These past few weeks have been amazing in terms of progress.
I've been working super efficiently lately, making a lot of new maps, animations and mechanics.
Soon I'll be implementing another big puzzle, one I'm sure many of you will like!
If I manage to keep working like this, I'll be able to release the game in December.
I've decided to make Wintertwined a commercial game, for about €3,00 / $4,00. I've been working much harder on the game, than I have on any other project. I do intend to release a Demo somewhere this Summer, which will hopefully encourage people to try it out ^^
Once again: Thank you all for the support you've given me, it helps me to create the best version of Wintertwined possible and brings me joy every day.
It's been a little over a month since the last update... So here's a new area I've been working on, the gas station! (it's not entirely done yet tho.)
This is the first area you'll be exploring when starting Wintertwined.
It took a long time to get here, mostly cause I needed to learn a LOT of mapping + overlay techniques to make this small area as playable as possible.
Though I have grown to love the lighting on this map a lot ^^
I hope to finish the entire Intro before the end of march, If I do, I'll still be on track to meet the deadline ;-;
Another fun thing: My friends have tried out a portion of Wintertwined, all of them very enthusiastic! I've observed them playing and took many, many, many notes. Managed to work out a few mayor bugs and spelling errors. I hope to release a public Demo somewhere late summer/ early fall. So keep an eye out for that ^^
Hi ya'll! Fist of all, I want to thank all of you for cheking out the page, over 5000 pageviews! I can't believe it!
Here's a screenshot of Giles, You'll be able to play as him in certain parts of Wintertwined.
(He's holding a lighter to light up the dark and dirty room, This is a bit more obvious in-game I promise)
Some of you might know I teased a Demo in December, I have some bad news.
I'm postponing it, until I'm satisfied with game. So far, there have just been too many little bugs and audio issues that I have yet to resolve, and I'm afraid that opinions of Winertwined might be negative if these issues weren't resolved beforehand.
I also decided that the first playable build won't be made public for those reasons, I hope you'll understand.
I've been having a hard time lately getting the motivation to work hard on Wintertwined... And most creative stuff too.
When I do get around to doing something, like the Klonoa plush doll I made (See my twitter feed) I get so few comments or likes, it kinda feels as if nobody cares, which makes it so hard to then start working on something else.
The thing I hate the most, are these constant thoughts running through my head, that I must monetize everything I do, or else it's not worth all the time and effort it takes. And I know I shouldn't, Wintertwined is my passion project, I pour so much of myself into it, and I'm kinda scared it might not be all that great.
I guess it's the current extended lockdown, which hangs over us like a curtain of dread as well. Not being able to work my regular job, which I both love and miss, takes a massive toll on both my mental and financial stability.
I know I'm not the only one struggling with these feelings, which makes it a lot easier for me to accept it as is.
I just hope I get to keep making Wintertwined, with the love and passion I usually have.
Cause I'm not giving up, All the kind comments have pushed me to keep going, so once again:
I've been working on this menu for a few days now and am beyond satisfied with the end result. It really gives off the right vibes for the entire game!
Here's the animation that plays once it starts.
(Sorry for accidentally spamming the living hell out out ''Menu_03'' I did not intend to submit the image 4 times!)
Furthermore, A whole bunch of new stuff has been added as well!
A new puzzle, a new animation and lots of dialogue too.
If progress continues like this, there's a good chance the demo build will be finished in December!
Hello! Thank you so much for checking out my silly little blog.
I have been working real hard lately to make sure Wintertwined has as little bugs as possible. I've been testing all of the puzzles and been working all day to make sure it will be a game worth trying out. I wish I could just show it all off, but I know that playing it is way more fun than reading about it.
I did however find some of the oldest pieces of concept art I still have.
These were some of the original sprites that I made before the game got a MAJOR graphical change. Enjoy!
(Scroll to the right to read the full story)
As some of you might know, I was hit with Covid-19 and couldn't do anything besides sleep all day. I am very fortunate to have battled through and beyond happy to announce that I'm doing well!
Hi yall! Very happy to be writing again, I've recently been struck with Covid-19, making it near impossible to get out bed. I'm beyond relieved to have survived it and I've slowly been recovering. Today marks the first day of working on Wintertwined again, It's not a huge update, but I did make a new room!
I've been postponing a certain animation for about 2 months now, at some point, it had to be done.
I'm pretty satisfied with the animation so far (Though this is only a snippet of about 50% of the whole scene)
Still, I wanted to show some progress, specialy since we've gained a whole bunch of subscribers in the last week! <3
(also being on the front page!! That was cool!)
I'm not really an animator, but hey, I'm pretty happy with the result C:
Hi yall, Thank you so much for checking out my game in these past few days!
I truly means the world to me