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Postponed Demo + Personal thoughts

Hi ya'll!
Fist of all, I want to thank all of you for cheking out the page, over 5000 pageviews! I can't believe it!

Here's a screenshot of Giles, You'll be able to play as him in certain parts of Wintertwined.
(He's holding a lighter to light up the dark and dirty room, This is a bit more obvious in-game I promise)

Some of you might know I teased a Demo in December, I have some bad news.
I'm postponing it, until I'm satisfied with game. So far, there have just been too many little bugs and audio issues that I have yet to resolve, and I'm afraid that opinions of Winertwined might be negative if these issues weren't resolved beforehand.
I also decided that the first playable build won't be made public for those reasons, I hope you'll understand.

I've been having a hard time lately getting the motivation to work hard on Wintertwined... And most creative stuff too.

When I do get around to doing something, like the Klonoa plush doll I made (See my twitter feed) I get so few comments or likes, it kinda feels as if nobody cares, which makes it so hard to then start working on something else.

The thing I hate the most, are these constant thoughts running through my head, that I must monetize everything I do, or else it's not worth all the time and effort it takes. And I know I shouldn't, Wintertwined is my passion project, I pour so much of myself into it, and I'm kinda scared it might not be all that great.

I guess it's the current extended lockdown, which hangs over us like a curtain of dread as well. Not being able to work my regular job, which I both love and miss, takes a massive toll on both my mental and financial stability.

I know I'm not the only one struggling with these feelings, which makes it a lot easier for me to accept it as is.

I just hope I get to keep making Wintertwined, with the love and passion I usually have.
Cause I'm not giving up, All the kind comments have pushed me to keep going, so once again:

Thank you all so, so much.


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I understand your feelings all too well. I also have a project which is very dear to me, but at the same time I am afraid that when I am going to post it online, it won't be received as I expect. But that's just what it means being a game developer I guess. We have to give our best and pour all our passion and love into our projects before worrying about how it is going to be received. That way even if we receive bad reviews, we would know it's ok, because we gave our best and through it we learned so much.
This lockdown is really bad... I also can't go to college, and I miss it so much.
I hope working on Wintertwined will help you enjoy your days even when stuck at home.
And don't worry about the postponed demo! It's better a late but polished demo than a rushed and buggy one! Can't wait to play it!!!
You're 100% correct, We have to learn by falling from time to time.

It'll be a little more difficult to work with the lockdown hanging over us, but maybe with time, it might help us create a bit of structure to the whole mess.

Thank you so much for the kind words! I've taken it all to heart and I really, really appreciate it!
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