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Progress Report

Postponed Demo + Personal thoughts

Hi ya'll!
Fist of all, I want to thank all of you for cheking out the page, over 5000 pageviews! I can't believe it!

Here's a screenshot of Giles, You'll be able to play as him in certain parts of Wintertwined.
(He's holding a lighter to light up the dark and dirty room, This is a bit more obvious in-game I promise)

Some of you might know I teased a Demo in December, I have some bad news.
I'm postponing it, until I'm satisfied with game. So far, there have just been too many little bugs and audio issues that I have yet to resolve, and I'm afraid that opinions of Winertwined might be negative if these issues weren't resolved beforehand.
I also decided that the first playable build won't be made public for those reasons, I hope you'll understand.





I've been having a hard time lately getting the motivation to work hard on Wintertwined... And most creative stuff too.

When I do get around to doing something, like the Klonoa plush doll I made (See my twitter feed) I get so few comments or likes, it kinda feels as if nobody cares, which makes it so hard to then start working on something else.

The thing I hate the most, are these constant thoughts running through my head, that I must monetize everything I do, or else it's not worth all the time and effort it takes. And I know I shouldn't, Wintertwined is my passion project, I pour so much of myself into it, and I'm kinda scared it might not be all that great.

I guess it's the current extended lockdown, which hangs over us like a curtain of dread as well. Not being able to work my regular job, which I both love and miss, takes a massive toll on both my mental and financial stability.

I know I'm not the only one struggling with these feelings, which makes it a lot easier for me to accept it as is.

I just hope I get to keep making Wintertwined, with the love and passion I usually have.
Cause I'm not giving up, All the kind comments have pushed me to keep going, so once again:

Thank you all so, so much.

Progress Report

Wintertwined: Main Menu + Sorry for the accidental spam

So yeah, new main menu!

I've been working on this menu for a few days now and am beyond satisfied with the end result. It really gives off the right vibes for the entire game!
Here's the animation that plays once it starts.
(Sorry for accidentally spamming the living hell out out ''Menu_03'' I did not intend to submit the image 4 times!)


Furthermore, A whole bunch of new stuff has been added as well!
A new puzzle, a new animation and lots of dialogue too.

If progress continues like this, there's a good chance the demo build will be finished in December!

Progress Report

Wintertwined: Possible Demo in December + Hilarious Bug

Hi yall!

As the title says, there's a good chance the first playable version / Demo will be available in (Late) December.
I'm on the right track and hoping everything keeps going this way.

There's unfortunatly also a chance that it won't be ready yet, but I'm working my butt off to make sure that when a playable version is ready, yall get to experience it asap!

The last month has been mostly bug fixes, plugin upgrades and overall smoothening of the game, a fully implemented puzzle AND multiple puzzle difficulties!

And here's a bug I randomly encountered, where Winter's animation didn't load properly and got stuck in a loop. (has been fixed now, but I nearly choked on my drink when it happened)



(This animation is supposed to be Winter grabbing something in front of them, but when it got stuck on a loop it... it got a little unfortunate)

Progress Report

Wintertwined: How Winter was Made + Health Update

Hello! Thank you so much for checking out my silly little blog.
I have been working real hard lately to make sure Wintertwined has as little bugs as possible. I've been testing all of the puzzles and been working all day to make sure it will be a game worth trying out. I wish I could just show it all off, but I know that playing it is way more fun than reading about it.

I did however find some of the oldest pieces of concept art I still have.
These were some of the original sprites that I made before the game got a MAJOR graphical change. Enjoy!
(Scroll to the right to read the full story)


As some of you might know, I was hit with Covid-19 and couldn't do anything besides sleep all day. I am very fortunate to have battled through and beyond happy to announce that I'm doing well!

Progress Report

Small Update

Hi yall!
Very happy to be writing again, I've recently been struck with Covid-19, making it near impossible to get out bed. I'm beyond relieved to have survived it and I've slowly been recovering. Today marks the first day of working on Wintertwined again, It's not a huge update, but I did make a new room!

Progress Report

Wintertwined: New Animations + Thank you!

I've been postponing a certain animation for about 2 months now, at some point, it had to be done.
I'm pretty satisfied with the animation so far (Though this is only a snippet of about 50% of the whole scene)

Still, I wanted to show some progress, specialy since we've gained a whole bunch of subscribers in the last week! <3
(also being on the front page!! That was cool!)

I'm not really an animator, but hey, I'm pretty happy with the result C:



Hi yall, Thank you so much for checking out my game in these past few days!
I truly means the world to me

Progress Report

Name change + other stuff

The name change is now official: Wintertwined!

Winter and Giles need to arrive at the cabin first... what better way to travel, than a motorcycle? ...Through snow? yeah sure!




Well, looks we passed the 1000 views, many thanks to all who checked out the page ^^

Progress Report

Name change coming soon + New animations

(Mount Sero) Has been a working title for a bit too long now, so a new name is coming soon!
Ive been working on a few animations, like here:


Here Winter Breaks open a locker with a rusty pipe, What could be hidden in there?

Progress Report

First Monthly Update! (Thanks for almost 700 views!!)

I hope to update these every month!
I've been working on the lighting system lately and I'm almost satisfied.
It is a little dark right now and I do intend to brighten it up a little for the final release.
Had a little change in the script for the flashlight as well and it works about 1000 times better and faster now.


(Big thank you to all for the views, It means the world to me ^^)
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