ONIX RIFT
It's a world of heroes, villains , monsters and magic. An action RPG influenced by the greatest RPG era, the 90's. Secret of Mana, Chrono Trigger, Final Fantasy, all the heavy hitters that we all know and love were the inspiration to Onix Rift. a cliche of gaming I'm sure that hopefully scratches that nostalgia itch we all long to satisfy.
An unknown evil from another realm seeks to cross the divide of time and space to harvest the power of another dimension, Onix. In a world where technology is inconsistent the power of Onix is not yet known. The world's ignorance causes it to be the target of our antagonists pursuit of power. To bridge time and space is no simple feat, a sacrifice of the host world must be made for the transition to occur.
Our protagonist's daughter is taken and he is forced into a rescue pursuit that will test both his wit and his will. You take control of our hero as he is thrown into the struggle of a lifetime, acquire items, skills, spells and anything else you can to help rescue the only thing our hero has left in this world all while uncovering the dark secrets behind it.
FEATURES
- ABS altered from a tutorial I found on RMN some time ago.
- Custom Magic system.
- Custom Skill system.
- Custom menu system.
- Combat and adventure like you wouldn't believe.
The rules of action
This section is a small explanation of combat mechanics for people that are interested in the technicalities of combat.
100 total Stamina points (Blue bar) Stamina points slowly charge automatically.
100 total Special points (Red bar) Special points accumulate upon hero taking damage.
Action types
- Movement = Standard directional keys.
- 0 Stamina point cost.
- Physical attack = Standard action Z key.
- 20 Stamina point cost.
- Skill = Equipable Special skill.
- Varying Stamina point cost.
- Varying Special point cost.
- Magic = Equipped Enchanted items X key.
- Varying Stamina point cost.
- Varying Special point cost.
- Varying HP cost.
- Item use = Equipped consumables X key.
- 20 Stamina point cost.
Actions can be performed in succession as long as there is available Stamina / Special points. For example, if the action key is pressed a standard physical attack is executed and Stamina is reduced by 20. If the action key is pressed and not released and there is available Stamina a string combination will occur and the hero will perform multiple strikes until Stamina is depleted completely.
If Stamina is full and an Item is used Stamina will reduce by 20 points, you can continually use items until Stamina is depleted, however, Once it is depleted you will have to wait until Stamina has recharged to a minimum of 20 points to execute item use again.
Skill use is handled slightly different. A Skill is equipped through the main Menu, however, the selected skill is not immediately executed.
Skills will only be useable when Special points are charged to 100 (When the Red bar is completely full). Combat and actions will execute normally as though nothing is different. Once the Special points have reached 100 upon pressing the action key you will be prompted to select an enemy within range.
Once the desired enemy is selected the Skill will be executed and the selected target will take the damage.
If no enemy is within range you will simply attack normally until an enemy is in range. Should you have fully charged Special points and you do not want to execute the Skill at that time you will simply go into the menu and un equip the selected skill and combat will continue normally, you will not lose the Special charge. You simply re equip the desired skill when you are ready to use it.
Similar to the player, enemies have stamina as well. Like the player, movement is free along with certain standard attacks. Some enemies have special Skills as well and they operate similar to the player’s, they must also wait to use Skills until their Stamina is full. Keep this in mind when in combat and learning enemies movement / attack patterns.
NOTE
Hey everybody just a side note, I played with this old engine when I was a kid and like so many others there's something about it that makes you want to create your own world to wander in. (Cut to 15 years later) work was slow and I needed a pass time that cost exactly zero dollars. Enter RPG maker 2003 once again into my life. I spent the next year or two playing around on it, I discovered dynRPG, I read and followed numerous tutorials here on RMN and here we are. The point is my game definitely used the knowledge passed down by so many others before me that were awesome enough to make tutorials and help others learn. Thanks to everyone on here that contributed and helped make my project without even knowing it. You people are a bunch of champs.
- Thanks to Cherry for DynRpg
- Thanks to Kazesui for the Text plug in
- Thanks to Don Miguel for this crazy enduring engine
- Using bought and paid for Times fantasy graphics along with a bunch of personal creations and edits.
It's a world of heroes, villains , monsters and magic. An action RPG influenced by the greatest RPG era, the 90's. Secret of Mana, Chrono Trigger, Final Fantasy, all the heavy hitters that we all know and love were the inspiration to Onix Rift. a cliche of gaming I'm sure that hopefully scratches that nostalgia itch we all long to satisfy.
An unknown evil from another realm seeks to cross the divide of time and space to harvest the power of another dimension, Onix. In a world where technology is inconsistent the power of Onix is not yet known. The world's ignorance causes it to be the target of our antagonists pursuit of power. To bridge time and space is no simple feat, a sacrifice of the host world must be made for the transition to occur.
Our protagonist's daughter is taken and he is forced into a rescue pursuit that will test both his wit and his will. You take control of our hero as he is thrown into the struggle of a lifetime, acquire items, skills, spells and anything else you can to help rescue the only thing our hero has left in this world all while uncovering the dark secrets behind it.
FEATURES
- ABS altered from a tutorial I found on RMN some time ago.
- Custom Magic system.
- Custom Skill system.
- Custom menu system.
- Combat and adventure like you wouldn't believe.
The rules of action
This section is a small explanation of combat mechanics for people that are interested in the technicalities of combat.
100 total Stamina points (Blue bar) Stamina points slowly charge automatically.
100 total Special points (Red bar) Special points accumulate upon hero taking damage.
Action types
- Movement = Standard directional keys.
- 0 Stamina point cost.
- Physical attack = Standard action Z key.
- 20 Stamina point cost.
- Skill = Equipable Special skill.
- Varying Stamina point cost.
- Varying Special point cost.
- Magic = Equipped Enchanted items X key.
- Varying Stamina point cost.
- Varying Special point cost.
- Varying HP cost.
- Item use = Equipped consumables X key.
- 20 Stamina point cost.
Actions can be performed in succession as long as there is available Stamina / Special points. For example, if the action key is pressed a standard physical attack is executed and Stamina is reduced by 20. If the action key is pressed and not released and there is available Stamina a string combination will occur and the hero will perform multiple strikes until Stamina is depleted completely.
If Stamina is full and an Item is used Stamina will reduce by 20 points, you can continually use items until Stamina is depleted, however, Once it is depleted you will have to wait until Stamina has recharged to a minimum of 20 points to execute item use again.
Skill use is handled slightly different. A Skill is equipped through the main Menu, however, the selected skill is not immediately executed.
Skills will only be useable when Special points are charged to 100 (When the Red bar is completely full). Combat and actions will execute normally as though nothing is different. Once the Special points have reached 100 upon pressing the action key you will be prompted to select an enemy within range.
Once the desired enemy is selected the Skill will be executed and the selected target will take the damage.
If no enemy is within range you will simply attack normally until an enemy is in range. Should you have fully charged Special points and you do not want to execute the Skill at that time you will simply go into the menu and un equip the selected skill and combat will continue normally, you will not lose the Special charge. You simply re equip the desired skill when you are ready to use it.
Similar to the player, enemies have stamina as well. Like the player, movement is free along with certain standard attacks. Some enemies have special Skills as well and they operate similar to the player’s, they must also wait to use Skills until their Stamina is full. Keep this in mind when in combat and learning enemies movement / attack patterns.
NOTE
Hey everybody just a side note, I played with this old engine when I was a kid and like so many others there's something about it that makes you want to create your own world to wander in. (Cut to 15 years later) work was slow and I needed a pass time that cost exactly zero dollars. Enter RPG maker 2003 once again into my life. I spent the next year or two playing around on it, I discovered dynRPG, I read and followed numerous tutorials here on RMN and here we are. The point is my game definitely used the knowledge passed down by so many others before me that were awesome enough to make tutorials and help others learn. Thanks to everyone on here that contributed and helped make my project without even knowing it. You people are a bunch of champs.
- Thanks to Cherry for DynRpg
- Thanks to Kazesui for the Text plug in
- Thanks to Don Miguel for this crazy enduring engine
- Using bought and paid for Times fantasy graphics along with a bunch of personal creations and edits.
Latest Blog
Onix Rift video 05: Status effect graphics/ functionality
- dreadpirate
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- 02/02/2022 04:40 PM
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- Production
- dreadpirate
- RPG Tsukuru 2003
- Action Adventure RPG
- 09/19/2020 12:34 AM
- 02/11/2022 06:33 AM
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