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The sweet dream to your nightmare...!

Created for KADOKAWA Corp.
& Active Gaming Media's
Pixel Game Maker MV
'Game Development Challenge
.'

Digital artist StudioDaeera invites you to come and try out a new twist on twin stick shooters: an inspired love letter to classic shoot 'em ups! Fully utilizing the PGMMV Game Engine and featuring a kick-ass stereo chiptune soundtrack composed by Firespike33. You don't want to miss this arcade styled experience!

What happened to the unlucky people who fell into comas they couldn't wake up from...? A rare phenomenon that has puzzled doctors to this day. Many say it was only their poor health or genetics, but the victims claim to have seen an enigmatic spaceman who nullified the source of their coma—an age old evil he has battled time and time again...

It sounds like the stuff of dreams. Because it is.
Fire & level up your standard & specialty shot types to really bring the hurt!
Whip your Flash Shield out at enemy projectiles for stronger counterattacks!
Build up the Lucid Gauge, then trigger your all-powerful Lucid Mode in a pinch!
Battle the Coma State together with your own Double in local 2 Player Co-op!



UPDATE: Keyboard controls have been added!
Gamepad(s) are strongly recommended to play.

Keyboard controls for the players in game need to be enabled from the options menu on the title screen. They'll also enable automatically alongside the game-pad controls when running a 1P Game.

WASD = Left Stick
Arrow Keys = Right Stick
Spacebar = Right Trigger
Shift = Left Trigger
Enter = Start
Backspace = Select

Xbox 360/Xbox One, Ps4 or Nintendo Switch Pro controller should work fine. Others with same number of button inputs as those game-pads should work too.


For more information on Coma State Eden:
check out it's Wiki page!

Latest Blog

CSE - Controls/Controller ID Update

Devlog Image

Howdy!

You might have noticed recently that the options menu was given an update to include a new setting: Controller ID!

Originally Coma State Eden had keyboard controls, but at the time when I first added local co-op (during the summer), I did not properly understand how to implement both schemes into CSE. Some of this was due to PGMMV's variable names being slightly misleading about how they work.

This devlog has come later than the original update because there were still some bugs to be sorted out with 2 player co-op, and a couple of extra issues when I added the controller ID changing.



➤When playing single player, no matter what setting is chosen in the options,
both the game-pad and keyboard will control Burai.
➤Player 1 or Player 2 can be set to use the keyboard, while the other can use
the game-pad.
➤If no players desire the keyboard, the default setting has both players set to
use the game-pad. This is my personal recommendation for the control scheme
you should play with. I designed the game's control scheme around the Switch
Joycons in particular, so it's suited to them.



This new update also has a number of other bug fixes related to co-op.
Enjoy! Knock yourselves out.
  • Production
  • Commercial
  • StudioDaeera
  • Pixel Game Maker MV
  • Action Shooter
  • 08/19/2020 04:02 PM
  • 09/03/2020 07:56 AM
  • 07/31/2021
  • 1815
  • 1
  • 6