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Version 1.04

  • Azzie
  • 03/27/2021 02:49 PM
  • 266 views
Hey!



Just released version 1.04 of Reindeer Story Prototype! A fair amount of refinements and gameplay adjustments have been made.

General
* Added Screen Transition animation before starting an encounter.
* A few adjustments have been made to the enemy AI system. From now on certain enemies and bosses can have certain patterns based on various criteria (turn number, HP) and some bosses may now use more than 1 attack in a turn.
* If a character has more than 3 status effects only your 1st three status effects will display.
* You can no longer adjust the camera, the Camera Button function has now been replaced by a Nose Beam which will function in the full game.
* Improved movement on the field. If moving diagonally against a wall you'll continue to move in the free direction.
* Tutorial and Controls are now hidden while Textboxes are displayed on screen.
* Changed the Sound Effect for Collecting Coins.
* In Shops added an icon to display which characters can use equipment.
* Changed font for Angry or Shouting text.

Balance Changes
* Reduced the Energy Cost of Lux's Small Heal to 2 and decreased the amount of additional energy cost for higher levels.

Enemy Changes
* Reduced the base power of the Wheelbot's Laser Attack from 3 to 2.
* Reduced base power of Spike Attack to 1.
* Reduced RatsEye's HP to 3.
* Changed HolliBerri's standard attack to Strike
* Added Spike Attack to Chestnut's moveset
* Certain enemy attacks are now capable of spawning at the bottom of the Battle Zone, previously some attacks could be evaded entirely by standing at the bottom of the screen.
* Changed the method of "randomly" enemy attacks, such as the WheelBots Laser or the Ratseye's Strike for a more even distribution across the Battle Zone.
* Adjusted how Humbugs Black Hole works. It now divides the gravitational pull up between Horizontal and Vertical Up/Down e.g. if you're at a 45 degree angle to the black hole the pull will be 50% Horizontally and Vertically.
This will allow the player to better properly evade the gravity pull in a diagonal direction.
* Enhanced Humbugs Boss AI, in certain circumstances his will now use Black Hole and a Fireball attack at the same time.

Bug Fixes
* Fixed Freeze bug where when the player or enemy attempts to apply a 4th status effect on a character/enemy with the game falls into an infinite loop of checking status effects.
* Fixed Crash bug in the item screen when highlighting the 2nd or 3rd party member with a healing item and cancelling when you have less than 2 or 3 rows of items no longer crashes the game.
* Adjusted textboxes not to cut off on the left/right side of the screen, textboxes also shouldn't end up too small for their text now.
* Fixed a bug where the jailed Angel in SweetStreet Park could be spoken to before rescue.

Thanks for Reading!

-Azzie