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Decided to come up with new enemy overworld sprite designs. Up to this point I was recycling a design I used in Wonder Robot D.
  • Azzie
  • Added: 08/29/2021 10:33 AM
  • Last updated: 04/18/2024 12:14 AM
  • 627 views

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To elaborate further I've been thinking about distinguishing the enemies with
a dark colour and a red outline.

I might use certain designs for harder to dodge enemies. Currently you can outrun them all but I might make some closer to the players speed.

e.g. the Slime would move slow, the mouse like here here would move faster.

Currently I have it so enemies stop pursuing the player if the players jumps up to or falls down to a lower platform. I might put a flying enemy type in as well that ignores the terrain and can trigger a battle while the player is in mid-air.
Pages: 1