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See You, Space Angel

Welcome to the review of the sequel of Bounty Angel, a space opera visual novel with girls and spaceship combat! Ok, do not worry if you did not play the first chapter since this game is set lots of years after the first (but it won't hurt if you do that! It was a good game and story after all!).

The new protagonist is Ericka Falken, pilot of the Valkyrie (Anya Von Tannhauser, the pilot of the Nightbird from the first game is just briefly mentioned... I do not know how they could mistake Ericka with Anya since if I understood correctly there are lots of years between their adventure, but uhm ok!) that is an Angel, a sort of intergalatic freelancer bounty hunter.

Ericka will perform a series of missions (some are mandatory, others are optional) travelling between planets, hunt space pirates for money and upgrade her vehicle with the hard earned cash. It's the same that happened with Anya in the previous adventure, but there is s lot more of everything: more planets to visit, more locations, more spaceship upgrades, more npcs.


Jeez! I know exactly what I'm doing! Well... m-mmaybe!

But wait, there is more! The combat wes completely redesigned, in fact now it's not still turn based, but also semi-realtime: basically there is a countdown during your turn in which you can choose the actions to perform, clearly there are some limits, for example you have a limited number of missiles (like in the first game), while the railgun needs no ammunitions but takes some time to recharge. You can also spend your time recharging the shields. When the countdouwn is terminated it will be the opponent's turn (and also the allies' turn, if you have them), and you will be at their mercy until you get the chance to act again (note that there is also an upgrade that extends the turn time).
Since there is no real tutorial I suggest you to speak with the Veteran in the bounty hunters office (it's in the first planet) to learn more about this system, that is more complex than the one of the first game, but I guess it's a welcomed addition that makes combat more frenetic and less predictable.

Anyway the bounty hunter job isn't just spaceship combat, the game has also many dialogues (with the occasional choices, and a quest in which you have to take part in a theatrical show... for money of course!), a puzzle (that it's pretty entertaining because keep giving the wrong answer and an Npc after a while will be so exasperated that will give you the correct answer!), defusing bombs .

Ok, so besides combat there are not great additions concerning the gameplay, what instead was really improved are the visual: this game is graphically better than the first game, for example I liked a lot the background with rain, very dark and immersive and also the cutscenes are more detailed (not to mention that the design of the spaceship is improved too, in my opinion!). But yes, there are more locations that in the first game, and even if some aren't used at all (like the merchant area), there's a good variety that still keeps the game in-genre, you won't see anything out of place in this dark futuristic adventure. Music is also good, I liked the theme of the main menu (even if it seems rather louder compared to all other sounds, but ok), and the other music and sounds (like the steps when a particular character goes away).

I won't spoil the story but it's quite good, I also like how there are some npcs that will join the protagonist during his adventure (ok this happened also in the first game, but just during the final parts!). You can save only in the airship and unlike the the first game you have no selectable difficulty, BUT in some parts you have the possibility to "cheat" and repair the spaceship and refill the missiles, but that's it, no God Mode. In that particular part it may be necessary to use this oppurtunity since it will necessary to fight several opponents one after the other, if you did not upgrade the spaceship (the cost of the permanent upgrades is high and in that specific part you cannot access the shop, it's likely this will happen!).


What is a space opera without spaceships?

Final Verdict
Ok, ignore what I said in the beginning, play the first one, and then this so you can see all the improvements over the first episode. Though this adventure ends with a cliffanger, it is longer and has more variety that the first one. I also liked the cast, especially the three protagonists (even if the blonde girl has a small role in the adventure). Graphically is a step up from the first adventure, and I overall liked the setting and the lore of the game. I don't know if this is easier than the first or playing the first has made me more cautious and skilled, anyway you doi not need to buy every upgrade to finish the story. That is a good story, because yes, this is first a visual novel with many cool parts, like the Council of the Smugglers (I liked that section!).

My only gripe is that some parts would have benefit of more explanations, I'm talking about combat but also some activities like the puzzle in the temple and the bomb that has to be defused... it's a trial and error, and maybe some less experienced player may have some problems with that (well, I had, but I managed to win forcing myself to understand the mechanics and win, so it can be done without sweating too much, no worries!). I also did not mind the use of generic black shapes for minor characters, like in tue first game, anyway the HUDs and the cutscenes are impressive considering that this game is made with Rm2k3!

There will ever be a third episode? Oh I hope so! This get 4/5. If my memory is good this is more than the first game. Because this is a better game, of course! See You, Space Angel

Posts

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Thanks for the review, man. Haha, think I'd just about given up hope that anyone would play this.
author=Sidewinder
Haha, think I'd just about given up hope that anyone would play this.

Don't give up. :) Your games are all good and innovative. Try itch.io maybe to increase scope?
author=Sidewinder
Thanks for the review, man. Haha, think I'd just about given up hope that anyone would play this.


I admit I downloaded this sooo much time ago but since it was mentioned that it was bigger than the first I waited until I had some time to dedicate. And I wasn't disappointed at all, pity for the final cliffanger, but hey, I loved the character design, especially that big lug... ;)
author=Tw0Face
Don't give up. :) Your games are all good and innovative. Try itch.io maybe to increase scope?

Once I'm finished the full version, I'll probably give Itch a try. Don't know when that'll be, but the review inspired me to work on this again after awhile, so, who knows?

author=TheRpgmakerAddict
I admit I downloaded this sooo much time ago but since it was mentioned that it was bigger than the first I waited until I had some time to dedicate. And I wasn't disappointed at all, pity for the final cliffanger, but hey, I loved the character design, especially that big lug... ;)

I think my character artist was pretty thrilled to do something that wasn't a petite anime girl for once. Sanrie really outdid himself with Orosius.
author=Sidewinder
Once I'm finished the full version, I'll probably give Itch a try. Don't know when that'll be, but the review inspired me to work on this again after awhile, so, who knows?


Good luck with it and keep up the smart work. I love it when people use RPG Maker differently.
author=Sidewinder
Once I'm finished the full version, I'll probably give Itch a try. Don't know when that'll be, but the review inspired me to work on this again after awhile, so, who knows?


Very happy to hear this, buuut I am also always happy to check if you made something new... ^_^

author=Sidewinder
I think my character artist was pretty thrilled to do something that wasn't a petite anime girl for once. Sanrie really outdid himself with Orosius.


Haha right! Anyway I also liked a lot the new backgrounds, the videos during combat and the new ship. Oh since I mentioned the little videos, it's just a pity they are not subtitled. But uhm ok!
author=Tw0Face
Good luck with it and keep up the smart work. I love it when people use RPG Maker differently.

Thanks. Won't go into any details just yet, but I've got a few more tricks up my sleeve.

author=TheRpgmakerAddict
Haha right! Anyway I also liked a lot the new backgrounds, the videos during combat and the new ship. Oh since I mentioned the little videos, it's just a pity they are not subtitled. But uhm ok!

Yeah, one of the things I'll be doing for sure in the final version is cleaning up the audio (the radio distortion sounds neat, but it makes understanding what anyone is saying a nightmare) and adding in subtitles.

One of the major scenes got ruined because I didn't think to do that in time for the event, which is pretty unfortunate, but, hey, lesson learned, right?
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
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author=Sidewinder
author=Tw0Face
Good luck with it and keep up the smart work. I love it when people use RPG Maker differently.
Thanks. Won't go into any details just yet, but I've got a few more tricks up my sleeve.


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