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Lost in Dillaria is a retro-styled arcade/action RPG. Traverse 27 levels filled with enemies, conquer 4 puzzle-filled dungeons, upgrade your stats, buy and use items or equipment and find secrets that are scattered everywhere! Defeat Lord Oxon and his Demon Knights, before the armies of Dillaria invade your homeland of Terrafin.

Gameplaywise it's a combination of Bomberman and Legend of Zelda with traditional RPG elements (exp. points, leveling up etc.). Hope you will like it.
It's a spiritual sequel to my old RPG MAKER series KNIGHTS OF DILLARIA I made in 2007-2010

FEATURES
- 6 worlds
- 27 stages
- 4 dungeons
- 40 secrets
- unlockable cheat codes!
- leveling/upgrade system
- arcade swordfighting action

Press SHIFT to use POTIONS - all other items are either context sensitive or equiped automatically.

A patch that updates the game to version 1.2. was released. You can find it in the downloads page. It removes certain game crash glitch, that sometimes happens after beating dungeons

KNOWN BUGS

There are two bugs in the game, that I can't fix:

UNHITABLE ENEMY: Sometimes, you can't hit an enemy, the sword goes right through him! Go hit something else, like a crate or a different enemy, it should reallign the coordinates and after that you can whack the sucker!

INVINCIBLE ENEMY: Also sometimes, an invincible enemy can appear. I don't know why this happens, but just avoid him.

Both of this bugs happen like once during the gameplay - once I played through the whole game and it didn't occur to me...so yea...have fun I guess.

Latest Blog

LOST IN DILLARIA is out

Yup!

The game is out a day earlier.
Download, play, leave feedback, have fun!
  • Completed
  • TechArtGames
  • RPG Maker 2003
  • Action RPG
  • 07/20/2020 10:46 AM
  • 09/11/2020 09:07 AM
  • 08/31/2020
  • 4556
  • 12
  • 95

Posts

Pages: 1
this reminds me of the new zealand story on the amiga.
Gonna sub for nostalgia
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
This looks super cute. I'm following.
This game is pretty. It's such polished graphics and the design is clean and intuitive. Can't wait to play this.
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
Oh boy, this looks like so much fun <3
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
Am I the only person for whom sword swings will randomly not work? Like, I'm swinging the hardest I can and the enemy won't respond to it. It happens randomly, usually on the beginning levels.

EDIT: I also crashed after saving on the between-level screen right after the first proper dungeon. It mentions an invalid event page. It really bums me out because now I can't continue the game without starting from scratch.
You are no the only one - I wrote about this bug in the description. Happens sometimes - hit a box and it should work again.
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
How about the crash I mention in the edit?
Send me savefile to techartgames@gmail.com - I will repair it for you asap
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
Sent. Sorry for not being able to give you more details, but yeah. I'm enjoying the game, in spite of these problems.
The patch is up - thanks for helping me find the glitch :)
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
I found another bug: in the second dungeon, it is possible to get stuck in an attacking state after attacking spike floor tiles (which by itself is bizarre). That is particularly annoying in the boss fight.
Found another bug: got the "invalid event was specified" message when saving the game after reacing 2-1. It happens everytime I load the game, too, so my save file is broken, now. :(

EDIT: Whoops, I see I'm not the only one. Save file emailed.
Try downloading the patch in downloads section - it should resolve your problem. If not, I will check the savefile myself
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
I think it'd be better if you just included the patched files on the full game package and reuploaded the whole thing.
The game looks nice and seems pretty cool to play, but it's very buggy unfortunately.

-It seems that after the first time I shut down the game (using in game menus), whenever I boot up the game again and start a new game, a 1 minute timer would appear of the top left, and the normal timer appears on the top right

-Sometimes your character gets frozen in a frame holding the sword out, and then the attack button doesn't work anymore. I don't remember what I was doing the first time it happened, but it resolved itself somehow. However, it happened again when I was in the multi-screen dungeon (4th level?) in a room near the bottom right with spikes everywhere and a chest. When I opened the chest, the frame freeze thing happened. Then whenever I pressed the attack button, I took damage as if the game thought I touched the spikes. Then I walked to a new screen to try an engage an enemy, and the game crashed with something about "invalid event"

-Also not sure if this is a bug, but the heart and helmet symbol at the top never changed at all when I took damage, so not sure what they were meant for...
Thanks for the feedback - I will do as Gretgor suggested - will make a blog post, when the bugs are "ironed out" and the fixed version is reuploaded - the savefiles will be compatible
Also Dyluck - that timer is used as a HUD and shows your remaining health and armor :)
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
Yeah, I eventually figured out what the timer meant, but before I did, I thought I had to use the menu to check my health, which was hella annoying.

My suggestion would be to replace that timer with a healthbar. That's not too hard to make, and if you want, I can help with that.
Pages: 1