0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


Dedicated to Andrew.


"They say Hell lies in other people, but I don't think it's worse than living with your own past. Those people barely grasp what Hell can really be."





You are Avoir Cafard, a miserable, dull man that lives in a dirty and deplorable apartment, in a forsaken town with sad people and monotonous situations.
Avoir works in a local church as a spiritual counselor for people who have problems with life, either because of friendships, love, work, or family.
During five days, he will attend five different people with different situations that are disturbing them.

Taking them for a walk.
Talking to them for a while.
Making them see that things are not so bad as they imagine.

Maybe that will help them, somehow.

While at it, Avoir is also trying to solve his own problems. Problems about his own past.
He wishes to forget it at all costs.
Sadly, memories from an eternity seem impossible to forget.





Raziel (Rah-ziih-ell) is an adventure-esque, philosophical game where you wander about solving small tasks and talking to people. It aims to be a character study of five distinct people and their stream of consciousness, while also being a tale about introspection, nostalgia, loneliness, and the human condition.

The game is set within five days of Avoir's life. In each of them, you meet a different person which you must help to ease their struggles about life while discovering new things about Avoir himself.
While not taking care of them, you are free to wander about in the city talking to its inhabitants and maybe even helping them along the way.
It revolves in five chapters with a prologue, two interludes, and an epilogue.

The narrative is loosely based on a short story I wrote some years ago when I was starting to write, called "Quarto de Hotel" (Hotel Room).





  • 3+ hours of gameplay;

  • Original Soundtrack;

  • Charismatic characters;

  • Pixel Art cutscenes;

  • No random battles (actually, no battles at all);

  • Yes, you can call it "Ray-zih-ell" if you want to;

  • A fishing minigame;

  • Free city-roaming;

  • NPCs that don't have just one meaningless line of dialogue;






This game is recommended by the author for 16+ players.
Contains Graphic Content, Strong Language, Sexual References, Mental Health References, and Mature Humor.

This game is not recommended for impatient players.
Being very slow in nature, this game might bore some people who expect thrilling action or complex game mechanics. This is just an unpretentious story being chronicled in form of a game, and it's not meant to be anything more.



Latest Blog

No blog entries have been posted yet.

Posts

Pages: 1
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
16652
I will never not freak out about more 2k3 games being added to the site and this is no exception *shrieks like a dying whale in happiness*
author=Frogge
I will never not freak out about more 2k3 games being added to the site and this is no exception *shrieks like a dying whale in happiness*


Thank you for your kind words, Frogge.
At first, I was thinking of using RM2k3 to make this project, but I had recently bought RM2k on Steam and thought it would be nice to make a game on it. So far it has been pretty nice.
I hope people will find it an interesting experience when it comes out.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
16652
Both are good as long as we get some of that sweet sweet retro
Nice graphics and portrait choices! Rm2k goodnes...I wonder WHEN this will be playable....
author=TheRpgmakerAddict
Nice graphics and portrait choices! Rm2k goodnes...I wonder WHEN this will be playable....

Thank you for taking interest in my project, TheRpgmakerAddict.

To answer your question, I don't even know that myself, and it would be better to not set any deadlines or make any promises that I can't keep. It's one of those cases of "When it's ready".
I hope it won't take too long to finish it. It's not supposed to be a long game anyway.


Cheers.
This looks interesting. I like the concept. And I love games that are their author's game, in the sense that the author puts personal things in it, which seems to be the case.

Writing visual novels/story oriented games can be risky, because it's much, much harder to keep the player invested for long. I recommend you be careful about pacing. Even if you have no battles or no specific mechanics, it's always good to have some sort of breather between dialogs.
author=calunio
This looks interesting. I like the concept. And I love games that are their author's game, in the sense that the author puts personal things in it, which seems to be the case.

Writing visual novels/story oriented games can be risky, because it's much, much harder to keep the player invested for long. I recommend you be careful about pacing. Even if you have no battles or no specific mechanics, it's always good to have some sort of breather between dialogs.

I'm honored to have you here commenting on my project's page, Calunio. You among other things are an inspiration for me to make games the way I do. Thank you for taking the time to come here.

Also, I would like to point out that yes, it is a little bit autobiographical, but at the same time, it stands out as its own thing.

And I appreciate the tips. I'll keep that in mind.
I believe you'll find this game quite an interesting experience.

Thank you once again for coming here and taking a look at my project.

Cheers.
Tava atrás de jogos de rpgmaker pra jgr no meu port do wii e achei isso aqui. De bater o olho me interessei no jogo

Criei a conta só pra comentar aqui, que dahora!! Qnd vi que era BR então, fiquei :D

Segui no twitter pra saber quando vai estar jogável (não encontrei por aqui pra baixar/comprar)
Abraço ai broder :)
Pages: 1