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2 Fun 2 BeFuddled

  • Dyluck
  • 04/29/2018 11:41 PM
  • 1759 views
Angels & Demons - Fallen-Griever
BQ2 begins with a basic arrow sliding puzzle, following by a hotter/colder puzzle, where you flip 5 switches the the left or right, and a statue tells you how many are correct so far. There is some amusing flavor texts here from examining statues/doors/signs.


Tick Tock Took Book - Jakester
This is a neat little puzzle where you have to allocate a certain number of books to each of the 3 bookshelves. You do so by taking books from one shelf and putting them into another shelf to get them to the right amount, with one little added twist at the end that requires you to notice your surroundings.


Setting the Table - Gibmaker
This was instantly my favourite and the most creative puzzle in the BQ series up to this point. First off, the level uses some cool mechanics, such as pushing long vertical/horizontal tables around, and the physics of it was well scripted. The second mechanic were rocks that rotated around a pillar, which acted like a 4 direction turnstyle gate if you wanted to pass through. The final part of the level combined these mechanics very well, and it was very satisfying to try and figure out how to move everything into the exact correct position you needed.


Future's Past - Mr.L
You travel between a past and future version of a town, and try to fix the problems of the townsfolk in the past so that their future is better. You basically just talk to the people and try to find ways to help them, which is pretty simple puzzle, but it was also a nice change of atmosphere.


Rocks, Slings and Arrows - SavageInventions
This consists of 3 mini-puzzles. The first is to push a rock onto a button, with some unpassable tiles blocking the way, and their colour blends into the normal ground. The second involves pulling sets of switches which affect neighbouring switches. I'm not sure if this one was bugged because it seemed way too easy. The third is an arrow sliding puzzle, but it only takes finding the one single correct arrow to pass through the whole thing. This level was pretty disappointing, to be honest.


The Curious Chase of Zack Zachariah - Hexatona
The objective here is to make your way to the goal before a ghost catches you or blocks you off. At first it seemed like this was an action puzzle, but it turns out the ghost only moves when you do. So the challenge is actually to find the best path to reach the goal before the ghost gets there, while not running into it. In the end, it just comes down to trial and error, but it was still kind of fun.


Lovely Logic - Zeuzio
You kind of play as a detective or judge on this level. There are 8 Alex-es and you have to guess which one is the real one based on their dialogue and his girlfriend's description. You basically just go by the girlfriend's description and see which person matches, so it's pretty straightforward. A first, I kind of thought your own deductions would play a bigger role, such as noticing Alex's favourite colour from his clothes, but it was not the case.


Zack's Chip Challenge - kentona
The objective of is this level is to collect 15 "chips" by going around a solving a bunch of mini-puzzles, ranging from sliding, block pushing, bridge building, and other minor tasks. You will collect various coloured keys and powerups which will help you navigate other parts of the level. The puzzles themselves aren't too hard, but I do appreciate the amount of mini-puzzles packed into a single level. This level also features some custom graphics and music. Remember to save whenever you find a key/power-up though, and never ever touch a bomb.


Riddle of 7 - Liberty
There are 7 mini-levels here relating to the 7 cardinal sins, each with their own mechanics and a short story scene at the end of each, which was a very nice touch. You can also conveniently switch between easy/normal mode, and I chose normal.

Greed: I like how the solution to the level relates to the theme of this sin
Pride: Sliding puzzle with switches that come down to mostly trial and error
Envy: Mostly busywork of pushing things into order, but I like the concept of sorting by the different categories.
Lust: You have to get past a mob of girls. It's hard but hilariously enjoyable! Why do you have to do the level twice though?
Gluttony: Just jump over chairs to avoid eating too much food. Nom Nom!
Sloth: Just keep walking and don't get lazy. How appropriate!
Wrath: Neat try at an action battle, but it seems to be a bit buggy


In-A-Gadda-Da-Vidda - Mikemc
You start by walking around and collecting 5 petals. Then you try to input some numbers on a piano based on a nearby clue. Once you notice what the number in brackets mean, you will solve the puzzle. There's not much else to do here.


Economy Sim - Craze
This level is an economy sim, where you start by choosing a few stats, then placing 1 of 3 tokens onto 6 different plots of land. You have 10 turns to meet a production quota, and each turn you influence production by giving the tokens instructions. I've tried my best to use the most suitable token/choice for each plot of land to maximize production, but I failed 3 or 4 times, and it seems it comes down to trial and error. I could try more combinations, but each time I would have to go through 10 turns of mostly repetitions just to see if it will pan out, so I'm not going to go through that again and again. Unfortunately I have to give up here, and won't be able to see the final few levels.


Conclusion
Overall, this was a pretty enjoyable game, and definitely a step up from the first entry, with more levels and more creative challenges. Most of the levels were quite fun and some of the bigger ones obviously had a lot of effort put into the design. I'm kind of surprised though that there isn't a walkthrough for this one. It's a shame I won't get to see the last 2 levels, but I look forward to playing the next installment, Befuddle Quest 3.

Posts

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Setting the table might be the cleaverest puzzle in the entire series
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Yeah, this was the one puzzle where every time I realized I missed something and had to restart at the checkpoint, it still felt like it was really ingenious.
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