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"Religion isn’t bad when put in the hands of those who follow it’s true teachings.

It only becomes corrupt when wicked people pervert it to achieve their own selfish agendas."

-Angelican Helena Rostling

Long ago the kingdom of Ostragen was fair and just, ruled by a monarch that treated his people with respect. The land flourished during that time. Yet, all good things must come to an end, and after the sad, dismal passing of the great King Darin, a serpent of sorts ascended the throne in his place.

Forty-five years have come and gone since King Rilyn took his father’s place. Famine, sickness, and political strife have become commonplace with the social hierarchy at an imbalance. Nobles, wealthy landowners, and corrupt merchants rule the lower class, and the king sits upon his throne reaping the spoils of his tainted kingdom.

During these dark times, the people of Sardonia turn to those they once found solace in, but there is no respite. Corruption has seeped into the entire Kingdom of Ostragen. Even the Divine Order, a once loving and caring religion, has turned its back on their flock, aiding the king in his nefarious plans. The people feel lost and alone, and with nobody to turn to, their hope begins to fade.

Yet four misguided individuals find themselves in Sardonia, and after several unexpected events, their destinies become intertwined. They must join forces to take on a corruption that could lead to the fall of their great civilization. Will they meet the same fate as the Ancient Delkinians, or will this strange group of four unlikely heroes band together and accomplish a most perilous quest?

"Greetings wander and wayward soul. I am Senn Creo—bard extraordinaire, master of the fine arts, and greatest thespian of all time! Many would think me to be the protagonist of this tale, but that is not the case, unfortunately. I am simply the storyteller of the group. The one of eloquence; graced with proper grammar and the ability to captivate and enthrall an audience. Many would consider this a tale or story of sorts, but I deem it A PLAY. And where do all plays begin? Why… the cast, of course."


Skylan the Thief
"Where shall I begin with this one? Selfish, rude, sarcastic, and devious are just a few words to describe this unsavory pickpocket. I had the displeasure of running into this boy upon my arrival at the capital. I will say, however, what he lacks in social decency, he does make up for in loyalty to his friends. He truly cares about the people that raised him and desires to do the right thing. This is why he is the main protagonist of our story."

Kagmaar the Barbarian
"Slightly cliché, but I don’t make this stuff up, I promise. Aye, we got a ba’rul from the north. He’s enormous, he’s violent, he’s ill-tempered and… he’s a barbarian. PLOT TWIST? Hardly. This monstrous race of horned people tends to either be barbarians or shaman, and he’s unwilling arrived in our capital after being corralled here by slavers with… you guessed it… A SHAMAN! But why is King Rilyn kidnapping ba’rul, and what is the ultimate plan for him and his tribe?"

Lacillia the Warlock
"A rather mysterious young woman that I befriended quite early upon my arrival in Sardonia. She captivated me straight away with her adoration of the arts and love of musicals and plays. However, she is battling some inner demons and lives in a world that looks down upon her particular class of mages. I will, however, tell you one thing. Never have I witnessed someone melt the flesh off a person with such flair. She can be quite terrifying, so best to stay on her good side."

Senn the Bard
"'Tis I. Your bard and teller of this fine tale. I’m handsome, brave, heroic, and have beautiful golden locks that flip and curl for days! I’ve arrived in Sardonia just recently and hail from a distant region of Ostragen know as Hesselwood. I have come to our grand capital to perform for King Rilyn and his family at their royal celebration. Why have I chosen to turn against His Majesty and join this unsavory group? Well, one must choose the lesser of two evils, and King Rilyn is quite vile, so… here we are."

"Oh, my favorite part! What wondrous and fabulous features can you expect in Tales of Yuria 2: The Gilded Crown? Well, this list will likely grow, but let me give you just a snippet of what you can expect:"

  • A rich, story-driven game where every NPC has a personality and purpose. From the shop vendors to members of the Royal Guard. Meet and grow to love (or hate) all the people of Sardonia.

  • Three dialogue choices: Diplomatic, Sarcastic and Aggressive to help mold and shape your main protagonist’s personality.

  • Decisions that will ultimately change the story and mold the world around you.

  • Party Relationships: Certain choices you make will improve your relationship with some and hurt it with others, changing your personal story between each character.

  • Custom-made characters, faces, and side-view battlers. Even the enemies are custom and fully animated.

  • No random encounters. All battles are scripted into the game to encourage exploration.

  • A vibrant world full of unique and harvestable plants used in creating alchemical potions.

  • An array of items used for Alchemy, Cooking, and other crafting trades (TBD).

"Well, my friends. That is all I have for you, but fear not, for I shall be here with you every step of the way. While this tale is far from complete, I shall return from time to time and provide you with updates and additional lore of Yuria. Perhaps even introduce you to a few of Sardonia’s many residents. So, don’t forget to subscribe and check back often, and if you would be interested in chatting and getting more frequent updates, be sure to join our Discord below. Farewell!"


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!!WARNING!! There will be some mild cursing, subtle sexual references and blood in this game. Fictional religion will be present, as well, and any similarities to modern religion will be unintentional.

Latest Blog

Mapping Reworks & Combat

Welcome to my first Game Design blog for Tales of Yuria 2 :-) I'm very excited to start doing more of these and share updates as my game progresses. I'm also creating a YouTube channel and will be posting gameplay videos very soon. For now, I've included a couple of topics on my game's mapping, some reworks I'm currently doing, and an update on combat. I also have a quick development progress update. Hope you enjoy and feel free to comment any ideas or suggestions you may have.

Some of the biggest feedback I got for ToY1 was my mapping. I made most of them too big with a lot of empty space, so that's an area I've been focusing on in ToY2. In some of the screenshots, you'll notice the shops and interior of my buildings have been greatly scaled down, and I'm now using the FSM tilesets, so the look and feel has been updated and improved upon, as well.

The one idea I've been back and forth on is parallax mapping. It looks amazing and does give your game a unique feel, but I also know this greatly increases the size of the file, plus can cause performance issues for some players. At this point, the scale for ToY2 is larger than my first game, so doing parallax mapping for all the outdoor maps, dungeons and towns would cause my game to be extremely large from a file-size standpoint, so I've decided against this.

However, I have decided on a few changes I'll be making to my mapping to help improve on the visual appeal a bit further. None of this reflects in the current screenshots, but I plan on updating those very soon.

1) I'll be utilizing Yanfly's Grid-free Doodads plugin. I'm currently going through and revamping my maps to give them a bit more detail and less of a blocky/grid feel.

2) I'll be using more overlays and animated doodads to give each map a different feel and atmosphere. I recently got Plueschkatze's Animated Doodads Graphic's Pack to add fireflies, dust particles, water droplets, and a few other animations. I have considered a few custom-made animations for the game, as well. I just need to commission my artist for these.

I've included a new screenshot below to showcase some of these changes.

I've received a couple of questions: 1) Is there any combat in my game 2) Why are there no screenshots of the game's battles?

Yes, there will be combat in my game. The reason I haven't posted screenshots is that I don't currently have any monster artwork finished yet. On my game page under features, I mentioned enemies will be custom and fully animated, so I will be showcasing this at a later date. My artist is still working on some character models, and I plan on having a custom icon set, balloon animations and some additional doodads added.

My side-view enemies will be further down the road. Mostly because I'm still trying to decide on which type of monsters I'd like to have for each dungeon, and I'm currently writing those into my script. Since I'm commissioning custom artwork, I'm wanting to get creative with my monsters. I will say, however, that my favorite type of enemy in any game is undead and the occult... so you CAN expect to see zombies, skeletons, and demons make a re-appearance, and I've also considered vampires.

I'll be sure to post some screenshots for combat and showcase a few enemy sprites once some of the artwork is complete. If you have any suggestions or ideas on monsters you'd like to see... feel free to comment below.

ToY2 is broken up into chapters. While this will likely change (increase/decrease) during development... the goal is to have 9 chapters. I just finished chapter 4 over the weekend. However; I have not started working on chapter 5. I need to go through and make sure 1-4 are more polished. I still have mapping revamps to do, some additional dialogue choices to script, and I'm adding the party relationship variables, as well. More details to come on that in a future blog.

However; feel free to give feedback and suggestions. I'm still in early development, so I'm open to new ideas right now if you have any.

That's all I have for now, though. It's been a crazy year for everyone, so I hope you're all staying safe and taking the proper precautions. HAVE A GREAT DAY! :-)

  • Production
  • AeroFunk80
  • RPG Maker MV
  • Adventure RPG
  • 07/22/2020 05:45 AM
  • 08/06/2020 09:23 PM
  • 12/31/2021
  • 1605
  • 11
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Niceee...after finishing the first I was hoping for a sequel, given the ending...
Take your time because the first was good but this looks even better!
Niceee...after finishing the first I was hoping for a sequel, given the ending...
Take your time because the first was good but this looks even better!

Thanks! I'm excited to share even more with everyone. I'll try and do frequent updates. :-)
OH MY GAWD I am so excited for this!!!!!
OH MY GAWD I am so excited for this!!!!!

Thanks emmbee23! Glad to see you stop by my page :-)
Aw yeahhhh

Thanks Liberty! :-)
Pages: 1