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Disclaimer: This game is being made for the Rpgmaker Web's One-map Challenge. Thus, the number of Events, Switches and Variables are allowed are limited. Also, obviously only one map allowed.

In a time where people have less and less time to play video games, game developers have to accomodate people's busy schedules. Enter World Map Simulator RPG! The entire game takes place on the world map. Thus, you can skip exploring dungeons, towns and all other fun stuff, yet still do most of what you'd do in a typical RPG!

Everything's just WAAAAY less fun.

Every town and dungeon includes a list of actions that are available to be performed. Some, like say Visit the Tavern also lead to sub-options. Almost every action performed (no matter how insignificant) gives a randomized amount of XP and sometimes also gold and items. Dungeons are largely Choose-your-own-adventure style, with encounters, random elements and of course, a boss battle.

The party includes 4 characters. Oh, and Barry is also there. Plus another, optional party member for 6 characters total.

Latest Blog

What's changed so far

Originally, this was meant to be a much smaller project (towns and dungeons weren't even meant to have pictures), but in the process, I've discovered some things to make it better and I figured that I might as well make this game seem like some effort was put into it. I wasn't able to implement everything I thought of due to the challenge limits (mostly the 10 event limit), but here's what's changed since the original concept.

-The graphical side has been improved somewhat, instead of staring at 1 picture the whole time you are in a city/dungeon, now the backgrounds change sometimes or people/monsters show up on screen visual novel style. Meaning, it looks slightly less lazy.

-Stamina has been removed from the game. I didn't see a point to it, you can now keep doing whatever you want anytime without needing to "rest".

-Talking to random NPCs and listening to random rumors gives small amounts of XP, but there's a chance to lose XP aswell. The XP gains/losses are very small and in the long run tend to average out a few points above 0, so it most likely won't have a practical effect on the game. All other ways of gaining XP/Gold carry some risks (mostly chance of combat).

-Sidequests are not randomly generated as originally intended, instead there's now 1 sidequest for each dungeon plus a final one. They are mostly jokes with maybe a combat encounter thrown in.

-There's a gauntlet of optional bosses in the Port Town tavern. Still need some rebalancing.

-Only 1 dungeon is (mostly) complete so far, but now that I have the basic layout down, the other 4 should be done much more quickly.

-There's now an optional party member, meaning you can have up to 6 characters in battle at once.

As for when it will release... not sure. I will probably be distracted by the Trials of MZ event in a few days, so probably sometime afterwards.
  • Production
  • Beregon
  • RPG Maker MZ
  • Adventure RPG
  • 08/24/2020 02:28 AM
  • 09/16/2020 11:00 PM
  • 10/05/2020
  • 10583
  • 3
  • 0

Posts

Pages: 1
Whoa, this sounds like this could be a hell of a lot of fun and worth a couple of laughs. AWESOME idea for a single map event game.

How much longer until the release?
author=Addit
Whoa, this sounds like this could be a hell of a lot of fun and worth a couple of laughs. AWESOME idea for a single map event game.

How much longer until the release?
author=Addit
Whoa, this sounds like this could be a hell of a lot of fun and worth a couple of laughs. AWESOME idea for a single map event game.

How much longer until the release?

Glad you like it :)

Depends, but it shouldn't be that long.
Pages: 1