• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Bug Fix for a more Ideal World 1.0

-Fixed an issue which literally breaks the whole game in level 1 and 3.

For those who knows a bit about unity:
I skipped an Audiosource component thinking it was ok because certain monsters had no damage sfx. Turns out this is ok in editor mode, but NOT in release mode, it literally breaks everything in release mode!(Collision, input etc)

-Adjusted level 2 melee animation to be more accurate to its attack time.