• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Version 2.15 changelog:


I replayed the game recently and found a few sticking points in the balancing...

The first optional boss (Blue Maelstrom) is no longer unintentionally and obscenely hard compared to every other boss in the game.

Boss reinforcements that aren't tied to special gimmicks show up a little bit more often.

Gave the final dungeon's bosses a bit more survivability.

And I squashed some bugs while I was at it.


---

Six years ago, a Dragon laid waste to a simple farm, leaving behind a single survivor, Anabeth, forever scarred by the trauma.

Today, she sets out with her sweetheart, Artemis,
Their hunting companion Ace,
And a scholar of Dragon lore, Arthur.
On a quest for revenge, justice, and closure.

Watching their journey is the God of Fury himself, pushing them to defy their destiny, pushing them to do the impossible, testing their resolve...And rewarding their glories and triumphs with his Favor...

---
Glories of the Hunt is the 3rd game in the Shackles of Varn setting. It can be enjoyed on its own, but you'll find plenty of small references to Illusions of Loyalty and Heresies of Discord.


Gameplay:


Glories of the Hunt is a 2 to 5 hour RPG that spans 3 short dungeons, filled with "on-map" enemies that can be fought or evaded.

The "Aggression-based" Combat system from Illusions of Loyalty returns with two new twists to the formula, still loaded with challenging fights and high impact abilities.

The combat system uses an ATB (speed bar) combat system, as well as new "Glory" skills that allow you to dramatically shape the battle by passing turns to other characters, revive allies instantly, and much more.

There are 5 Difficulty modes, covering your needs whether you are just here for the story, or whether you crave a difficult challenge.

Characters


Anabeth



Anabeth used to be a farmer's wife, and the last person you'd find doing anything seriously dangerous. Years after losing her family to dragonfire, she's grown into a hardened warrior, walking the Path of the God of Fury.

Still haunted by the trauma of her past, she has decided that she can never get true closure until the Dragon that destroyed her family is dead.

Artemis



An expert Huntress and devoted follower of Fury, and also Anabeth's girlfriend. Artemis seems rather brusque and rough around the edges, particularly in a fight, but she harbors a softer side that Anabeth has helped cultivate over the years.

Arthur



A scholar and expert of Dragon Lore, from the far off Desert of Kyln. Arthur is new to Fury's Path and is thus unused to the danger he'll soon find himself in. Despite his reservations, he remains committed to the mission purely to get his hands on the "hoard" he believes the Dragon is guarding.

Ace



Third in a line of exceptionally clever hunting dogs, Ace is both a lovable ally and a vicious combatant. When he's not mauling a threat to the party, he enjoys naps, chasing insects and demanding belly scratches.

This game was made for the 50 Days of Representation event

---
Version 2.1 changelog:

The "Save At Will-O-Wisps only mode" should now work as intended!


Changes in Version 2.0:

- Added 3 new optional bosses designed to push your skills to the absolute limit (Complete a dungeon's little "Scavenger hunt" to uncover that dungeon's optional boss)
- Finally, 100% fixed the Final Boss's special mechanic so that it follows a more understandable pattern.
- Changed an animation or two.
- Squashed a few bugs (some enemy skills that should have been sealed by Arty's "Sealing Arrow" were not being sealed properly, the party's turns now randomize properly again after using "Army Of Four" etc)
- Improved a few lines of dialogue that I felt were weak.

I think the game is finally at it's absolute best. Unless someone discovers a major bug, I think this is the final update. :)


Version 1.041 patch notes:

- Fixed a bug in the tutorial which would replay events that had already happenned if you backtracked.
- Fixed 2 bugs in the final boss (Wrong Silence status used, and one of his tricks didn't work on Easy Mode.
- Fixed Typos and one wrong text box when backtracking to the second area.
- Cleaned up the difficulty change so that you no longer get any loose difficulty modifiers in your inventory.


Patch notes for 1.03:
- Healing Herb items can now be used out of battle.
- Remade the Boss reinforcement system for Discord Difficulty (it had a bug that would cause it to revive one of the enemies the *instant* it died instead of giving you a small grace period between revivals.)


Version 1.02 patch notes:

- Tutorial boss on Discord Mode / Ultra Hard rebalanced to be more fair.
- Somehow "*Slaughter" 's ability to do critical hits got un-tagged, fixed!
- Various Typos fixed.
- Removed a box from the final campsite that could accidentally trap the player.


Version 1.01 patch notes:

Visual bugs fixed:
- Unused Test enemies were still on the cliffs/walls in some dungeons.
- A blinking event circle for the "shop" in one campsite was not turning off during a cutscene

Gameplay bugs fixed:
- The Extra Boss Reinforcements on Discord Mode had various small issues fixed.

Quality of life:
- There is now an animated circle over campsites when you first arrive, so you know that you can interact with the campfire to progress the game.

Latest Blog

Version 2.0, with three new optional bosses, complete!

Well, this update went much faster than I thought it would!

I've gone and added 3 new optional bosses to the game, one for each of the game's "dungeons". To unlock them, simply complete the dungeon's little "scavenger hunt", and they'll show up.

Each one has a new mechanic or two that adds a new wrinkle to combat, or at least will make you reconsider your tactics. I think you'll find them quite fun to take down. :)

I think the game is finally at its absolute best. Or at least, I can't think of anything more I could want to add.

Unless someone discovers a major bug, I think this is the final update for Glories of the Hunt. :)

---

Other changes in Version 2.0:

- Finally, 100% fixed the Final Boss's special reinforcements mechanic so that it follows a more understandable pattern.
- Changed an animation or two.
- Squashed a few bugs (some enemy skills that should have been sealed by Arty's "Sealing Arrow" were not being sealed properly, the party's turns now randomize properly again after using "Army Of Four" etc)
- Improved a few lines of dialogue that I felt were weak.
  • Completed
  • Aegix_Drakan
  • RPG Maker MV
  • RPG
  • 08/11/2020 10:33 PM
  • 01/31/2023 01:29 AM
  • 08/29/2020
  • 17866
  • 3
  • 522

Posts

Pages: 1
Aaaaand should be fixed now! At least this was a quick fix. :)
author=Arcanod
@Aegix_Drakan Just to let you know: if we decide to save the progress "at whisps only", it is impossible to save the game when interacting with at least the first will-o'-wisp (the option remains grayed out). On a side note, I think you should display the game version number on the title screen, or even provide the changelog in the archive.


What? ...Oh shit you're right!

Alright, I'm going to fix that real quick. :o Thank you for the report!
@Aegix_Drakan Just to let you know: if we decide to save the progress "at whisps only", it is impossible to save the game when interacting with at least the first will-o'-wisp (the option remains grayed out). On a side note, I think you should display the game version number on the title screen, or even provide the changelog in the archive.
author=NeverSilent
I'm ashamed I missed this game when it came out. I'm still not sure when I'll be able to end my current RPG Maker hiatus, but I wanted to let you know your games deserve all the attention they can get, and much more. Rock on, dude!

:) Thanks pal. The game will be waiting for whenever you have time, and I'm sure you'll totally love it. It's some of my best work, and has loads of the stuff you're previously enjoyed. :P

author=blackassassin7
Hello. I want to report an eventing bug at the very beginning. When I attempt to go down, the event where I'm supposed to fight 2 spiders repeats itself, which also happens after the second fight with 3 spiders. I think a second event is supposed to trigger after I step on that tile with the event starting point. I play on Discord difficulty btw.

Wait what the- No way, really?! If you walk back during the tutorial/intro you re-see the tutorial fight scenes?!

*checks* OH MY GODS ITS REAL.

I...How did that bug survive like 6 major updates?! I'm actually massively embarrassed by such a rookie bug! :o That's getting fixed first thing after work tomorrow!

Also, best of luck with Discord Difficulty, especially if it's your first time playing the game. It's BRUTALLY hard even by my standards for the hardest possible mode. ;) Don't feel bad if you ever want to switch off, Fury's Path is still plenty challenging and is my own preferred difficulty to play on.

Edit: Aaaaand it's fixed.
Hello. I want to report an eventing bug at the very beginning. When I attempt to go down, the event where I'm supposed to fight 2 spiders repeats itself, which also happens after the second fight with 3 spiders. I think a second event is supposed to trigger after I step on that tile with the event starting point. I play on Discord difficulty btw.
NeverSilent
Got any Dexreth amulets?
6280
I'm ashamed I missed this game when it came out. I'm still not sure when I'll be able to end my current RPG Maker hiatus, but I wanted to let you know your games deserve all the attention they can get, and much more. Rock on, dude!
author=unity
I've only just beaten the first boss, but this feels very promising already! :D Surprised it hasn't gotten more attention!


^_^ That means a lot, thanks! Glad you're enjoying it!

I've more or less made my peace with the fact that my games aren't going to light the world on fire, but have a very dedicated (and somewhat quiet) fanbase. :P
unity
You're magical to me.
12540
I've only just beaten the first boss, but this feels very promising already! :D Surprised it hasn't gotten more attention!
Pages: 1