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It is the star year 2168.

50 years have passed since the Battle of Vulkan. The Resource Wars which once brought fire to the galaxy have since faded away into memory, and new Empires have arisen from the ashes.

Throughout this, the strong continue to feed on the weak, and an uneasy peace is kept by a special group of bounty hunters, commonly known as “Angels.”


My submission for the Fifty Days of Representation Event. Like its predecessor, Bounty Angel 2 is a hybrid RPG/Visual Novel with a few custom systems. Unlike its predecessor, it doesn’t use AVI files, and no one should have any difficulty playing or recording the FMVs.

A lot of planned content had to be cut to make the release. While the estimated run time is still around an hour, the game does end on a cliff-hanger and some areas (in particular Earth and the Merchant’s Guild) don’t have any real function.

This game contains violence and adult themes that might not be suitable for some players.

Latest Blog

Looking back on my writing.

To begin with, this game isn’t dead. Development is still on-going, but things are proceeding slower than I’d intended. Part of it is due to things outside of my control (I live in the Pacific Northwest, have asthma, and work six days a week – so I’m a lot more exhausted than I normally would be), other things are are pretty much entirely my fault (Focusing too much on polish, rather getting things done).

I don’t really have any excuses, though I will say that moving forward I’m going to try to spend my time more wisely.

Anyway, AtiyaTheSeeker (also known as RachelTheSeeker on the Discord) recently wrote a blog post titled ‘A Melodramatic Postmortem’ for A Child Called Ash. It was an interesting read and while I’m not too sure if it’s faux pas or not, I thought I’d do something similar for Bounty Angel 2.

The demo version of the game (AKA the only version of the game that exists right now) was my entry for the 50 Days Of Representation Event. It was intended as a celebration for the fiftieth anniversary of the LGBT pride marches – though games representing other types of minorities were allowed.

I plan on going more into detail on this in another blog post, but one of the things that bothered me about The Last Jedi is that for a supposedly female led movie, all of the women just seemed to exist for the sake of the male characters’ arcs. That’s something I wanted to avoid so I decided early on that there wouldn’t have been any guys on the Valkyrie, and Ericka was just going to be an allosexual lesbian who could romance crew members. I mean, I tried not to dip into “Girls Rule, Boys Drool” territory like modern Star Trek sometimes does, but I thought keeping the story focused on women would be more appropriate for an event based around representation.

To make a long story short, Ericka only became an asexual because I’d been thinking a lot about a character from The Outer Worlds: Parvati Holcomb. She’s a fan favourite, and her inclusion helped Obsidian win a GLAAD Award for Outstanding Video Game.

She was also by far my least favourite character, and I found her really irritating.

This is dangerous territory, so before I go any further, I just want to make it clear that this blog post is not me bragging how much better my OCs are than the ones from a popular game. I’m not a professional writer by any means, this is just me talking about my writing process. As of right now, I’ve got 30 downloads, and I’d honestly be surprised if half of the people who downloaded my game actually got around to playing it. Outer Worlds has sold more than two million copies worldwide.

This is also just going to be my ‘opinion’ and if you happen to like Parvati, it shouldn’t be taken as a personal attack or insult.

Anyway my issue with Parvati was that the person writing her was themselves asexual, and put a lot their own experiences into the character’s dialogue. While I do admit this gave the character more depth I felt that it clashed with setting. One piece of dialogue that stood out is where Parvati says that the people in her hometown called her a robot because she never showed any interest in sex.

Yeeeeeah, no.

This is game where the first NPC you can interact with is a cop who’s slowly bleeding to death. The very first thing he says to you is a cheesy corporate slogan. Once you get him talking, he reveals that his gun misfired and he shot himself while he was trying to write a parking ticket for a spaceship that didn’t land on the designated landing pad. The honest impression I got was that he was more upset about the ship violating corporate parking laws than he was by the fact that there is now a bullet inside his body and that he nearly died.

Then you move onto town and find out that the local boss makes everyone work sixteen hour days with no days off (nobody seems to mind this), and everyone is suffering from extreme malnutrition because the only food they’ve been eating is fish (nobody understands that this is a Bad Thing). There’s a sidequest where you convince a lady who ran away from home to become a space pirate that she should go back because being a space pirate would prevent her from watching soap operas (they may actually be radio dramas – I’m not completely sure).

I seriously doubt that anyone in this cartoon-ish setting, especially the denizens of Edgewater, would find Parvati’s lack of sexual attraction weird. Particularly because this is by far one of the least horny games I have ever played. I played through The Outer Worlds from start to finish, and while I may have missed a sidequest here or there, I don’t recall meeting a single prostitute, seeing a single pin-up girl on a billboard, or meeting anyone who wore anything even ‘kind of’ revealing.

Again, just to add in another disclaimer, I know there’s no shortage of people who don’t think there’s any disconnect, or even if they do, would argue that it’s not an issue, but I personally found it annoying, and it was one of the reasons I didn’t want to write an asexual character.

But then I thought about it, and I guess it didn’t sit right with me that I was going to self censor just because I was worried I’d turn Ericka into another author avatar. The event was about representation, so, that’s what I tried to do.

Maybe I succeeded, maybe I didn’t, but an effort was made, and I think I’m glad I tried.

It’s also, incidentally why Julia starts the game off as a sex worker. I thought that if I was going to explore how alienated and alone Ericka sometimes feels, I should actually establish that the world around her is pretty horny.
  • Production
  • Sidewinder
  • RPG Maker 2003
  • Visual Novel RPG
  • 08/20/2020 05:19 PM
  • 11/12/2020 09:46 AM
  • N/A
  • 3029
  • 8
  • 39

Posts

Pages: 1
Frogge
༶•┈┈⛧┈♛ G a y ♛┈⛧┈┈•༶
15742
Hey, it's good to see you alive and well man!
Promise I'm gonna get to Bounty Angel eventually ;;
author=Frogge
Hey, it's good to see you alive and well man!

Thanks Frogge. It's good to be alive and well.

author=Frogge
Promise I'm gonna get to Bounty Angel eventually ;;

Didn't you watch Liberty stream it, way back when?
Frogge
༶•┈┈⛧┈♛ G a y ♛┈⛧┈┈•༶
15742
author=Sidewinder
author=Frogge
Promise I'm gonna get to Bounty Angel eventually ;;
Didn't you watch Liberty stream it, way back when?


I remember dropping in near the end and thinking the backgrounds look nice, but I didn't really get a chance to follow the story along.
Nice! First one was good but this from the pics seems more complex and... well simce I enjoyed the first I will wait for it!
author=TheRpgmakerAddict
Nice! First one was good but this from the pics seems more complex and... well simce I enjoyed the first I will wait for it!

Thanks. Shouldn't be too much of a wait, I hope. I've already got the story down, so right now I'm just using these last few days to add in some sidequests and extra content.
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
Oh, hey there! As promised, here are my impressions of the demo. I'm not going to write a full review, but here it goes. I'll wait to post a full review when the full game is done.

Overall thoughts:

I'm extremely impressed by this game's production value and level of polish. There are some shortcomings, but overall, this is crazy good.

Given that there's a "2" in the title, I'm assuming this is a sequel to something (Einstein level deduction right here), and it shows. There's a lot of established lore here, which made me interested enough to look for the original game, but a bit confused as to what the heck is going on at times.

As a bounty hunter in a galaxy destroyed by war and scarcity, you gradually get involved with trying to stop a sinister plot from unfolding, and with that, you reveal the story of the world, and it's pretty cool stuff. The suspenseful story is rather interesting, and I like its setting a lot.

The one thing I'm not huge on is the gameplay. I don't entirely dislike visual novels, especially when the story is good, but they're not really my preferred flavor in the video game buffet. When I'm going to a cool looking place in a game, I like to feel anticipation for the gameplay I'll be presented with there, but with visual novels, there is none of that.

So, lowdown of my likes and dislikes:

Things I like:

- The custom title screen is kickass, and the intense music sets the perfect mood.

- I love the sci-fi FMVs, they are decently detailed and pleasant to look at.

- The few character designs we get to see here are kickass. Are the sillouettes of important characters eventually gonna be turned into full pictures down the line?

- The background pictures tend to be atmospheric and set the mood quite neatly.

- Certain quests present some really uncomfortable moral dilemmas, which is a plus in my book. Clear cut black and white morals don't quite cut it in this day and age.

- Tons of story and lore for a jam game.

- Most HUDs and GUIs look great.

- Lovely LGBTQIA cast to keep with the theme.

- Battle system is kind of interesting.

- The game allows you to explore to your heart's content, even in places where you have no immediate business.

Things I don't like:

- This one is more related to my personal preference than to the game's quality itself. I don't hate visual novels, but I think it'd be way more pleasant to actually walk through a bustling sci-fi universe instead of having to pick locations from a gigantic menu. It becomes a bit disorienting since it's hard to tell what I have and what I haven't checked out, and even if it didn't, exploring feels a bit like busywork when all I'm doing is picking every possible option on a menu.

- During battle scenes, important dialog is sometimes conveyed through voice, when all other dialogs in the game are text-based, making it very hard to follow certain parts, especially if the computer's volume is low.
After New Eden gets attacked, Ericka is absolutely pissed at Orosis, and I have no idea why because I couldn't understand a thing he said. I only understood what he was up to much later.


-
I think it'd be cool if the morgue had a bit of a stealth or hacking minigame instead of that silly password puzzle, honestly. Not only does the clue make no sense to me, our assistant literally gives it away when the game starts getting frustrated with the object between the desk and the keyboard (i.e. me). After the assistant gave the password away, I stared at the clue for a good five minutes trying to find out in what way it related to the password.
I think I get it now, actually: where 6 would be in the TAB row, where 4 would be in the CAPS row, where 5 would be in the SHIFT row, and the lowercase QWERTY thing only indicates that we're supposed to use lowercase. However, it is darn near impossible to associate that clue with the password unless we already know the password.


-
The Fire Temple puzzle seems to depend on me knowing at what point in the series's lore certain events took place, and I don't. The one thing I got right is the wheel comes first, and everything else I had to brute force.


-
It'd be nice if the political rally scene at least included a sound file of protesters. It could be a generic sound file, you know, at least something to make it feel like there's actually a rally going on.


- Got lost a handful of times and had to wander aimlessly until I stumbled upon the event that makes the plot move forward. Being able to review critical information more than once would help. I mean, the game does allow you to talk to certain critical information NPCs more than once sometimes, but sometimes critical information is delivered through a one-time dialog that does not repeat ever.

Final thoughts:

This is an easy 4/5 from me. I'd prefer it if it didn't have the usual trappings of a visual novel, but that boils down to personal taste. I'd probably have enjoyed it more if I had played the first one too. The story by itself was enough to keep me invested and to care about the choices I made, but something tells me the my choices were of little consequence, at least in this short demo.
author=Gretgor
Oh, hey there! As promised, here are my impressions of the demo. I'm not going to write a full review, but here it goes. I'll wait to post a full review when the full game is done.
Oh thanks. I know you were planning on playing the event games, but I didn't expect anything near as comprehensive as this.

author=Gretgor
Given that there's a "2" in the title, I'm assuming this is a sequel to something (Einstein level deduction right here), and it shows. There's a lot of established lore here, which made me interested enough to look for the original game, but a bit confused as to what the heck is going on at times.
That's true, though just to be extra confusing, it's also a sequel to Battlefleet Excalibur, a very distant sequel to Pilgrim's Road, and a sequel to a mecha game that would have taken place entirely on Sigil, but never actually got released due to a lot of behind the scenes reasons.

author=Gretgor
- The few character designs we get to see here are kickass. Are the sillouettes of important characters eventually gonna be turned into full pictures down the line?
Some. Shai will definitely be getting a full colour portrait, though other bit characters like the Proktor and Jaroslaw probably won't.

author=Gretgor
- This one is more related to my personal preference than to the game's quality itself. I don't hate visual novels, but I think it'd be way more pleasant to actually walk through a bustling sci-fi universe instead of having to pick locations from a gigantic menu. It becomes a bit disorienting since it's hard to tell what I have and what I haven't checked out, and even if it didn't, exploring feels a bit like busywork when all I'm doing is picking every possible option on a menu.
Honestly, I do agree with you there. In the past, I've experimented a bit with sidescrollers, and mouse based Myst Style movement. It's just that those options tend to take a lot more time, and making a straight up Visual Novel was a lot easier.

author=Gretgor
- During battle scenes, important dialog is sometimes conveyed through voice, when all other dialogs in the game are text-based, making it very hard to follow certain parts, especially if the computer's volume is low.
After New Eden gets attacked, Ericka is absolutely pissed at Orosis, and I have no idea why because I couldn't understand a thing he said. I only understood what he was up to much later.
Yeah... that's something I'm going to need to redo altogether. The radio distortion effects sounded nice in Audacity, but they really don't work when there's music and probably weren't worth the effort.

author=Gretgor
-
I think it'd be cool if the morgue had a bit of a stealth or hacking minigame instead of that silly password puzzle, honestly. Not only does the clue make no sense to me, our assistant literally gives it away when the game starts getting frustrated with the object between the desk and the keyboard (i.e. me). After the assistant gave the password away, I stared at the clue for a good five minutes trying to find out in what way it related to the password.
I think I get it now, actually: where 6 would be in the TAB row, where 4 would be in the CAPS row, where 5 would be in the SHIFT row, and the lowercase QWERTY thing only indicates that we're supposed to use lowercase. However, it is darn near impossible to associate that clue with the password unless we already know the password.
Yup, that's the solution.

I uh... nicked it from an Escape Room thing I did awhile back. It was even more obtuse, if you can believe it. I just chose it because it was super easy to implement, though I could probably redo it.

author=Gretgor
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The Fire Temple puzzle seems to depend on me knowing at what point in the series's lore certain events took place, and I don't. The one thing I got right is the wheel comes first, and everything else I had to brute force.
I might need to make it more obvious that all four 'memories' are from the same person.

You're right, by the way in that a lot of them are callbacks to previous games.


author=Gretgor
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It'd be nice if the political rally scene at least included a sound file of protesters. It could be a generic sound file, you know, at least something to make it feel like there's actually a rally going on.
Not a bad idea. I should be able to do that easily enough.

author=Gretgor
- Got lost a handful of times and had to wander aimlessly until I stumbled upon the event that makes the plot move forward. Being able to review critical information more than once would help. I mean, the game does allow you to talk to certain critical information NPCs more than once sometimes, but sometimes critical information is delivered through a one-time dialog that does not repeat ever.
Is there anything in specific I should fix?

author=Gretgor
This is an easy 4/5 from me. I'd prefer it if it didn't have the usual trappings of a visual novel, but that boils down to personal taste. I'd probably have enjoyed it more if I had played the first one too. The story by itself was enough to keep me invested and to care about the choices I made, but something tells me the my choices were of little consequence, at least in this short demo.
Eh, for the most part yeah. The only real big choice is that Julia can die. The other two New Eden sidequests just wind up give you tips for figuring out who the traitor is.

Glad you liked the game.
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
About the being disoriented thing, it's not that big a deal, but it did happen sometimes.


- The first mission, to retrieve a data cube in Vulkan, is only told to us once. If we try to return to the stronghold, we only get told that we need the data cube, but not where it is.

This one didn't actually give me trouble, as it is the very first mission, so I didn't forget what I was doing, but it may give other people trouble if, for any reason, they have to take a break and return later.

- When we are asked to look for Shai's assistant in Freeport in order to conduct our investigation on the traitor, we are only told that once.

On my first playthrough, I ended up having to stop for a few hours to run some errands, and by the time I returned to the game, I forgot what I had to do in order to investigate the traitor, and talking to Shai only yielded the "are you ready to go" dialog, so I just decided to proceed without knowing.


Oh, also, I may have found a bug:

Apparently, the side quest to find the girl's boyfriend after the pirate raid only shows up if we visit the canal before the raid and get hit on by the street hooker.
author=Gretgor
About the being disoriented thing, it's not that big a deal, but it did happen sometimes.


You're not the first person to mention that, so I'll probably just tweak the dialogue a bit.

author=Gretgor
Apparently, the side quest to find the girl's boyfriend after the pirate raid only shows up if we visit the canal before the raid and get hit on by the street hooker.

I don't see how that could be happening. The event page only checks to see if you've talked to the Secretary in the Guild at least once, and if chapter 2 has started. It's possible I overlooked something, so maybe I'll try checking later, though.
Gretgor
I have started my journey to get my first 4/5 before dreaming any bigger than that. Gradual and steady does it... hopefully.
2682
Oh, that's the problem then. I was confusing things. I think I haven't talked to the secretary. I think I confused cause and effect because I didn't properly test it, but talking to the secretary worked.
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
4158
Holy moly, Sidewinder. Saw this one on the first Rep stream, and my guy? You've still got it. So much went into this game, even as a demo, and I'd totally play it when given the time.
Thanks. I watched a recording of it last night, and Liberty seemed to be having a lot of fun. I'm glad everyone seemed to like the play mini-game.
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