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A bit on the short side, but I had fun.

PREMISE

A Child Called Ash is a short RPG released for the 50 Days of Representation event hosted on RMN. It’s a prequel to another game called A Maned Lioness, which in turn is a prequel to something called “The Life and Times of a MtF Daughter of Lions.” You can download the former on RMN, though the latter isn’t hosted here, and may not actually exist yet.

That being said, if you’re reading this and are worried about Continuity Lockout, the story is pretty straightforward and at no point did I ever feel lost.

The heroine of this game is a bipedal lioness named Raziya. The focus of the story is her coming out as transgender, but she also falcon punches zombies and stuff, so there’s something for everyone here.

PRESENTATION

Unlike a lot of other games, there’s no RTP used (except for some of the battle animations though they’re from RPGmaker 2000 and have been converted to use NES palettes). Instead a Child Called Ash uses retro Nintendo Entertainment System style graphics and audio. I grew up playing games like Dragon Warrior Monsters and Star Trek: 25th Anniversary, so this was really nostalgic for me.

All the maps are competently made and the battle screens look great.

GAMEPLAY

Most of the game is cutscenes, but there are a few interactive battles. There aren’t many skills or items to choose from, and for the vast majority of the game, you’ll only have one character to control. That being said, for what they are, they’re fairly engaging. At no point did I feel I was just zoning out and mashing the enter key.

Both your HP and MP are fully restored at the end of combat. This might be confusing to players because there’s no way to check your status on the main menu, and you’re carrying around an item called ‘Kebab,’ which claims to restore HP outside of battle, but I’m fairly certain it’s just a relic from an earlier stage in development.

The walking speed is very slow and there’s no sprinting. This isn’t a super huge issue in some of the smaller maps, but when you get to the cave dungeon there is a bit of backtracking (only if you want the optional loot, though) and can get a bit repetitive.

NARRATIVE

When I first loaded up A Child Called Ash, my first thoughts were how it looked a lot like the games I used to play way back in my childhood. Then a bandit tried to cut off Raziya’s testicles with an axe and it was at that point I kinda realized that AtiyaTheSeeker wasn’t kidding around when they said this was “Perhaps the darkest story I've told thus far in a game.”

It’s not some horrific nightmare story like Blood Meridian, but... yeah. Don’t come into this expecting some lighthearted fun.

My experience with trans issues largely begins and ends with me reading a fan theory about how the Matrix was an allegory for being transgender, so I’m probably not the most qualified person to talk about this plot, but all of the characters have well defined personalities though, and I do think Raziya came across as sympathetic and relateable.

CLOSING THOUGHTS

I really wouldn’t mind seeing more of this setting, so I’ll probably check out Maned Lioness. If you like retro graphics, shorter games, and don’t mind the darker plot I’d say it’s worth a download.

Posts

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AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Aaah, I'm glad you liked the stuff! I was worried about the tonal whiplash of the assets versus the narrative, but I'm glad it's not the worst?

For the sake of clarity -- the tagline for Maned Lioness is just a tagline. It's a prequel to a more traditional JRPG in the works. Sorry about the walk speed; it does seem like the cave is either too big, or the character moves too slow. Stuff to work out, going forward.
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Ah, here's some stuff that I missed from the other day!

Indeed, the Kebab item was an idea that got phased out, despite its presence. With that cut-down menu, I hadn't realized that it never shows HP or MP gauges in the pause menu until late in development. I didn't want it to be jarring if the player couldn't check Raziya's health, so I decided to give full-heals after each fight. Sadly, it meant her lunch was dummied out without being inaccessible in normal play. Whoops!

I am glad the fights were engaging. The last thing I wanted to do is make them boring. Even so, there is a reason I called this a Visual Novel and not a true RPG. I'd take a VN over a Kinetic Novel any day, especially for events. There has to be some kind of interactivity for me to consider something a game.

My apologies about the walk speed issues, too. Indeed, the cave is either too big or Raziya's walk is too slow. Maybe both.

Insofar as not feeling "qualified" about the experience? Don't worry about it. That's kind of the goal of representation, in my mind: showing that "different" people among cultural, racial and LGBT+ minorities are as normal as anyone else. The last thing I'd want is to make Raziya a walking stereotype, or put her up on a soapbox. All works are (allegedly) political, and shades of my own experiences were reflected with my veritable self-insert. But writers write what they know, and not everything we know is pleasant.

As for Maned Lioness? Ehhhh, you can if you want. It's a shorter experience and has more interactivity, but you may run into similar shortcomings as this one. I also feel some of the climactic dialogue is kinda... cringy? There's a reason I've been trying to dial back vulgarity and melodrama in my games. I'm totally going to make allusions to such in my personal project, which Maned Lioness and Child Called Ash are a prologue to. With any hope, and a lot of blood-sweat-n'-tears, I can mash together my writing nuances with more JRPG mechanics.
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