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Destiny or Fate? It's the same, it's IIInevitable!

Welcome to the review of IIInevitable, a short game in three acts of about ten minute each. This game was made for an evento, so in a really short time, the 48-hour 2020 GMTK jam: "out of control" to be precise.
The three parts are:

1- A visual novel in which two friends meet immediatly after one of the two has a vision that tells him that the meeting will go badly. In this part you will have to choose the dialogues lines until the "iiinevitable" end.

2- An adventure game in which you are a lone astronaut on a space station visited by aliens. Here you can navigate the various rooms from the map, activate objects and take items. It's a short adventure part that will culminate with the "iiinevitable" confrontation between the alien and the astronaut.

3- Another adventure (probably shorter that the second one) in which you are an old man. In this case you have to navigate the empty house looking for items that represent the memories of his deceased son. When you do this the memory will disappear giving color the room in which you are (that normally are represented by greyscale pics). "Iiinevitably" you have to do this for all the rooms.



Ok, as you can expect from my description and also from the title of this game, it's an extremely linear experience with almost no choices, and in any case with no different endings or particularly complex path.

I really liked the graphics style since it's really different each chapter: the first chapter uses drawings with black silhouettes, the second is a sci-fi setting with more realistic sprites and looks like one of these first person 90's adventure games (like the Journeyman Project) complete with a small inventory of three items.
Last one is even more realistic (and dramatic) with pictures that looks like real photos. There are some little animations, nothing much but it's ok, they are nice and contribuite to the atmosphere.

There is just a soft background music and sounds are appropriate but nothing special. I found them to be ok, even if the confirmation sounds on the spaceship are quite loud compared to the rest. Anyway nothing out of place, no bugs or typos found here.



The IIInevitable Final Verdict
Well this is a strange "game" to review. It's more an art piece, there isn't much to play but there is a lot to experience. It's not exactly bad but for that reason I think that many people may not like this, since it's clearly not for everyone. Anyway it's short and even if it's unlikely that you will play it again (I completed it three times, the second to try new choices, the third to take pics) it's not a bad experience, instead it's maybe one that will let you disappointed and waiting for more, maybe something that will connect the scenarios. But no, this is IIInevitable, not IIIIIIIInevitable, so it's ok as it is. I also liked how the mood becomes more and more sad and depressing after each chapter even if some glimps of light and hope still appear (coincidentally the first episode that is the most lighthearted has the most sad and depressing ending, in my opinion).

IIInevitable gets a III/5 from me for the pleasant but sadly one-shot linear experience.

Posts

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First off, I want to say it's really commendable that you take the time to review so many projects. This surely does wonders for the self-esteem of many small developers like us.

These are all completely understandable criticisms.
The 48 hour timeframe was challenging, especially with one of our team members literally making his first video game ever here. The initial idea was to have several interesting ways to reach the inevitable conclusion of each act, but the clock just kept ticking. If we had more time to plan the narratives, they might have overlapped in some way other than just thematically. Personally, I enjoy the novelty of a small collection of loosely-related games. This is likely because I'm partial to the contentious "art game" idea, however. All this being said, the jam was a great learning experience for both of us.
We're overjoyed to hear an honest, in-depth review by someone who enjoyed the experience.

I'd be curious to hear what you have to say about my demo, releasing on the 22nd: https://rpgmaker.net/games/11202/
In contrast to the IIINEVITABLE's 48 hours, I've been working on THRONE for over a year now.

Thanks again for your thoughts, The RpgmakerAddict! :)
author=deficiencyproductionz
First off, I want to say it's really commendable that you take the time to review so many projects. This surely does wonders for the self-esteem of many small developers like us.

These are all completely understandable criticisms.
The 48 hour timeframe was challenging, especially with one of our team members literally making his first video game ever here. The initial idea was to have several interesting ways to reach the inevitable conclusion of each act, but the clock just kept ticking. If we had more time to plan the narratives, they might have overlapped in some way other than just thematically. Personally, I enjoy the novelty of a small collection of loosely-related games. This is likely because I'm partial to the contentious "art game" idea, however. All this being said, the jam was a great learning experience for both of us.
We're overjoyed to hear an honest, in-depth review by someone who enjoyed the experience.

I'd be curious to hear what you have to say about my demo, releasing on the 22nd: https://rpgmaker.net/games/11202/
In contrast to the IIINEVITABLE's 48 hours, I've been working on THRONE for over a year now.

Thanks again for your thoughts, The RpgmakerAddict! :)


Hey! Thanks for your reply. Well since if this is the first game this rating could probably be a starting point, as I know that due to the time constraint it wasn't probably possible to make a bigger/complex game. Still, this game is not bad at all, and I consider it an appetizer ;)

Anyway yes, I'll try that demo when it comes out, sure!
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