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Be a Deer in Reindeer Story!

A turn based RPG with Action Adventure elements. Top down action platforming outside battle!

During battle: Between the player and enemy is the Battle Zone! When the enemies attack control your character in the battle zone to avoid damage! Master Zone Skills to strike the enemy during their own turn!

Out of Battle: Navigate the world, use the characters unique abilities to solve puzzles and dodge hazards. Explore the world and watch the absurd adventures of Lux and friends unfold!



"End Jack's War Against Christmas!"


Winter is fast approaching. In Tinsel Town present production in Santa's Factory is ramping up! A naïve reindeer, Lux, has been invited to play in Cringlewood Creek, by "The Other Reindeer" who plan on making fun of him for showing up.

Upset, Lux returns to Tinsel Town hopeful his friend Robin can cheer him up. The day only gets worse! The insidious Jack Frost sneaks into the factory, steals the presents, and divides them between his underlings!

Wishing to prove himself, Lux teams up with Robin and a young Yeti, Wendigo. Together they'll deliver a seasonal beating to Jack and his minions!






Features



  • Turn based battle system - use strategy, status effects, etc. to overcome enemies

  • Action battle elements - during the enemies turn move your character to avoid harm

  • Action Commands - press a button before an attack wind up for bonus damage

  • Customisability - Equip your characters, customise their skillset!

  • Out of Battle - navigate the world, use the characters unique skills to solve puzzles and dodge hazards.

  • Comic storytelling - Bizarre and silly scenarios abound!





About

Reindeer Story is currently a prototype. I'm planning on releasing this prototype for the 14th of December 2020. This prototype will have approximately 45-60 minutes of gameplay and story content and will cover a somewhat self-contained mini-story introducing all three main characters.

This will be a sample of what the full game could offer.

This game's inspirations are on its sleeves. Bits from Mario & Luigi, Paper Mario, Deltarune...if you like those games, I hope you'll like this too!

Depending on how the prototype is received, I'll start planning the full game and start looking for play testers, artists, musicians etc.

If you've any suggestions give a shout.



Be a Deer and Subscribe! Or I'll Caribou-hoo-hoo!

Latest Blog

Version 1.04

Hey!



Just released version 1.04 of Reindeer Story Prototype! A fair amount of refinements and gameplay adjustments have been made.

General
* Added Screen Transition animation before starting an encounter.
* A few adjustments have been made to the enemy AI system. From now on certain enemies and bosses can have certain patterns based on various criteria (turn number, HP) and some bosses may now use more than 1 attack in a turn.
* If a character has more than 3 status effects only your 1st three status effects will display.
* You can no longer adjust the camera, the Camera Button function has now been replaced by a Nose Beam which will function in the full game.
* Improved movement on the field. If moving diagonally against a wall you'll continue to move in the free direction.
* Tutorial and Controls are now hidden while Textboxes are displayed on screen.
* Changed the Sound Effect for Collecting Coins.
* In Shops added an icon to display which characters can use equipment.
* Changed font for Angry or Shouting text.

Balance Changes
* Reduced the Energy Cost of Lux's Small Heal to 2 and decreased the amount of additional energy cost for higher levels.

Enemy Changes
* Reduced the base power of the Wheelbot's Laser Attack from 3 to 2.
* Reduced base power of Spike Attack to 1.
* Reduced RatsEye's HP to 3.
* Changed HolliBerri's standard attack to Strike
* Added Spike Attack to Chestnut's moveset
* Certain enemy attacks are now capable of spawning at the bottom of the Battle Zone, previously some attacks could be evaded entirely by standing at the bottom of the screen.
* Changed the method of "randomly" enemy attacks, such as the WheelBots Laser or the Ratseye's Strike for a more even distribution across the Battle Zone.
* Adjusted how Humbugs Black Hole works. It now divides the gravitational pull up between Horizontal and Vertical Up/Down e.g. if you're at a 45 degree angle to the black hole the pull will be 50% Horizontally and Vertically.
This will allow the player to better properly evade the gravity pull in a diagonal direction.
* Enhanced Humbugs Boss AI, in certain circumstances his will now use Black Hole and a Fireball attack at the same time.

Bug Fixes
* Fixed Freeze bug where when the player or enemy attempts to apply a 4th status effect on a character/enemy with the game falls into an infinite loop of checking status effects.
* Fixed Crash bug in the item screen when highlighting the 2nd or 3rd party member with a healing item and cancelling when you have less than 2 or 3 rows of items no longer crashes the game.
* Adjusted textboxes not to cut off on the left/right side of the screen, textboxes also shouldn't end up too small for their text now.
* Fixed a bug where the jailed Angel in SweetStreet Park could be spoken to before rescue.

Thanks for Reading!

-Azzie
  • Production
  • Azzie
  • GameMaker Studio 2
  • Adventure RPG
  • 07/04/2020 10:21 AM
  • 04/16/2021 09:10 PM
  • 10/31/2022
  • 13334
  • 8
  • 32

Posts

Pages: 1
This game looks really cute. Definitely like the style of the pixel art.
author=Sidewinder
This game looks really cute. Definitely like the style of the pixel art.


Thanks, I was going for a kind of cartoony/animation style of pixel art.
I'd say you succeeded. Character Sprites are unique and well animated, and the environments look decent.
Pages: 1