitate the glory days, if only for an hour or two.
I know a thing or two about shelving stuff so the only thing I can say, please don't give up, as this looks really promising.
author=byproduct
I know a thing or two about shelving stuff so the only thing I can say, please don't give up, as this looks really promising.

No worry of me giving up! I almost gave up on it a long time ago, but it's back now and very close to completion.
Kaempfer, you sleaze! When did you sneak this onto RMN? I am hugely interested in this. Finish it!
And Evoker too. Slacking will not be tolerated.
author=Dyhalto
Kaempfer, you sleaze! When did you sneak this onto RMN? I am hugely interested in this. Finish it!
And Evoker too. Slacking will not be tolerated.


=)

It's pretty much already finished, albeit a bit janky. I'm just completing my alpha test and then I'll do a closed alpha and then it'll be released.
Decky
I'm a dog pirate
19517
lookin' good! :)
I like it. i'm very curious about this game.
Ciel
an aristocrat of rpgmaker culture
243
yo glad to see you back at it, i hope to play this soon
Hell yeah! Downloading now!
author=Giznads
Hell yeah! Downloading now!


Nice! Let me know what you think!
So glad to see this has been finished! You must feel a great sense of accomplishment, bud.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18309
Been playing this and encountered a few bugs. Didn't take note of most since they were pretty minor (mostly passability bugs, and I think I broke sequence in the city with the postman sidequest by interacting with the alchemist before getting his package? When I went back to the post office the game said I delivered his package and got attacked but I didn't) but I did just encounter a game breaking bug I figured you might want to know about - in the Marahas where you're supposed to meet up with Giovanni in the south docks, if you talk to the guy in the blue outfit so that he moves out of the way, but then go outside rather than go down the stairs, when you go back in he will be in the hallway and you won't be able to progress because you can't pass through. Figured you might want to know about it.
I'll check it out. Good work.
author=Frogge
Been playing this and encountered a few bugs. Didn't take note of most since they were pretty minor (mostly passability bugs, and I think I broke sequence in the city with the postman sidequest by interacting with the alchemist before getting his package? When I went back to the post office the game said I delivered his package and got attacked but I didn't) but I did just encounter a game breaking bug I figured you might want to know about - in the Marahas where you're supposed to meet up with Giovanni in the south docks, if you talk to the guy in the blue outfit so that he moves out of the way, but then go outside rather than go down the stairs, when you go back in he will be in the hallway and you won't be able to progress because you can't pass through. Figured you might want to know about it.


Yikes! I'm working on a patch, so I'll fix these up and they'll definitely be fixed in the future. Thanks for telling me about it. It seems no matter how much testing, something always slips through (and sometimes it's big!).

author=Ghost
I'll check it out. Good work.


Let me know what you think!
got stuck on the desert, there are sandstorm everywhere.
author=invisibledragon
got stuck on the desert, there are sandstorm everywhere.

Try to reach the center.
The way I did it was going back to the top left corner, and walking down right (one step down, one right approximately) until I found the ruins.
author=calunio
author=invisibledragon
got stuck on the desert, there are sandstorm everywhere.
Try to reach the center.
The way I did it was going back to the top left corner, and walking down right (one step down, one right approximately) until I found the ruins.

Correct!
I did this, made 20-25 steps south from the cave exit, then go all right (est). You should find a lone rock that is important landmark: if you continue right you will find the oasis, if you go south from the rock you find the ruins.

So the trick is finding the rock (that's in the middle), there is only one!
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