Login
Login
Register
Recover Password
it takes a tough man to make a tender review
GAMES
Full Games List
Featured Games
New Games
Reviews
Media
Images
Blogs
Game Updates
DEVELOPMENT
Development Spotlights
Images Feedback Summary
Game Design Highlights
Tutorials
Articles
Scripts
Utilities / Plugins
Resources
Engines
Engine Bulletins
What is Makerscore?
EVENTS
Past Events
Achievements
Misaos
COMMUNITY
Forums
Post History
Chat
New to RMN?
STORE
Full Store List
RMN Music Pack (free)
Important
MISAO RESULTS 2023
Download Now
119.9 MB
45 downloads
0 reviews
Save to Dropbox
Add Review
Subscribe
Nominate
Submit Media
RSS
Summary
Blog
Images
Media
Downloads
Play Lists
Reindeer Story It's a Whale of a game! I'm adding wildlife to areas to liven it up a bit.
You know what I'm referencing ;)
So in the demo, you could save the Cherubs for some gold coins. In the full game in addition to reforming the Angel Choir at the church. There's a 'big guy upstairs' in the church who rewards you for saving them.
Robin explores the misty, mysterious Magical Mysts
Another adjustment I'm making for polish, I've made it so the party formation will change based on the number of characters. So when there's only 1 or two party members they're more in the middle of the screen.
Waffle and Double are Jacks Minions.
Working on enemy attacks
Surprise! Some battle-scenes will both tell a story and impact the challenge!
Working on some scenes for Reindeer Story! FF6-like scenes where characters act on the battlefield!
While refining the game I've decided to cut out some of the wasted space on the battle screen so everything appears larger on the screen now!
If you break these vases you may get coins! :)
Started feeling up to developing again and myself back in the saddle :). Did a bit of mapping for Cringlewoods, unlike the prototype it's an optional area now. So main reason to go there is some treasure, rescuing angels and a sidequest.
Wendigo mounts Lux as his Steed for a Joust at the Knights Tournament!
Lux enjoying a nice bath! (It's for a scene)
Got round to working on a boss battle in chapter 4 I felt was best left til later, and now it's later! :LuxHappy: . It probably looks like I took the idea from Deltarune Chapter 2's dance battle, but you'd be wrong. I got the idea from Paper Mario Origami
I quite like FF6's scenes where the characters break from the battle for a scene. Reindeer Story will have a few like this!
A Witch that lives in the Sweet Street Sewers, if you're a Final Fantasy Fan you may be able to tell what I'm referencing.
In the full game there'll be 75 lost Cherubs across the world. Save them and they'll appear in the Church choir in Tinseltown :)
Shhh Lux is sleeping :)
A little more polishing of the graphics. To fit more scenes better the main characters kind of have a Ness-style blank expression when facing the screen when not in a special pose. The smiles looked a bit weird during the more serious scenes :)
Part of the prologue dungeon Mt. Fairesteppe. The Yeti and Sheep are in competition over who gives best combat advice.
Part of the prologue dungeon Mt. Fairesteppe. The Yeti and Sheep are in competition over who gives best combat advice.
Woolly the Prologue Boss shows off the boss defeat animation! Lots of flash and stars!
Got another one of the party guests done. The Nutcracker
Working on level design and shortcuts for high skilled play!
A set of reactions for Lux in battle
A set of reactions for Robin in battle
A set of reactions for Wendigo in battle
Working on a storage system that lets you deposit and withdraw items! I might add a filter to darken the background to keep it focused.
Being from Britain, I thought would be nice to draw from some of its mythology in Reindeer Story. So check out Cait Sith and the Loch Ness Monste
Sounds Wendigo wants to sign up to keep to up date on Reindeer Story...or perhaps the Knight Tournament in chapter 2
Added some follower AI. Though it's only for this moment where Lux gives Cringle a tour of Santa's Workshop in the prologue. I'd shudder getting follower AI to function convincingly in the areas with actual platforming.
Get defeated in the battle and you get the choice to retry, continue from the previous room or quit.
Another enemy attack! The enemy places down land mines which last between turns. The longer the battle goes the less space you have!
Working on some enemy moves. For now there's lots of balls!
Doing some work on the battle system for the full game! With Beam moves they'll hit any foe that overlaps! It's quite satisfying to take out multiple foes with 1 blow right?
Came up with a snowing effect for Reindeer Story. Quite simple but it adds to the atmosphere!
WIP concept for a late game area.
Jack Frost and some of his henchmen.
Following some of the prototype feedback. I'm splitting the Equipment screen up to one for equipment and the other for skills! (I might release a new version of the prototype with the updated mechanics)
A WIP for a place called Pleasure Palace in Chapter 4 of Reindeer Story. Chapter 4 will be spread across A LOT of locations. But it's a pretty pivotal part of the game's main story so It'll be more grandiose in that sense.
Part of Chapter 4 will take place in Sweet Street. I've redesigned it from the demo to be more of an urban city-like place than a few houses.
Some enemies will appear in the Battle Zone! They'll behave differently! These BombBombmice will pursue you, and charge up to explode if you get too close!
Decided to come up with new enemy overworld sprite designs. Up to this point I was recycling a design I used in Wonder Robot D.
The Nutcracker has a test to see who is worthy. If you think this a set-up for a joke, you're right.
Working on scenes for Chapter 3. The players meet up with a Nutcracker, Jo.
A Blue Mole.
A Bomb Mouse. Watch Out! It will wander the battle zone and Explode!
It's an Imp.
Working on some more enemy attacks. Bosses and Stronger enemy attacks will directly target the character. Weaker enemies attacks will be more random and easier to evade.
a WIP for an area in chapter 2, Autumn Arena. (It's kind of more of an edited screenshot at this point). I'm aiming for a medieval-sports motif with autumn colours(Red/Orange/Yellow) Also the clouds in the background are just snow tiles at the moment.
In addition to the three main characters there will be "Guest" party members. They're not directly controllable but will help the party!
In the prologue of Reindeer Story, Lux and Robin Seek out the Abominable Snowman
In the full game the Prologue dungeon is Mount Fairsteppe! It will have a fair bit of jumping!
Working on scenes, I decided to make a placeholder sprite for undesigned characters so I can start building up content.
Working on a new ability. Hold down the a button to charge and release to Fire a beam!
A game mechanic I'm experimenting with for puzzles. This is a large log that you can push around! The Orange blocks represent which parts you can't walk through. (Though they'll be invisible in the full game, just have them for testing)
Experimenting with more maps for towns.
Testing autotiles to improve the look of the maps.
Making changes textboxes to adapt to the text length.
Battle Tutorial. The controls will appear for the 1st three battles! But they'll become more transparent in battles 2 & 3!
I've added gauge to indicate the enemies current HP.
The next version of the game's title screen will say to press Enter! to start. In the current version use Space Bar.
Next version will consolidated the different Attack Types into Melee and Special.
Adding some pop-up tutorials for the next version. To make learning the controls a bit easier.
I've added an autosave feature to the game! It will save when you move between rooms and if you gameover you can continue from the autosave.
Watch out below! These tiles disappear as you walk across them!
Robin joins the party.
Gravity attacks like black hole will try and drag your character into them! It's best to run in the opposite direction.
I've updated the look of the menu screens to match up with the other UI(Text boxes,etc.)
Different skill types have varying qualities. e.g. A melee style attack won't hit flying enemies unless specified.
I've added skill descriptions! I've made a script that looks at the data and constructs the description.
A battle in the Factory. Wendigo takes a hit!
This door is locked with a secret code.
When enemies attack. Move around in the Battle Zone to evade!
Wendigo uses a Zone Attack, Z-Attack to strike back at the enemies!
Partridge and Chestni are the 1st Boss for the prototype. I'm hoping to squeeze two more in before the 1st of Dec!
Tinsel Town, arriving here will be the ending of the Prototype/Demo
Status Icons
Concept for what the world map could look like.
I’ve finished the underlying world map logic! Inaccessible locations are faded out and have no paths drawn to them!
Battle Results! Showing your rewards, lots of cheese in this one.
Tutorial for basic controls. Can you figure out what the buttons do?
This Cherub is a jailbird. Solve the puzzle to rescue them!
Equipment have slots which you attach tokens to gain skills. Each slot has a level, the higher the slot level, the more powerful the skill will be.
Lux is accosted by a hungry slime
During the enemy phase avoid their attacks by moving about.
Jump to reach higher platforms!
Ice Floe, no where to go...except if you jump!