• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

The sweet dream to your nightmare...!

Created for KADOKAWA Corp.
& Active Gaming Media's
Pixel Game Maker MV
'Game Development Challenge

Digital artist StudioDaeera invites you to come and try out a new twist on twin stick shooters: an inspired love letter to classic shoot 'em ups! Fully utilizing the PGMMV Game Engine and featuring a kick-ass stereo chiptune soundtrack composed by Firespike33. You don't want to miss this arcade styled experience!

What happened to the unlucky people who fell into comas they couldn't wake up from...? A rare phenomenon that has puzzled doctors to this day. Many say it was only their poor health or genetics, but the victims claim to have seen an enigmatic spaceman who nullified the source of their coma—an age old evil he has battled time and time again...

It sounds like the stuff of dreams. Because it is.
Fire & level up your standard & specialty shot types to really bring the hurt!
Whip your Flash Shield out at enemy projectiles for stronger counterattacks!
Build up the Lucid Gauge, then trigger your all-powerful Lucid Mode in a pinch!
Battle the Coma State together with your own Double in local 2 Player Co-op!

UPDATE: Keyboard controls have been added!
Gamepad(s) are strongly recommended to play.

Keyboard controls for the players in game need to be enabled from the options menu on the title screen. They'll also enable automatically alongside the game-pad controls when running a 1P Game.

WASD = Left Stick
Arrow Keys = Right Stick
Spacebar = Right Trigger
Shift = Left Trigger
Enter = Start
Backspace = Select

Xbox 360/Xbox One, Ps4 or Nintendo Switch Pro controller should work fine. Others with same number of button inputs as those game-pads should work too.

For more information on Coma State Eden:
check out it's Wiki page!

Latest Blog

Coma State Eden Update [7-19-2022]

Hey, everyone.

I haven't been around here in awhile, but Coma State Eden has been receiving plenty of updates. I've spent a metric f-tonne of time optimizing the game for specific lower/less powerful hardware, and while my efforts felt fruitless for so long there has finally been decent payoff.

I'd like to get more people from rpgmaker.net to try Coma State Eden out, I know there's probably a stigma associated with the game coming from the Pixel Game Maker MV game engine, but I am very confident that my game is not only worth your time, but that you'll find it to be one of the smoothest and most polished game experiences in its genre, as well as its sub-genre of PGMMV developed titles.

If you happen to have a PC/laptop which isn't that beefy, I'd implore you to test Coma State Eden out and see how the game runs for you on its high graphics setting and low graphics setting. It's not exactly easy for me to find people with hardware within that range so it'd really help.

I'd also appreciate it if players/testers could give Coma State Eden a rating on it's rpgmaket.net page, and leave their thoughts as comments/reviews. Getting more engagement would help entice people passing by to consider giving my game their time.

The multiplayer is only local, however there is working functionality for Parsec. Both players can use a gamepad, or one can use the keyboard while the other uses a gamepad. Given the type of game CSE is, try not to play with anyone too far from you, the lag for the person connecting to the host will hinder the game experience.
  • Production
  • Commercial
  • StudioDaeera
  • Pixel Game Maker MV
  • Action Shooter
  • 08/19/2020 04:02 PM
  • 07/20/2022 08:10 PM
  • 07/31/2021
  • 10492
  • 1
  • 4


Pages: 1
I'm playing Coma State Eden and I'm stuck on the level 2 stage boss. This game is top notch. It a Gradius/Parodius shooting game with some great Megaman chiptune. Firespike33 did a fantastic job on your music.

Once I finish this game demo, I'll review it. It's only 3 stages, so I'll try to beat it tonight.
Pages: 1