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Battle Revamps and more!

  • Azzie
  • 01/14/2021 09:56 PM
  • 328 views
Hey Hey!

I've released version 1.02 of Reindeer Story's Prototype. Hurrah! There's a lot of changes this time thanks to user feedback!

Battle Mechanic Changes
I was told the battle system was overwhelming! so I've consolidated skills down into two types, Melee, and Special. Skills are selected by moving the glow between the options.

https://rpgmaker.net/media/content/games/11637/screenshots/Battle_System_Simplified.png


Bosses kind of stayed at similar difficulty throughout a fight. So to make it more exciting some Bosses will grow more powerful under circumstances(Number of turns, HP depleted,Other foes defeated) to make the Boss battles feel more intense as they progress.

Along with this I think it's now more important for you to know how much progress you're making. A Heart Shaped marker will indicate an enemy's remaining HP!

https://rpgmaker.net/media/content/games/11637/screenshots/Battle_HP_Marker.png



Tutorials
I know people don't like drawn out tutorials. So these are just control hints that don't interrupt gameplay. These will appear only during the start of the game:

https://rpgmaker.net/media/content/games/11637/screenshots/Tutorial_Jump.png


Also during the 1st three battles. You likely have figured out how to move about... But It's probably best to highlight that you can attack during the enemies turn!

https://rpgmaker.net/media/content/games/11637/screenshots/Battle_Tutorial.png


(You might notice the Battle Zone,the rectangular grid you move in during the enemies attack is a bit smaller. It's now made of 16x16 squares in terms of enemy attack)

There's other more general changes, for usability like prompts on the start screen. Balance changes, and dialogue adjustments. But give the game a shot and see!

-Azzie